AlignmentProblemsolvingMotionpathsPhysicalimmersionsplinemoodboardPoliticaldynamicsMetacriticParametersself-awarefunnelingnon-disclosureagreement(NDA)gameflowEntertainmentSoftwareRating Board(ESRB)Huestate-basedanimationsystemPERTchartPost-processingeffectsrandomnessFXAA- fastapproximateanti-aliasingStandardStructurePositivereinforcementKickstartercomputervisionsyndrome(CVS)animation stategraph, orAnimStateGraphEconomcisdynamicsCoreStructureSepiaBlendedanimationSaturationGamefeelgameplaysubsystemsemphasisbreadcrumbspre-bakedanimationsMDAframeworkSocialdynamicsDigitalMillenniumCopyrightAct (DMCA)Intellectualproperty(IP)spatialrepresentationbackstoriesprogrammerCulturaldynamicsclippingExplorer(Spade)ContrastGanttchartforcefeedbackimmersiveTechnologydynamicsdynamicsdemographicsGamestateAchiever(Diamond)Vignetteend-userlicenseagreement(EULA)VirtualStructurecellRepetitionbalanceBloomAlignmentProblemsolvingMotionpathsPhysicalimmersionsplinemoodboardPoliticaldynamicsMetacriticParametersself-awarefunnelingnon-disclosureagreement(NDA)gameflowEntertainmentSoftwareRating Board(ESRB)Huestate-basedanimationsystemPERTchartPost-processingeffectsrandomnessFXAA- fastapproximateanti-aliasingStandardStructurePositivereinforcementKickstartercomputervisionsyndrome(CVS)animation stategraph, orAnimStateGraphEconomcisdynamicsCoreStructureSepiaBlendedanimationSaturationGamefeelgameplaysubsystemsemphasisbreadcrumbspre-bakedanimationsMDAframeworkSocialdynamicsDigitalMillenniumCopyrightAct (DMCA)Intellectualproperty(IP)spatialrepresentationbackstoriesprogrammerCulturaldynamicsclippingExplorer(Spade)ContrastGanttchartforcefeedbackimmersiveTechnologydynamicsdynamicsdemographicsGamestateAchiever(Diamond)Vignetteend-userlicenseagreement(EULA)VirtualStructurecellRepetitionbalanceBloom

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alignment
  2. Problem solving
  3. Motion paths
  4. Physical immersion
  5. spline
  6. mood board
  7. Political dynamics
  8. Metacritic
  9. Parameters
  10. self-aware
  11. funneling
  12. non-disclosure agreement (NDA)
  13. game flow
  14. Entertainment Software Rating Board (ESRB)
  15. Hue
  16. state-based animation system
  17. PERT chart
  18. Post-processing effects
  19. randomness
  20. FXAA- fast approximate anti-aliasing
  21. Standard Structure
  22. Positive reinforcement
  23. Kickstarter
  24. computer vision syndrome (CVS)
  25. animation state graph, or AnimStateGraph
  26. Economcis dynamics
  27. Core Structure
  28. Sepia
  29. Blended animation
  30. Saturation
  31. Game feel
  32. gameplay subsystems
  33. emphasis
  34. breadcrumbs
  35. pre-baked animations
  36. MDA framework
  37. Social dynamics
  38. Digital Millennium Copyright Act (DMCA)
  39. Intellectual property (IP)
  40. spatial representation
  41. backstories
  42. programmer
  43. Cultural dynamics
  44. clipping
  45. Explorer (Spade)
  46. Contrast
  47. Gantt chart
  48. force feedback
  49. immersive
  50. Technology dynamics
  51. dynamics
  52. demographics
  53. Game state
  54. Achiever (Diamond)
  55. Vignette
  56. end-user license agreement (EULA)
  57. Virtual Structure
  58. cell
  59. Repetition
  60. balance
  61. Bloom