BloomdynamicsMDAframeworkPhysicalimmersionMotionpathsFXAA- fastapproximateanti-aliasingGamefeelContrastPositivereinforcementRepetitionExplorer(Spade)CoreStructureKickstarterpre-bakedanimationsGanttchartcomputervisionsyndrome(CVS)self-awarerandomnessdemographicsspatialrepresentationGamestatefunnelingmoodboardgameflowsplineemphasisParametersclippingPERTchartHueSocialdynamicsDigitalMillenniumCopyrightAct (DMCA)Achiever(Diamond)Politicaldynamicsnon-disclosureagreement(NDA)AlignmentCulturaldynamicsSaturationIntellectualproperty(IP)state-basedanimationsystemanimation stategraph, orAnimStateGraphgameplaysubsystemsMetacriticbackstoriesVirtualStructureTechnologydynamicsEntertainmentSoftwareRating Board(ESRB)immersivebalanceProblemsolvingbreadcrumbscellforcefeedbackPost-processingeffectsVignetteend-userlicenseagreement(EULA)EconomcisdynamicsStandardStructureBlendedanimationprogrammerSepiaBloomdynamicsMDAframeworkPhysicalimmersionMotionpathsFXAA- fastapproximateanti-aliasingGamefeelContrastPositivereinforcementRepetitionExplorer(Spade)CoreStructureKickstarterpre-bakedanimationsGanttchartcomputervisionsyndrome(CVS)self-awarerandomnessdemographicsspatialrepresentationGamestatefunnelingmoodboardgameflowsplineemphasisParametersclippingPERTchartHueSocialdynamicsDigitalMillenniumCopyrightAct (DMCA)Achiever(Diamond)Politicaldynamicsnon-disclosureagreement(NDA)AlignmentCulturaldynamicsSaturationIntellectualproperty(IP)state-basedanimationsystemanimation stategraph, orAnimStateGraphgameplaysubsystemsMetacriticbackstoriesVirtualStructureTechnologydynamicsEntertainmentSoftwareRating Board(ESRB)immersivebalanceProblemsolvingbreadcrumbscellforcefeedbackPost-processingeffectsVignetteend-userlicenseagreement(EULA)EconomcisdynamicsStandardStructureBlendedanimationprogrammerSepia

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bloom
  2. dynamics
  3. MDA framework
  4. Physical immersion
  5. Motion paths
  6. FXAA- fast approximate anti-aliasing
  7. Game feel
  8. Contrast
  9. Positive reinforcement
  10. Repetition
  11. Explorer (Spade)
  12. Core Structure
  13. Kickstarter
  14. pre-baked animations
  15. Gantt chart
  16. computer vision syndrome (CVS)
  17. self-aware
  18. randomness
  19. demographics
  20. spatial representation
  21. Game state
  22. funneling
  23. mood board
  24. game flow
  25. spline
  26. emphasis
  27. Parameters
  28. clipping
  29. PERT chart
  30. Hue
  31. Social dynamics
  32. Digital Millennium Copyright Act (DMCA)
  33. Achiever (Diamond)
  34. Political dynamics
  35. non-disclosure agreement (NDA)
  36. Alignment
  37. Cultural dynamics
  38. Saturation
  39. Intellectual property (IP)
  40. state-based animation system
  41. animation state graph, or AnimStateGraph
  42. gameplay subsystems
  43. Metacritic
  44. backstories
  45. Virtual Structure
  46. Technology dynamics
  47. Entertainment Software Rating Board (ESRB)
  48. immersive
  49. balance
  50. Problem solving
  51. breadcrumbs
  52. cell
  53. force feedback
  54. Post-processing effects
  55. Vignette
  56. end-user license agreement (EULA)
  57. Economcis dynamics
  58. Standard Structure
  59. Blended animation
  60. programmer
  61. Sepia