metaphorMan VSManconflictLearn acharactertrait basedon theirwordsHyperboleImagerySetting isdescribedSimileManVS SelfConflictOnomatopoeiaRepetitionMetaphorCome upwith atheme forthe storyCharacterisdescribedPersonificationDescribethemoodRhymeSimileLearn acharactertrait basedon bodylanguageSomeonein theroomsneezesMan VSSocietyConflicthyperboleSilvadrinkswaterIntenseMoodLearn acharactertrait basedon theiractionsmetaphorMan VSManconflictLearn acharactertrait basedon theirwordsHyperboleImagerySetting isdescribedSimileManVS SelfConflictOnomatopoeiaRepetitionMetaphorCome upwith atheme forthe storyCharacterisdescribedPersonificationDescribethemoodRhymeSimileLearn acharactertrait basedon bodylanguageSomeonein theroomsneezesMan VSSocietyConflicthyperboleSilvadrinkswaterIntenseMoodLearn acharactertrait basedon theiractions

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. metaphor
  2. Man VS Man conflict
  3. Learn a character trait based on their words
  4. Hyperbole
  5. Imagery
  6. Setting is described
  7. Simile
  8. Man VS Self Conflict
  9. Onomatopoeia
  10. Repetition
  11. Metaphor
  12. Come up with a theme for the story
  13. Character is described
  14. Personification
  15. Describe the mood
  16. Rhyme
  17. Simile
  18. Learn a character trait based on body language
  19. Someone in the room sneezes
  20. Man VS Society Conflict
  21. hyperbole
  22. Silva drinks water
  23. Intense Mood
  24. Learn a character trait based on their actions