KickstarterbalanceFXAA- fastapproximateanti-aliasingPositivereinforcementemphasisEntertainmentSoftwareRating Board(ESRB)PERTchartcellrandomnessmoodboardEconomcisdynamicsGamefeelMDAframeworkforcefeedbackRepetitionCoreStructureGanttchartBloomanimation stategraph, orAnimStateGraphnon-disclosureagreement(NDA)CulturaldynamicsAchiever(Diamond)SocialdynamicsPost-processingeffectsStandardStructureGamestatePoliticaldynamicsimmersivedynamicsVignetteBlendedanimationContrastsplineend-userlicenseagreement(EULA)gameflowMotionpathsDigitalMillenniumCopyrightAct (DMCA)computervisionsyndrome(CVS)spatialrepresentationgameplaysubsystemsExplorer(Spade)clippingIntellectualproperty(IP)ParametersSaturationPhysicalimmersionSepiademographicsbreadcrumbspre-bakedanimationsstate-basedanimationsystemfunnelingHueself-awarebackstoriesMetacriticVirtualStructureAlignmentprogrammerTechnologydynamicsProblemsolvingKickstarterbalanceFXAA- fastapproximateanti-aliasingPositivereinforcementemphasisEntertainmentSoftwareRating Board(ESRB)PERTchartcellrandomnessmoodboardEconomcisdynamicsGamefeelMDAframeworkforcefeedbackRepetitionCoreStructureGanttchartBloomanimation stategraph, orAnimStateGraphnon-disclosureagreement(NDA)CulturaldynamicsAchiever(Diamond)SocialdynamicsPost-processingeffectsStandardStructureGamestatePoliticaldynamicsimmersivedynamicsVignetteBlendedanimationContrastsplineend-userlicenseagreement(EULA)gameflowMotionpathsDigitalMillenniumCopyrightAct (DMCA)computervisionsyndrome(CVS)spatialrepresentationgameplaysubsystemsExplorer(Spade)clippingIntellectualproperty(IP)ParametersSaturationPhysicalimmersionSepiademographicsbreadcrumbspre-bakedanimationsstate-basedanimationsystemfunnelingHueself-awarebackstoriesMetacriticVirtualStructureAlignmentprogrammerTechnologydynamicsProblemsolving

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kickstarter
  2. balance
  3. FXAA- fast approximate anti-aliasing
  4. Positive reinforcement
  5. emphasis
  6. Entertainment Software Rating Board (ESRB)
  7. PERT chart
  8. cell
  9. randomness
  10. mood board
  11. Economcis dynamics
  12. Game feel
  13. MDA framework
  14. force feedback
  15. Repetition
  16. Core Structure
  17. Gantt chart
  18. Bloom
  19. animation state graph, or AnimStateGraph
  20. non-disclosure agreement (NDA)
  21. Cultural dynamics
  22. Achiever (Diamond)
  23. Social dynamics
  24. Post-processing effects
  25. Standard Structure
  26. Game state
  27. Political dynamics
  28. immersive
  29. dynamics
  30. Vignette
  31. Blended animation
  32. Contrast
  33. spline
  34. end-user license agreement (EULA)
  35. game flow
  36. Motion paths
  37. Digital Millennium Copyright Act (DMCA)
  38. computer vision syndrome (CVS)
  39. spatial representation
  40. gameplay subsystems
  41. Explorer (Spade)
  42. clipping
  43. Intellectual property (IP)
  44. Parameters
  45. Saturation
  46. Physical immersion
  47. Sepia
  48. demographics
  49. breadcrumbs
  50. pre-baked animations
  51. state-based animation system
  52. funneling
  53. Hue
  54. self-aware
  55. backstories
  56. Metacritic
  57. Virtual Structure
  58. Alignment
  59. programmer
  60. Technology dynamics
  61. Problem solving