Saturationcomputervisionsyndrome(CVS)clippingHueSepiapre-bakedanimationsKickstarterdemographicsself-awareAchiever(Diamond)cellIntellectualproperty(IP)gameplaysubsystemsParametersMetacriticgameflowProblemsolvingCoreStructureGamefeelPERTchartrandomnessFXAA- fastapproximateanti-aliasingSocialdynamicsdynamicsnon-disclosureagreement(NDA)PoliticaldynamicsTechnologydynamicsEconomcisdynamicsVignettebackstoriesStandardStructureGamestateDigitalMillenniumCopyrightAct (DMCA)spatialrepresentationimmersivesplineEntertainmentSoftwareRating Board(ESRB)breadcrumbsPositivereinforcementmoodboardRepetitionBlendedanimationMDAframeworkforcefeedbackprogrammerAlignmentPhysicalimmersionVirtualStructureanimation stategraph, orAnimStateGraphemphasisMotionpathsend-userlicenseagreement(EULA)balancestate-basedanimationsystemfunnelingContrastBloomPost-processingeffectsCulturaldynamicsExplorer(Spade)GanttchartSaturationcomputervisionsyndrome(CVS)clippingHueSepiapre-bakedanimationsKickstarterdemographicsself-awareAchiever(Diamond)cellIntellectualproperty(IP)gameplaysubsystemsParametersMetacriticgameflowProblemsolvingCoreStructureGamefeelPERTchartrandomnessFXAA- fastapproximateanti-aliasingSocialdynamicsdynamicsnon-disclosureagreement(NDA)PoliticaldynamicsTechnologydynamicsEconomcisdynamicsVignettebackstoriesStandardStructureGamestateDigitalMillenniumCopyrightAct (DMCA)spatialrepresentationimmersivesplineEntertainmentSoftwareRating Board(ESRB)breadcrumbsPositivereinforcementmoodboardRepetitionBlendedanimationMDAframeworkforcefeedbackprogrammerAlignmentPhysicalimmersionVirtualStructureanimation stategraph, orAnimStateGraphemphasisMotionpathsend-userlicenseagreement(EULA)balancestate-basedanimationsystemfunnelingContrastBloomPost-processingeffectsCulturaldynamicsExplorer(Spade)Ganttchart

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saturation
  2. computer vision syndrome (CVS)
  3. clipping
  4. Hue
  5. Sepia
  6. pre-baked animations
  7. Kickstarter
  8. demographics
  9. self-aware
  10. Achiever (Diamond)
  11. cell
  12. Intellectual property (IP)
  13. gameplay subsystems
  14. Parameters
  15. Metacritic
  16. game flow
  17. Problem solving
  18. Core Structure
  19. Game feel
  20. PERT chart
  21. randomness
  22. FXAA- fast approximate anti-aliasing
  23. Social dynamics
  24. dynamics
  25. non-disclosure agreement (NDA)
  26. Political dynamics
  27. Technology dynamics
  28. Economcis dynamics
  29. Vignette
  30. backstories
  31. Standard Structure
  32. Game state
  33. Digital Millennium Copyright Act (DMCA)
  34. spatial representation
  35. immersive
  36. spline
  37. Entertainment Software Rating Board (ESRB)
  38. breadcrumbs
  39. Positive reinforcement
  40. mood board
  41. Repetition
  42. Blended animation
  43. MDA framework
  44. force feedback
  45. programmer
  46. Alignment
  47. Physical immersion
  48. Virtual Structure
  49. animation state graph, or AnimStateGraph
  50. emphasis
  51. Motion paths
  52. end-user license agreement (EULA)
  53. balance
  54. state-based animation system
  55. funneling
  56. Contrast
  57. Bloom
  58. Post-processing effects
  59. Cultural dynamics
  60. Explorer (Spade)
  61. Gantt chart