non-disclosureagreement(NDA)KickstarterGamefeelbalanceEconomcisdynamicsStandardStructureBlendedanimationTechnologydynamicsVignetteMDAframeworkclippingspatialrepresentationPost-processingeffectsEntertainmentSoftwareRating Board(ESRB)state-basedanimationsystemContrastprogrammerPoliticaldynamicsIntellectualproperty(IP)SaturationPERTchartanimation stategraph, orAnimStateGraphpre-bakedanimationscelldynamicsDigitalMillenniumCopyrightAct (DMCA)CoreStructureGanttchartRepetitiongameplaysubsystemsPositivereinforcementgameflowBloomself-awareMetacriticAchiever(Diamond)immersiveProblemsolvingrandomnessCulturaldynamicsVirtualStructuresplinemoodboardcomputervisionsyndrome(CVS)end-userlicenseagreement(EULA)AlignmentParametersHueSepiaExplorer(Spade)breadcrumbsforcefeedbackFXAA- fastapproximateanti-aliasingemphasisPhysicalimmersionGamestatefunnelingSocialdynamicsbackstoriesdemographicsMotionpathsnon-disclosureagreement(NDA)KickstarterGamefeelbalanceEconomcisdynamicsStandardStructureBlendedanimationTechnologydynamicsVignetteMDAframeworkclippingspatialrepresentationPost-processingeffectsEntertainmentSoftwareRating Board(ESRB)state-basedanimationsystemContrastprogrammerPoliticaldynamicsIntellectualproperty(IP)SaturationPERTchartanimation stategraph, orAnimStateGraphpre-bakedanimationscelldynamicsDigitalMillenniumCopyrightAct (DMCA)CoreStructureGanttchartRepetitiongameplaysubsystemsPositivereinforcementgameflowBloomself-awareMetacriticAchiever(Diamond)immersiveProblemsolvingrandomnessCulturaldynamicsVirtualStructuresplinemoodboardcomputervisionsyndrome(CVS)end-userlicenseagreement(EULA)AlignmentParametersHueSepiaExplorer(Spade)breadcrumbsforcefeedbackFXAA- fastapproximateanti-aliasingemphasisPhysicalimmersionGamestatefunnelingSocialdynamicsbackstoriesdemographicsMotionpaths

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. non-disclosure agreement (NDA)
  2. Kickstarter
  3. Game feel
  4. balance
  5. Economcis dynamics
  6. Standard Structure
  7. Blended animation
  8. Technology dynamics
  9. Vignette
  10. MDA framework
  11. clipping
  12. spatial representation
  13. Post-processing effects
  14. Entertainment Software Rating Board (ESRB)
  15. state-based animation system
  16. Contrast
  17. programmer
  18. Political dynamics
  19. Intellectual property (IP)
  20. Saturation
  21. PERT chart
  22. animation state graph, or AnimStateGraph
  23. pre-baked animations
  24. cell
  25. dynamics
  26. Digital Millennium Copyright Act (DMCA)
  27. Core Structure
  28. Gantt chart
  29. Repetition
  30. gameplay subsystems
  31. Positive reinforcement
  32. game flow
  33. Bloom
  34. self-aware
  35. Metacritic
  36. Achiever (Diamond)
  37. immersive
  38. Problem solving
  39. randomness
  40. Cultural dynamics
  41. Virtual Structure
  42. spline
  43. mood board
  44. computer vision syndrome (CVS)
  45. end-user license agreement (EULA)
  46. Alignment
  47. Parameters
  48. Hue
  49. Sepia
  50. Explorer (Spade)
  51. breadcrumbs
  52. force feedback
  53. FXAA- fast approximate anti-aliasing
  54. emphasis
  55. Physical immersion
  56. Game state
  57. funneling
  58. Social dynamics
  59. backstories
  60. demographics
  61. Motion paths