non- disclosure agreement (NDA) randomness Sepia demographics mood board Repetition funneling end-user license agreement (EULA) programmer cell Bloom Intellectual property (IP) Virtual Structure Achiever (Diamond) state- based animation system balance force feedback Core Structure Contrast emphasis Vignette breadcrumbs Technology dynamics Cultural dynamics Blended animation PERT chart animation state graph, or AnimStateGraph Post- processing effects game flow Positive reinforcement Entertainment Software Rating Board (ESRB) dynamics Social dynamics Political dynamics Game state Gantt chart computer vision syndrome (CVS) clipping Parameters Kickstarter Digital Millennium Copyright Act (DMCA) backstories Saturation Explorer (Spade) FXAA- fast approximate anti-aliasing Game feel Motion paths Economcis dynamics Metacritic spatial representation pre-baked animations immersive Alignment spline Standard Structure gameplay subsystems MDA framework Physical immersion Problem solving self- aware Hue non- disclosure agreement (NDA) randomness Sepia demographics mood board Repetition funneling end-user license agreement (EULA) programmer cell Bloom Intellectual property (IP) Virtual Structure Achiever (Diamond) state- based animation system balance force feedback Core Structure Contrast emphasis Vignette breadcrumbs Technology dynamics Cultural dynamics Blended animation PERT chart animation state graph, or AnimStateGraph Post- processing effects game flow Positive reinforcement Entertainment Software Rating Board (ESRB) dynamics Social dynamics Political dynamics Game state Gantt chart computer vision syndrome (CVS) clipping Parameters Kickstarter Digital Millennium Copyright Act (DMCA) backstories Saturation Explorer (Spade) FXAA- fast approximate anti-aliasing Game feel Motion paths Economcis dynamics Metacritic spatial representation pre-baked animations immersive Alignment spline Standard Structure gameplay subsystems MDA framework Physical immersion Problem solving self- aware Hue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
non-disclosure agreement (NDA)
randomness
Sepia
demographics
mood board
Repetition
funneling
end-user license agreement (EULA)
programmer
cell
Bloom
Intellectual property (IP)
Virtual Structure
Achiever (Diamond)
state-based animation system
balance
force feedback
Core Structure
Contrast
emphasis
Vignette
breadcrumbs
Technology dynamics
Cultural dynamics
Blended animation
PERT chart
animation state graph, or AnimStateGraph
Post-processing effects
game flow
Positive reinforcement
Entertainment Software Rating Board (ESRB)
dynamics
Social dynamics
Political dynamics
Game state
Gantt chart
computer vision syndrome (CVS)
clipping
Parameters
Kickstarter
Digital Millennium Copyright Act (DMCA)
backstories
Saturation
Explorer (Spade)
FXAA- fast approximate anti-aliasing
Game feel
Motion paths
Economcis dynamics
Metacritic
spatial representation
pre-baked animations
immersive
Alignment
spline
Standard Structure
gameplay subsystems
MDA framework
Physical immersion
Problem solving
self-aware
Hue