Learn acharactertrait basedon bodylanguageSimileSomeonein theroomsneezesMetaphorSilvadrinkswaterSetting isdescribedHyperboleIntenseMoodmetaphorManVS SelfConflictDescribethemoodRepetitionLearn acharactertrait basedon theirwordsMan VSSocietyConflictSimileLearn acharactertrait basedon theiractionsMan VSManconflictRhymehyperbolePersonificationOnomatopoeiaCharacterisdescribedImageryCome upwith atheme forthe storyLearn acharactertrait basedon bodylanguageSimileSomeonein theroomsneezesMetaphorSilvadrinkswaterSetting isdescribedHyperboleIntenseMoodmetaphorManVS SelfConflictDescribethemoodRepetitionLearn acharactertrait basedon theirwordsMan VSSocietyConflictSimileLearn acharactertrait basedon theiractionsMan VSManconflictRhymehyperbolePersonificationOnomatopoeiaCharacterisdescribedImageryCome upwith atheme forthe story

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learn a character trait based on body language
  2. Simile
  3. Someone in the room sneezes
  4. Metaphor
  5. Silva drinks water
  6. Setting is described
  7. Hyperbole
  8. Intense Mood
  9. metaphor
  10. Man VS Self Conflict
  11. Describe the mood
  12. Repetition
  13. Learn a character trait based on their words
  14. Man VS Society Conflict
  15. Simile
  16. Learn a character trait based on their actions
  17. Man VS Man conflict
  18. Rhyme
  19. hyperbole
  20. Personification
  21. Onomatopoeia
  22. Character is described
  23. Imagery
  24. Come up with a theme for the story