(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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CLOSE-UP
captures a human subject's face from about mid-chest
two similarly framed but reverse shots are cut together to connect the characters.
captures the human subject's entire body along with room to see the location or place of the scene.
CUTAWAY SHOT
captures the subjects from the waist up and includes some surrounding areas within the setting while still being close enough to capture the character's emotions.
shows a vast amount of the scene's location while making the characters appear small, if visible, in the space.
free!
close-ups/extreme close-ups that emphasize a particular object inside a scene that is crucial to the story.
OVER THE SHOULDER
FULL SHOT
where the subject fills most of the frame (top to bottom) from head to toe, filling most of the frame.
WIDE SHOT
INSERT SHOT
SHOT REVERSE SHOT
MEDIUM SHOT
SINGLE
POINT OF VIEW
hows a character's reaction to someone or something that occurred in the previous shot.
EXTREME LONG SHOT
shows a character from behind the shoulder of another character.
This shot allows the audience to focus solely on one character.
REACTION SHOT
This shot lets you see the orientation, meaning where they stand, and the interaction between the two characters.
COWBOY SHOT
Free!
TWO-SHOT
frames the character mid-thigh to allow the audience to see the character's gun holster within the shot.
MEDIUM CLOSE-UP
free!
free!
the subject's head and face take up most of the frame
shows what a character is looking at, making the audience feel like they are watching the action directly through the eyes of the characte
EXTREME CLOSE-UP
free!
additional details to enhance the story but not directly related to the main action in the scene.