clippingprogrammerPERTchartPoliticaldynamicsSepiaKickstarterAlignmentimmersiveFXAA- fastapproximateanti-aliasinggameflowbackstoriesspatialrepresentationcellPositivereinforcementemphasisend-userlicenseagreement(EULA)MotionpathsVirtualStructureGanttchartEntertainmentSoftwareRating Board(ESRB)SocialdynamicsProblemsolvingTechnologydynamicsself-awarepre-bakedanimationsPhysicalimmersionbalanceVignetteGamestatedemographicsAchiever(Diamond)CulturaldynamicsContrastMetacriticgameplaysubsystemscomputervisionsyndrome(CVS)StandardStructureGamefeelEconomcisdynamicsExplorer(Spade)BlendedanimationSaturationParametersfunnelinganimation stategraph, orAnimStateGraphsplineHuebreadcrumbsnon-disclosureagreement(NDA)state-basedanimationsystemmoodboardrandomnessIntellectualproperty(IP)CoreStructureMDAframeworkDigitalMillenniumCopyrightAct (DMCA)RepetitiondynamicsforcefeedbackPost-processingeffectsBloomclippingprogrammerPERTchartPoliticaldynamicsSepiaKickstarterAlignmentimmersiveFXAA- fastapproximateanti-aliasinggameflowbackstoriesspatialrepresentationcellPositivereinforcementemphasisend-userlicenseagreement(EULA)MotionpathsVirtualStructureGanttchartEntertainmentSoftwareRating Board(ESRB)SocialdynamicsProblemsolvingTechnologydynamicsself-awarepre-bakedanimationsPhysicalimmersionbalanceVignetteGamestatedemographicsAchiever(Diamond)CulturaldynamicsContrastMetacriticgameplaysubsystemscomputervisionsyndrome(CVS)StandardStructureGamefeelEconomcisdynamicsExplorer(Spade)BlendedanimationSaturationParametersfunnelinganimation stategraph, orAnimStateGraphsplineHuebreadcrumbsnon-disclosureagreement(NDA)state-basedanimationsystemmoodboardrandomnessIntellectualproperty(IP)CoreStructureMDAframeworkDigitalMillenniumCopyrightAct (DMCA)RepetitiondynamicsforcefeedbackPost-processingeffectsBloom

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. clipping
  2. programmer
  3. PERT chart
  4. Political dynamics
  5. Sepia
  6. Kickstarter
  7. Alignment
  8. immersive
  9. FXAA- fast approximate anti-aliasing
  10. game flow
  11. backstories
  12. spatial representation
  13. cell
  14. Positive reinforcement
  15. emphasis
  16. end-user license agreement (EULA)
  17. Motion paths
  18. Virtual Structure
  19. Gantt chart
  20. Entertainment Software Rating Board (ESRB)
  21. Social dynamics
  22. Problem solving
  23. Technology dynamics
  24. self-aware
  25. pre-baked animations
  26. Physical immersion
  27. balance
  28. Vignette
  29. Game state
  30. demographics
  31. Achiever (Diamond)
  32. Cultural dynamics
  33. Contrast
  34. Metacritic
  35. gameplay subsystems
  36. computer vision syndrome (CVS)
  37. Standard Structure
  38. Game feel
  39. Economcis dynamics
  40. Explorer (Spade)
  41. Blended animation
  42. Saturation
  43. Parameters
  44. funneling
  45. animation state graph, or AnimStateGraph
  46. spline
  47. Hue
  48. breadcrumbs
  49. non-disclosure agreement (NDA)
  50. state-based animation system
  51. mood board
  52. randomness
  53. Intellectual property (IP)
  54. Core Structure
  55. MDA framework
  56. Digital Millennium Copyright Act (DMCA)
  57. Repetition
  58. dynamics
  59. force feedback
  60. Post-processing effects
  61. Bloom