hyperboleSilvadrinkswaterSimileLearn acharactertrait basedon theirwordsCharacterisdescribedLearn acharactertrait basedon bodylanguageSetting isdescribedRepetitionmetaphorPersonificationHyperboleOnomatopoeiaLearn acharactertrait basedon theiractionsSomeonein theroomsneezesDescribethemoodImagerySimileManVS SelfConflictMetaphorRhymeMan VSSocietyConflictIntenseMoodMan VSManconflictCome upwith atheme forthe storyhyperboleSilvadrinkswaterSimileLearn acharactertrait basedon theirwordsCharacterisdescribedLearn acharactertrait basedon bodylanguageSetting isdescribedRepetitionmetaphorPersonificationHyperboleOnomatopoeiaLearn acharactertrait basedon theiractionsSomeonein theroomsneezesDescribethemoodImagerySimileManVS SelfConflictMetaphorRhymeMan VSSocietyConflictIntenseMoodMan VSManconflictCome upwith atheme forthe story

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. hyperbole
  2. Silva drinks water
  3. Simile
  4. Learn a character trait based on their words
  5. Character is described
  6. Learn a character trait based on body language
  7. Setting is described
  8. Repetition
  9. metaphor
  10. Personification
  11. Hyperbole
  12. Onomatopoeia
  13. Learn a character trait based on their actions
  14. Someone in the room sneezes
  15. Describe the mood
  16. Imagery
  17. Simile
  18. Man VS Self Conflict
  19. Metaphor
  20. Rhyme
  21. Man VS Society Conflict
  22. Intense Mood
  23. Man VS Man conflict
  24. Come up with a theme for the story