RhymeMan VSManconflictCharacterisdescribedSomeonein theroomsneezesSimileOnomatopoeiaPersonificationImageryManVS SelfConflicthyperboleIntenseMoodSetting isdescribedSimileLearn acharactertrait basedon theiractionsSilvadrinkswaterLearn acharactertrait basedon theirwordsCome upwith atheme forthe storymetaphorMan VSSocietyConflictHyperboleLearn acharactertrait basedon bodylanguageRepetitionMetaphorDescribethemoodRhymeMan VSManconflictCharacterisdescribedSomeonein theroomsneezesSimileOnomatopoeiaPersonificationImageryManVS SelfConflicthyperboleIntenseMoodSetting isdescribedSimileLearn acharactertrait basedon theiractionsSilvadrinkswaterLearn acharactertrait basedon theirwordsCome upwith atheme forthe storymetaphorMan VSSocietyConflictHyperboleLearn acharactertrait basedon bodylanguageRepetitionMetaphorDescribethemood

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyme
  2. Man VS Man conflict
  3. Character is described
  4. Someone in the room sneezes
  5. Simile
  6. Onomatopoeia
  7. Personification
  8. Imagery
  9. Man VS Self Conflict
  10. hyperbole
  11. Intense Mood
  12. Setting is described
  13. Simile
  14. Learn a character trait based on their actions
  15. Silva drinks water
  16. Learn a character trait based on their words
  17. Come up with a theme for the story
  18. metaphor
  19. Man VS Society Conflict
  20. Hyperbole
  21. Learn a character trait based on body language
  22. Repetition
  23. Metaphor
  24. Describe the mood