SaturationmoodboardprogrammerforcefeedbackMotionpathsemphasisGamestateStandardStructurePoliticaldynamicsGamefeelParametersbreadcrumbsMetacriticCoreStructureVirtualStructureBloomimmersiveAlignmentgameflowclippingfunnelingrandomnesspre-bakedanimationsRepetitionEconomcisdynamicsGanttchartAchiever(Diamond)demographicscomputervisionsyndrome(CVS)CulturaldynamicsDigitalMillenniumCopyrightAct (DMCA)PERTchartPost-processingeffectsKickstarterContrastPhysicalimmersionBlendedanimationanimation stategraph, orAnimStateGraphPositivereinforcementgameplaysubsystemsSocialdynamicsbackstoriesExplorer(Spade)FXAA- fastapproximateanti-aliasingsplinecellProblemsolvingHueIntellectualproperty(IP)MDAframeworkend-userlicenseagreement(EULA)balancestate-basedanimationsystemself-awarespatialrepresentationVignettenon-disclosureagreement(NDA)EntertainmentSoftwareRating Board(ESRB)SepiaTechnologydynamicsdynamicsSaturationmoodboardprogrammerforcefeedbackMotionpathsemphasisGamestateStandardStructurePoliticaldynamicsGamefeelParametersbreadcrumbsMetacriticCoreStructureVirtualStructureBloomimmersiveAlignmentgameflowclippingfunnelingrandomnesspre-bakedanimationsRepetitionEconomcisdynamicsGanttchartAchiever(Diamond)demographicscomputervisionsyndrome(CVS)CulturaldynamicsDigitalMillenniumCopyrightAct (DMCA)PERTchartPost-processingeffectsKickstarterContrastPhysicalimmersionBlendedanimationanimation stategraph, orAnimStateGraphPositivereinforcementgameplaysubsystemsSocialdynamicsbackstoriesExplorer(Spade)FXAA- fastapproximateanti-aliasingsplinecellProblemsolvingHueIntellectualproperty(IP)MDAframeworkend-userlicenseagreement(EULA)balancestate-basedanimationsystemself-awarespatialrepresentationVignettenon-disclosureagreement(NDA)EntertainmentSoftwareRating Board(ESRB)SepiaTechnologydynamicsdynamics

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saturation
  2. mood board
  3. programmer
  4. force feedback
  5. Motion paths
  6. emphasis
  7. Game state
  8. Standard Structure
  9. Political dynamics
  10. Game feel
  11. Parameters
  12. breadcrumbs
  13. Metacritic
  14. Core Structure
  15. Virtual Structure
  16. Bloom
  17. immersive
  18. Alignment
  19. game flow
  20. clipping
  21. funneling
  22. randomness
  23. pre-baked animations
  24. Repetition
  25. Economcis dynamics
  26. Gantt chart
  27. Achiever (Diamond)
  28. demographics
  29. computer vision syndrome (CVS)
  30. Cultural dynamics
  31. Digital Millennium Copyright Act (DMCA)
  32. PERT chart
  33. Post-processing effects
  34. Kickstarter
  35. Contrast
  36. Physical immersion
  37. Blended animation
  38. animation state graph, or AnimStateGraph
  39. Positive reinforcement
  40. gameplay subsystems
  41. Social dynamics
  42. backstories
  43. Explorer (Spade)
  44. FXAA- fast approximate anti-aliasing
  45. spline
  46. cell
  47. Problem solving
  48. Hue
  49. Intellectual property (IP)
  50. MDA framework
  51. end-user license agreement (EULA)
  52. balance
  53. state-based animation system
  54. self-aware
  55. spatial representation
  56. Vignette
  57. non-disclosure agreement (NDA)
  58. Entertainment Software Rating Board (ESRB)
  59. Sepia
  60. Technology dynamics
  61. dynamics