HueTechnologydynamicsPERTchartbalancesplinedynamicsEntertainmentSoftwareRating Board(ESRB)Post-processingeffectsMetacriticVirtualStructureanimation stategraph, orAnimStateGraphAchiever(Diamond)cellemphasisProblemsolvingdemographicsmoodboardMDAframeworkCoreStructureFXAA- fastapproximateanti-aliasingclippingstate-basedanimationsystemspatialrepresentationGamestatenon-disclosureagreement(NDA)programmergameplaysubsystemsfunnelingSepiaGamefeelPoliticaldynamicsParametersKickstarterimmersiveIntellectualproperty(IP)MotionpathsVignettebackstoriesPhysicalimmersioncomputervisionsyndrome(CVS)Contrastpre-bakedanimationsgameflowDigitalMillenniumCopyrightAct (DMCA)BlendedanimationPositivereinforcementSocialdynamicsEconomcisdynamicsself-awarerandomnessGanttchartBloombreadcrumbsExplorer(Spade)end-userlicenseagreement(EULA)AlignmentforcefeedbackStandardStructureRepetitionCulturaldynamicsSaturationHueTechnologydynamicsPERTchartbalancesplinedynamicsEntertainmentSoftwareRating Board(ESRB)Post-processingeffectsMetacriticVirtualStructureanimation stategraph, orAnimStateGraphAchiever(Diamond)cellemphasisProblemsolvingdemographicsmoodboardMDAframeworkCoreStructureFXAA- fastapproximateanti-aliasingclippingstate-basedanimationsystemspatialrepresentationGamestatenon-disclosureagreement(NDA)programmergameplaysubsystemsfunnelingSepiaGamefeelPoliticaldynamicsParametersKickstarterimmersiveIntellectualproperty(IP)MotionpathsVignettebackstoriesPhysicalimmersioncomputervisionsyndrome(CVS)Contrastpre-bakedanimationsgameflowDigitalMillenniumCopyrightAct (DMCA)BlendedanimationPositivereinforcementSocialdynamicsEconomcisdynamicsself-awarerandomnessGanttchartBloombreadcrumbsExplorer(Spade)end-userlicenseagreement(EULA)AlignmentforcefeedbackStandardStructureRepetitionCulturaldynamicsSaturation

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hue
  2. Technology dynamics
  3. PERT chart
  4. balance
  5. spline
  6. dynamics
  7. Entertainment Software Rating Board (ESRB)
  8. Post-processing effects
  9. Metacritic
  10. Virtual Structure
  11. animation state graph, or AnimStateGraph
  12. Achiever (Diamond)
  13. cell
  14. emphasis
  15. Problem solving
  16. demographics
  17. mood board
  18. MDA framework
  19. Core Structure
  20. FXAA- fast approximate anti-aliasing
  21. clipping
  22. state-based animation system
  23. spatial representation
  24. Game state
  25. non-disclosure agreement (NDA)
  26. programmer
  27. gameplay subsystems
  28. funneling
  29. Sepia
  30. Game feel
  31. Political dynamics
  32. Parameters
  33. Kickstarter
  34. immersive
  35. Intellectual property (IP)
  36. Motion paths
  37. Vignette
  38. backstories
  39. Physical immersion
  40. computer vision syndrome (CVS)
  41. Contrast
  42. pre-baked animations
  43. game flow
  44. Digital Millennium Copyright Act (DMCA)
  45. Blended animation
  46. Positive reinforcement
  47. Social dynamics
  48. Economcis dynamics
  49. self-aware
  50. randomness
  51. Gantt chart
  52. Bloom
  53. breadcrumbs
  54. Explorer (Spade)
  55. end-user license agreement (EULA)
  56. Alignment
  57. force feedback
  58. Standard Structure
  59. Repetition
  60. Cultural dynamics
  61. Saturation