ImageryLearn acharactertrait basedon bodylanguageIntenseMoodSimileLearn acharactertrait basedon theirwordsSomeonein theroomsneezesSetting isdescribedDescribethemoodMan VSManconflictOnomatopoeiaLearn acharactertrait basedon theiractionsRhymeSimileSilvadrinkswaterMan VSSocietyConflictCome upwith atheme forthe storyRepetitionCharacterisdescribedhyperboleManVS SelfConflictHyperboleMetaphorPersonificationmetaphorImageryLearn acharactertrait basedon bodylanguageIntenseMoodSimileLearn acharactertrait basedon theirwordsSomeonein theroomsneezesSetting isdescribedDescribethemoodMan VSManconflictOnomatopoeiaLearn acharactertrait basedon theiractionsRhymeSimileSilvadrinkswaterMan VSSocietyConflictCome upwith atheme forthe storyRepetitionCharacterisdescribedhyperboleManVS SelfConflictHyperboleMetaphorPersonificationmetaphor

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagery
  2. Learn a character trait based on body language
  3. Intense Mood
  4. Simile
  5. Learn a character trait based on their words
  6. Someone in the room sneezes
  7. Setting is described
  8. Describe the mood
  9. Man VS Man conflict
  10. Onomatopoeia
  11. Learn a character trait based on their actions
  12. Rhyme
  13. Simile
  14. Silva drinks water
  15. Man VS Society Conflict
  16. Come up with a theme for the story
  17. Repetition
  18. Character is described
  19. hyperbole
  20. Man VS Self Conflict
  21. Hyperbole
  22. Metaphor
  23. Personification
  24. metaphor