clipping programmer PERT chart Political dynamics Sepia Kickstarter Alignment immersive FXAA- fast approximate anti-aliasing game flow backstories spatial representation cell Positive reinforcement emphasis end-user license agreement (EULA) Motion paths Virtual Structure Gantt chart Entertainment Software Rating Board (ESRB) Social dynamics Problem solving Technology dynamics self- aware pre-baked animations Physical immersion balance Vignette Game state demographics Achiever (Diamond) Cultural dynamics Contrast Metacritic gameplay subsystems computer vision syndrome (CVS) Standard Structure Game feel Economcis dynamics Explorer (Spade) Blended animation Saturation Parameters funneling animation state graph, or AnimStateGraph spline Hue breadcrumbs non- disclosure agreement (NDA) state- based animation system mood board randomness Intellectual property (IP) Core Structure MDA framework Digital Millennium Copyright Act (DMCA) Repetition dynamics force feedback Post- processing effects Bloom clipping programmer PERT chart Political dynamics Sepia Kickstarter Alignment immersive FXAA- fast approximate anti-aliasing game flow backstories spatial representation cell Positive reinforcement emphasis end-user license agreement (EULA) Motion paths Virtual Structure Gantt chart Entertainment Software Rating Board (ESRB) Social dynamics Problem solving Technology dynamics self- aware pre-baked animations Physical immersion balance Vignette Game state demographics Achiever (Diamond) Cultural dynamics Contrast Metacritic gameplay subsystems computer vision syndrome (CVS) Standard Structure Game feel Economcis dynamics Explorer (Spade) Blended animation Saturation Parameters funneling animation state graph, or AnimStateGraph spline Hue breadcrumbs non- disclosure agreement (NDA) state- based animation system mood board randomness Intellectual property (IP) Core Structure MDA framework Digital Millennium Copyright Act (DMCA) Repetition dynamics force feedback Post- processing effects Bloom
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
clipping
programmer
PERT chart
Political dynamics
Sepia
Kickstarter
Alignment
immersive
FXAA- fast approximate anti-aliasing
game flow
backstories
spatial representation
cell
Positive reinforcement
emphasis
end-user license agreement (EULA)
Motion paths
Virtual Structure
Gantt chart
Entertainment Software Rating Board (ESRB)
Social dynamics
Problem solving
Technology dynamics
self-aware
pre-baked animations
Physical immersion
balance
Vignette
Game state
demographics
Achiever (Diamond)
Cultural dynamics
Contrast
Metacritic
gameplay subsystems
computer vision syndrome (CVS)
Standard Structure
Game feel
Economcis dynamics
Explorer (Spade)
Blended animation
Saturation
Parameters
funneling
animation state graph, or AnimStateGraph
spline
Hue
breadcrumbs
non-disclosure agreement (NDA)
state-based animation system
mood board
randomness
Intellectual property (IP)
Core Structure
MDA framework
Digital Millennium Copyright Act (DMCA)
Repetition
dynamics
force feedback
Post-processing effects
Bloom