MetaphorSimileSimileLearn acharactertrait basedon theiractionsMan VSSocietyConflictRhymeLearn acharactertrait basedon bodylanguageImageryHyperboleCome upwith atheme forthe storyOnomatopoeiaPersonificationIntenseMoodSetting isdescribedRepetitionCharacterisdescribedMan VSManconflictSilvadrinkswaterLearn acharactertrait basedon theirwordsSomeonein theroomsneezesmetaphorDescribethemoodhyperboleManVS SelfConflictMetaphorSimileSimileLearn acharactertrait basedon theiractionsMan VSSocietyConflictRhymeLearn acharactertrait basedon bodylanguageImageryHyperboleCome upwith atheme forthe storyOnomatopoeiaPersonificationIntenseMoodSetting isdescribedRepetitionCharacterisdescribedMan VSManconflictSilvadrinkswaterLearn acharactertrait basedon theirwordsSomeonein theroomsneezesmetaphorDescribethemoodhyperboleManVS SelfConflict

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Simile
  3. Simile
  4. Learn a character trait based on their actions
  5. Man VS Society Conflict
  6. Rhyme
  7. Learn a character trait based on body language
  8. Imagery
  9. Hyperbole
  10. Come up with a theme for the story
  11. Onomatopoeia
  12. Personification
  13. Intense Mood
  14. Setting is described
  15. Repetition
  16. Character is described
  17. Man VS Man conflict
  18. Silva drinks water
  19. Learn a character trait based on their words
  20. Someone in the room sneezes
  21. metaphor
  22. Describe the mood
  23. hyperbole
  24. Man VS Self Conflict