MetaphorRepetitionMan VSManconflictManVS SelfConflictIntenseMoodLearn acharactertrait basedon theiractionsSilvadrinkswaterSimilePersonificationCharacterisdescribedhyperboleSimileHyperboleLearn acharactertrait basedon theirwordsSetting isdescribedmetaphorOnomatopoeiaImageryRhymeDescribethemoodMan VSSocietyConflictCome upwith atheme forthe storySomeonein theroomsneezesLearn acharactertrait basedon bodylanguageMetaphorRepetitionMan VSManconflictManVS SelfConflictIntenseMoodLearn acharactertrait basedon theiractionsSilvadrinkswaterSimilePersonificationCharacterisdescribedhyperboleSimileHyperboleLearn acharactertrait basedon theirwordsSetting isdescribedmetaphorOnomatopoeiaImageryRhymeDescribethemoodMan VSSocietyConflictCome upwith atheme forthe storySomeonein theroomsneezesLearn acharactertrait basedon bodylanguage

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Repetition
  3. Man VS Man conflict
  4. Man VS Self Conflict
  5. Intense Mood
  6. Learn a character trait based on their actions
  7. Silva drinks water
  8. Simile
  9. Personification
  10. Character is described
  11. hyperbole
  12. Simile
  13. Hyperbole
  14. Learn a character trait based on their words
  15. Setting is described
  16. metaphor
  17. Onomatopoeia
  18. Imagery
  19. Rhyme
  20. Describe the mood
  21. Man VS Society Conflict
  22. Come up with a theme for the story
  23. Someone in the room sneezes
  24. Learn a character trait based on body language