metaphorRepetitionhyperboleSimileMetaphorSilvadrinkswaterSimileLearn acharactertrait basedon theirwordsMan VSManconflictDescribethemoodCome upwith atheme forthe storyImageryOnomatopoeiaLearn acharactertrait basedon theiractionsHyperboleRhymePersonificationIntenseMoodSetting isdescribedCharacterisdescribedManVS SelfConflictLearn acharactertrait basedon bodylanguageMan VSSocietyConflictSomeonein theroomsneezesmetaphorRepetitionhyperboleSimileMetaphorSilvadrinkswaterSimileLearn acharactertrait basedon theirwordsMan VSManconflictDescribethemoodCome upwith atheme forthe storyImageryOnomatopoeiaLearn acharactertrait basedon theiractionsHyperboleRhymePersonificationIntenseMoodSetting isdescribedCharacterisdescribedManVS SelfConflictLearn acharactertrait basedon bodylanguageMan VSSocietyConflictSomeonein theroomsneezes

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. metaphor
  2. Repetition
  3. hyperbole
  4. Simile
  5. Metaphor
  6. Silva drinks water
  7. Simile
  8. Learn a character trait based on their words
  9. Man VS Man conflict
  10. Describe the mood
  11. Come up with a theme for the story
  12. Imagery
  13. Onomatopoeia
  14. Learn a character trait based on their actions
  15. Hyperbole
  16. Rhyme
  17. Personification
  18. Intense Mood
  19. Setting is described
  20. Character is described
  21. Man VS Self Conflict
  22. Learn a character trait based on body language
  23. Man VS Society Conflict
  24. Someone in the room sneezes