state-basedanimationsystemanimation stategraph, orAnimStateGraphPERTchartemphasisend-userlicenseagreement(EULA)splineCoreStructureMDAframeworkdemographicsVirtualStructureSepiaGamestateProblemsolvingBlendedanimationdynamicscomputervisionsyndrome(CVS)HueMotionpathsAchiever(Diamond)backstoriesEntertainmentSoftwareRating Board(ESRB)non-disclosureagreement(NDA)randomnessforcefeedbackPoliticaldynamicsKickstarterParametersPhysicalimmersionEconomcisdynamicsTechnologydynamicsStandardStructurePositivereinforcementgameplaysubsystemsBloomIntellectualproperty(IP)FXAA- fastapproximateanti-aliasingcellbalancebreadcrumbsGamefeelpre-bakedanimationsprogrammerimmersiveAlignmentSocialdynamicsclippingVignetteGanttchartDigitalMillenniumCopyrightAct (DMCA)Post-processingeffectsExplorer(Spade)ContrastMetacriticRepetitionCulturaldynamicsgameflowmoodboardfunnelingspatialrepresentationSaturationself-awarestate-basedanimationsystemanimation stategraph, orAnimStateGraphPERTchartemphasisend-userlicenseagreement(EULA)splineCoreStructureMDAframeworkdemographicsVirtualStructureSepiaGamestateProblemsolvingBlendedanimationdynamicscomputervisionsyndrome(CVS)HueMotionpathsAchiever(Diamond)backstoriesEntertainmentSoftwareRating Board(ESRB)non-disclosureagreement(NDA)randomnessforcefeedbackPoliticaldynamicsKickstarterParametersPhysicalimmersionEconomcisdynamicsTechnologydynamicsStandardStructurePositivereinforcementgameplaysubsystemsBloomIntellectualproperty(IP)FXAA- fastapproximateanti-aliasingcellbalancebreadcrumbsGamefeelpre-bakedanimationsprogrammerimmersiveAlignmentSocialdynamicsclippingVignetteGanttchartDigitalMillenniumCopyrightAct (DMCA)Post-processingeffectsExplorer(Spade)ContrastMetacriticRepetitionCulturaldynamicsgameflowmoodboardfunnelingspatialrepresentationSaturationself-aware

Game Design 2- LP1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
  1. state-based animation system
  2. animation state graph, or AnimStateGraph
  3. PERT chart
  4. emphasis
  5. end-user license agreement (EULA)
  6. spline
  7. Core Structure
  8. MDA framework
  9. demographics
  10. Virtual Structure
  11. Sepia
  12. Game state
  13. Problem solving
  14. Blended animation
  15. dynamics
  16. computer vision syndrome (CVS)
  17. Hue
  18. Motion paths
  19. Achiever (Diamond)
  20. backstories
  21. Entertainment Software Rating Board (ESRB)
  22. non-disclosure agreement (NDA)
  23. randomness
  24. force feedback
  25. Political dynamics
  26. Kickstarter
  27. Parameters
  28. Physical immersion
  29. Economcis dynamics
  30. Technology dynamics
  31. Standard Structure
  32. Positive reinforcement
  33. gameplay subsystems
  34. Bloom
  35. Intellectual property (IP)
  36. FXAA- fast approximate anti-aliasing
  37. cell
  38. balance
  39. breadcrumbs
  40. Game feel
  41. pre-baked animations
  42. programmer
  43. immersive
  44. Alignment
  45. Social dynamics
  46. clipping
  47. Vignette
  48. Gantt chart
  49. Digital Millennium Copyright Act (DMCA)
  50. Post-processing effects
  51. Explorer (Spade)
  52. Contrast
  53. Metacritic
  54. Repetition
  55. Cultural dynamics
  56. game flow
  57. mood board
  58. funneling
  59. spatial representation
  60. Saturation
  61. self-aware