non-disclosureagreement(NDA)randomnessSepiademographicsmoodboardRepetitionfunnelingend-userlicenseagreement(EULA)programmercellBloomIntellectualproperty(IP)VirtualStructureAchiever(Diamond)state-basedanimationsystembalanceforcefeedbackCoreStructureContrastemphasisVignettebreadcrumbsTechnologydynamicsCulturaldynamicsBlendedanimationPERTchartanimation stategraph, orAnimStateGraphPost-processingeffectsgameflowPositivereinforcementEntertainmentSoftwareRating Board(ESRB)dynamicsSocialdynamicsPoliticaldynamicsGamestateGanttchartcomputervisionsyndrome(CVS)clippingParametersKickstarterDigitalMillenniumCopyrightAct (DMCA)backstoriesSaturationExplorer(Spade)FXAA- fastapproximateanti-aliasingGamefeelMotionpathsEconomcisdynamicsMetacriticspatialrepresentationpre-bakedanimationsimmersiveAlignmentsplineStandardStructuregameplaysubsystemsMDAframeworkPhysicalimmersionProblemsolvingself-awareHuenon-disclosureagreement(NDA)randomnessSepiademographicsmoodboardRepetitionfunnelingend-userlicenseagreement(EULA)programmercellBloomIntellectualproperty(IP)VirtualStructureAchiever(Diamond)state-basedanimationsystembalanceforcefeedbackCoreStructureContrastemphasisVignettebreadcrumbsTechnologydynamicsCulturaldynamicsBlendedanimationPERTchartanimation stategraph, orAnimStateGraphPost-processingeffectsgameflowPositivereinforcementEntertainmentSoftwareRating Board(ESRB)dynamicsSocialdynamicsPoliticaldynamicsGamestateGanttchartcomputervisionsyndrome(CVS)clippingParametersKickstarterDigitalMillenniumCopyrightAct (DMCA)backstoriesSaturationExplorer(Spade)FXAA- fastapproximateanti-aliasingGamefeelMotionpathsEconomcisdynamicsMetacriticspatialrepresentationpre-bakedanimationsimmersiveAlignmentsplineStandardStructuregameplaysubsystemsMDAframeworkPhysicalimmersionProblemsolvingself-awareHue

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. non-disclosure agreement (NDA)
  2. randomness
  3. Sepia
  4. demographics
  5. mood board
  6. Repetition
  7. funneling
  8. end-user license agreement (EULA)
  9. programmer
  10. cell
  11. Bloom
  12. Intellectual property (IP)
  13. Virtual Structure
  14. Achiever (Diamond)
  15. state-based animation system
  16. balance
  17. force feedback
  18. Core Structure
  19. Contrast
  20. emphasis
  21. Vignette
  22. breadcrumbs
  23. Technology dynamics
  24. Cultural dynamics
  25. Blended animation
  26. PERT chart
  27. animation state graph, or AnimStateGraph
  28. Post-processing effects
  29. game flow
  30. Positive reinforcement
  31. Entertainment Software Rating Board (ESRB)
  32. dynamics
  33. Social dynamics
  34. Political dynamics
  35. Game state
  36. Gantt chart
  37. computer vision syndrome (CVS)
  38. clipping
  39. Parameters
  40. Kickstarter
  41. Digital Millennium Copyright Act (DMCA)
  42. backstories
  43. Saturation
  44. Explorer (Spade)
  45. FXAA- fast approximate anti-aliasing
  46. Game feel
  47. Motion paths
  48. Economcis dynamics
  49. Metacritic
  50. spatial representation
  51. pre-baked animations
  52. immersive
  53. Alignment
  54. spline
  55. Standard Structure
  56. gameplay subsystems
  57. MDA framework
  58. Physical immersion
  59. Problem solving
  60. self-aware
  61. Hue