immersiveCulturaldynamicsgameplaysubsystemsstate-basedanimationsystemProblemsolvingdemographicsGamestatesplineemphasisSaturationDigitalMillenniumCopyrightAct (DMCA)PoliticaldynamicsVignetteTechnologydynamicsself-awaremoodboardMDAframeworkContrastPERTchartgameflowBlendedanimationPost-processingeffectsHuecellMetacriticPositivereinforcementRepetitionrandomnesscomputervisionsyndrome(CVS)ParametersEconomcisdynamicsGamefeelnon-disclosureagreement(NDA)KickstarterAlignmentbackstoriesprogrammerIntellectualproperty(IP)animation stategraph, orAnimStateGraphdynamicsspatialrepresentationCoreStructureSocialdynamicsPhysicalimmersionBloomAchiever(Diamond)end-userlicenseagreement(EULA)SepiaExplorer(Spade)EntertainmentSoftwareRating Board(ESRB)FXAA- fastapproximateanti-aliasingbreadcrumbsforcefeedbackpre-bakedanimationsStandardStructurefunnelingMotionpathsclippingbalanceGanttchartVirtualStructureimmersiveCulturaldynamicsgameplaysubsystemsstate-basedanimationsystemProblemsolvingdemographicsGamestatesplineemphasisSaturationDigitalMillenniumCopyrightAct (DMCA)PoliticaldynamicsVignetteTechnologydynamicsself-awaremoodboardMDAframeworkContrastPERTchartgameflowBlendedanimationPost-processingeffectsHuecellMetacriticPositivereinforcementRepetitionrandomnesscomputervisionsyndrome(CVS)ParametersEconomcisdynamicsGamefeelnon-disclosureagreement(NDA)KickstarterAlignmentbackstoriesprogrammerIntellectualproperty(IP)animation stategraph, orAnimStateGraphdynamicsspatialrepresentationCoreStructureSocialdynamicsPhysicalimmersionBloomAchiever(Diamond)end-userlicenseagreement(EULA)SepiaExplorer(Spade)EntertainmentSoftwareRating Board(ESRB)FXAA- fastapproximateanti-aliasingbreadcrumbsforcefeedbackpre-bakedanimationsStandardStructurefunnelingMotionpathsclippingbalanceGanttchartVirtualStructure

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. immersive
  2. Cultural dynamics
  3. gameplay subsystems
  4. state-based animation system
  5. Problem solving
  6. demographics
  7. Game state
  8. spline
  9. emphasis
  10. Saturation
  11. Digital Millennium Copyright Act (DMCA)
  12. Political dynamics
  13. Vignette
  14. Technology dynamics
  15. self-aware
  16. mood board
  17. MDA framework
  18. Contrast
  19. PERT chart
  20. game flow
  21. Blended animation
  22. Post-processing effects
  23. Hue
  24. cell
  25. Metacritic
  26. Positive reinforcement
  27. Repetition
  28. randomness
  29. computer vision syndrome (CVS)
  30. Parameters
  31. Economcis dynamics
  32. Game feel
  33. non-disclosure agreement (NDA)
  34. Kickstarter
  35. Alignment
  36. backstories
  37. programmer
  38. Intellectual property (IP)
  39. animation state graph, or AnimStateGraph
  40. dynamics
  41. spatial representation
  42. Core Structure
  43. Social dynamics
  44. Physical immersion
  45. Bloom
  46. Achiever (Diamond)
  47. end-user license agreement (EULA)
  48. Sepia
  49. Explorer (Spade)
  50. Entertainment Software Rating Board (ESRB)
  51. FXAA- fast approximate anti-aliasing
  52. breadcrumbs
  53. force feedback
  54. pre-baked animations
  55. Standard Structure
  56. funneling
  57. Motion paths
  58. clipping
  59. balance
  60. Gantt chart
  61. Virtual Structure