hyperboleMan VSManconflictMetaphorOnomatopoeiaSimileSimilePersonificationIntenseMoodSetting isdescribedCome upwith atheme forthe storyImagerySilvadrinkswaterHyperbolemetaphorMan VSSocietyConflictSomeonein theroomsneezesLearn acharactertrait basedon theiractionsLearn acharactertrait basedon bodylanguageRhymeDescribethemoodRepetitionLearn acharactertrait basedon theirwordsManVS SelfConflictCharacterisdescribedhyperboleMan VSManconflictMetaphorOnomatopoeiaSimileSimilePersonificationIntenseMoodSetting isdescribedCome upwith atheme forthe storyImagerySilvadrinkswaterHyperbolemetaphorMan VSSocietyConflictSomeonein theroomsneezesLearn acharactertrait basedon theiractionsLearn acharactertrait basedon bodylanguageRhymeDescribethemoodRepetitionLearn acharactertrait basedon theirwordsManVS SelfConflictCharacterisdescribed

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hyperbole
  2. Man VS Man conflict
  3. Metaphor
  4. Onomatopoeia
  5. Simile
  6. Simile
  7. Personification
  8. Intense Mood
  9. Setting is described
  10. Come up with a theme for the story
  11. Imagery
  12. Silva drinks water
  13. Hyperbole
  14. metaphor
  15. Man VS Society Conflict
  16. Someone in the room sneezes
  17. Learn a character trait based on their actions
  18. Learn a character trait based on body language
  19. Rhyme
  20. Describe the mood
  21. Repetition
  22. Learn a character trait based on their words
  23. Man VS Self Conflict
  24. Character is described