Hue Technology dynamics PERT chart balance spline dynamics Entertainment Software Rating Board (ESRB) Post- processing effects Metacritic Virtual Structure animation state graph, or AnimStateGraph Achiever (Diamond) cell emphasis Problem solving demographics mood board MDA framework Core Structure FXAA- fast approximate anti-aliasing clipping state- based animation system spatial representation Game state non- disclosure agreement (NDA) programmer gameplay subsystems funneling Sepia Game feel Political dynamics Parameters Kickstarter immersive Intellectual property (IP) Motion paths Vignette backstories Physical immersion computer vision syndrome (CVS) Contrast pre-baked animations game flow Digital Millennium Copyright Act (DMCA) Blended animation Positive reinforcement Social dynamics Economcis dynamics self- aware randomness Gantt chart Bloom breadcrumbs Explorer (Spade) end-user license agreement (EULA) Alignment force feedback Standard Structure Repetition Cultural dynamics Saturation Hue Technology dynamics PERT chart balance spline dynamics Entertainment Software Rating Board (ESRB) Post- processing effects Metacritic Virtual Structure animation state graph, or AnimStateGraph Achiever (Diamond) cell emphasis Problem solving demographics mood board MDA framework Core Structure FXAA- fast approximate anti-aliasing clipping state- based animation system spatial representation Game state non- disclosure agreement (NDA) programmer gameplay subsystems funneling Sepia Game feel Political dynamics Parameters Kickstarter immersive Intellectual property (IP) Motion paths Vignette backstories Physical immersion computer vision syndrome (CVS) Contrast pre-baked animations game flow Digital Millennium Copyright Act (DMCA) Blended animation Positive reinforcement Social dynamics Economcis dynamics self- aware randomness Gantt chart Bloom breadcrumbs Explorer (Spade) end-user license agreement (EULA) Alignment force feedback Standard Structure Repetition Cultural dynamics Saturation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hue
Technology dynamics
PERT chart
balance
spline
dynamics
Entertainment Software Rating Board (ESRB)
Post-processing effects
Metacritic
Virtual Structure
animation state graph, or AnimStateGraph
Achiever (Diamond)
cell
emphasis
Problem solving
demographics
mood board
MDA framework
Core Structure
FXAA- fast approximate anti-aliasing
clipping
state-based animation system
spatial representation
Game state
non-disclosure agreement (NDA)
programmer
gameplay subsystems
funneling
Sepia
Game feel
Political dynamics
Parameters
Kickstarter
immersive
Intellectual property (IP)
Motion paths
Vignette
backstories
Physical immersion
computer vision syndrome (CVS)
Contrast
pre-baked animations
game flow
Digital Millennium Copyright Act (DMCA)
Blended animation
Positive reinforcement
Social dynamics
Economcis dynamics
self-aware
randomness
Gantt chart
Bloom
breadcrumbs
Explorer (Spade)
end-user license agreement (EULA)
Alignment
force feedback
Standard Structure
Repetition
Cultural dynamics
Saturation