ProblemsolvingDigitalMillenniumCopyrightAct (DMCA)Post-processingeffectssplineParametersbreadcrumbsEconomcisdynamicsStandardStructureMetacriticprogrammerFXAA- fastapproximateanti-aliasingTechnologydynamicscomputervisionsyndrome(CVS)cellforcefeedbackMotionpathsstate-basedanimationsystemGamestatebackstoriesCoreStructureAlignmentdynamicspre-bakedanimationsHueSaturationGamefeelContrastclippingimmersiveEntertainmentSoftwareRating Board(ESRB)Achiever(Diamond)Bloomend-userlicenseagreement(EULA)GanttchartspatialrepresentationbalanceCulturaldynamicsRepetitionVignettegameplaysubsystemsKickstarterdemographicsMDAframeworkBlendedanimationmoodboardVirtualStructurePhysicalimmersiongameflowIntellectualproperty(IP)animation stategraph, orAnimStateGraphnon-disclosureagreement(NDA)randomnessfunnelingemphasisPoliticaldynamicsPositivereinforcementSepiaself-awareSocialdynamicsExplorer(Spade)PERTchartProblemsolvingDigitalMillenniumCopyrightAct (DMCA)Post-processingeffectssplineParametersbreadcrumbsEconomcisdynamicsStandardStructureMetacriticprogrammerFXAA- fastapproximateanti-aliasingTechnologydynamicscomputervisionsyndrome(CVS)cellforcefeedbackMotionpathsstate-basedanimationsystemGamestatebackstoriesCoreStructureAlignmentdynamicspre-bakedanimationsHueSaturationGamefeelContrastclippingimmersiveEntertainmentSoftwareRating Board(ESRB)Achiever(Diamond)Bloomend-userlicenseagreement(EULA)GanttchartspatialrepresentationbalanceCulturaldynamicsRepetitionVignettegameplaysubsystemsKickstarterdemographicsMDAframeworkBlendedanimationmoodboardVirtualStructurePhysicalimmersiongameflowIntellectualproperty(IP)animation stategraph, orAnimStateGraphnon-disclosureagreement(NDA)randomnessfunnelingemphasisPoliticaldynamicsPositivereinforcementSepiaself-awareSocialdynamicsExplorer(Spade)PERTchart

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem solving
  2. Digital Millennium Copyright Act (DMCA)
  3. Post-processing effects
  4. spline
  5. Parameters
  6. breadcrumbs
  7. Economcis dynamics
  8. Standard Structure
  9. Metacritic
  10. programmer
  11. FXAA- fast approximate anti-aliasing
  12. Technology dynamics
  13. computer vision syndrome (CVS)
  14. cell
  15. force feedback
  16. Motion paths
  17. state-based animation system
  18. Game state
  19. backstories
  20. Core Structure
  21. Alignment
  22. dynamics
  23. pre-baked animations
  24. Hue
  25. Saturation
  26. Game feel
  27. Contrast
  28. clipping
  29. immersive
  30. Entertainment Software Rating Board (ESRB)
  31. Achiever (Diamond)
  32. Bloom
  33. end-user license agreement (EULA)
  34. Gantt chart
  35. spatial representation
  36. balance
  37. Cultural dynamics
  38. Repetition
  39. Vignette
  40. gameplay subsystems
  41. Kickstarter
  42. demographics
  43. MDA framework
  44. Blended animation
  45. mood board
  46. Virtual Structure
  47. Physical immersion
  48. game flow
  49. Intellectual property (IP)
  50. animation state graph, or AnimStateGraph
  51. non-disclosure agreement (NDA)
  52. randomness
  53. funneling
  54. emphasis
  55. Political dynamics
  56. Positive reinforcement
  57. Sepia
  58. self-aware
  59. Social dynamics
  60. Explorer (Spade)
  61. PERT chart