SaturationSepiaAchiever(Diamond)gameplaysubsystemsgameflowExplorer(Spade)KickstarterbackstoriesDigitalMillenniumCopyrightAct (DMCA)cellmoodboardRepetitionnon-disclosureagreement(NDA)PhysicalimmersionFXAA- fastapproximateanti-aliasingVignetteStandardStructureBlendedanimationanimation stategraph, orAnimStateGraphGamefeelMDAframeworkIntellectualproperty(IP)Positivereinforcementprogrammerself-awareVirtualStructureProblemsolvingHueContrastBloomclippingfunnelingstate-basedanimationsystemSocialdynamicssplinepre-bakedanimationsTechnologydynamicsEconomcisdynamicsbreadcrumbsbalanceforcefeedbackdynamicsspatialrepresentationrandomnessemphasisPost-processingeffectsAlignmentdemographicsParametersMetacriticEntertainmentSoftwareRating Board(ESRB)immersiveend-userlicenseagreement(EULA)CulturaldynamicsGanttchartPoliticaldynamicsCoreStructureMotionpathsPERTchartGamestatecomputervisionsyndrome(CVS)SaturationSepiaAchiever(Diamond)gameplaysubsystemsgameflowExplorer(Spade)KickstarterbackstoriesDigitalMillenniumCopyrightAct (DMCA)cellmoodboardRepetitionnon-disclosureagreement(NDA)PhysicalimmersionFXAA- fastapproximateanti-aliasingVignetteStandardStructureBlendedanimationanimation stategraph, orAnimStateGraphGamefeelMDAframeworkIntellectualproperty(IP)Positivereinforcementprogrammerself-awareVirtualStructureProblemsolvingHueContrastBloomclippingfunnelingstate-basedanimationsystemSocialdynamicssplinepre-bakedanimationsTechnologydynamicsEconomcisdynamicsbreadcrumbsbalanceforcefeedbackdynamicsspatialrepresentationrandomnessemphasisPost-processingeffectsAlignmentdemographicsParametersMetacriticEntertainmentSoftwareRating Board(ESRB)immersiveend-userlicenseagreement(EULA)CulturaldynamicsGanttchartPoliticaldynamicsCoreStructureMotionpathsPERTchartGamestatecomputervisionsyndrome(CVS)

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
  1. Saturation
  2. Sepia
  3. Achiever (Diamond)
  4. gameplay subsystems
  5. game flow
  6. Explorer (Spade)
  7. Kickstarter
  8. backstories
  9. Digital Millennium Copyright Act (DMCA)
  10. cell
  11. mood board
  12. Repetition
  13. non-disclosure agreement (NDA)
  14. Physical immersion
  15. FXAA- fast approximate anti-aliasing
  16. Vignette
  17. Standard Structure
  18. Blended animation
  19. animation state graph, or AnimStateGraph
  20. Game feel
  21. MDA framework
  22. Intellectual property (IP)
  23. Positive reinforcement
  24. programmer
  25. self-aware
  26. Virtual Structure
  27. Problem solving
  28. Hue
  29. Contrast
  30. Bloom
  31. clipping
  32. funneling
  33. state-based animation system
  34. Social dynamics
  35. spline
  36. pre-baked animations
  37. Technology dynamics
  38. Economcis dynamics
  39. breadcrumbs
  40. balance
  41. force feedback
  42. dynamics
  43. spatial representation
  44. randomness
  45. emphasis
  46. Post-processing effects
  47. Alignment
  48. demographics
  49. Parameters
  50. Metacritic
  51. Entertainment Software Rating Board (ESRB)
  52. immersive
  53. end-user license agreement (EULA)
  54. Cultural dynamics
  55. Gantt chart
  56. Political dynamics
  57. Core Structure
  58. Motion paths
  59. PERT chart
  60. Game state
  61. computer vision syndrome (CVS)