Someonein theroomsneezesOnomatopoeiaIntenseMoodMan VSManconflictSimileSimileRhymeImageryLearn acharactertrait basedon theiractionsPersonificationCharacterisdescribedCome upwith atheme forthe storySetting isdescribedmetaphorHyperboleDescribethemoodhyperboleRepetitionSilvadrinkswaterLearn acharactertrait basedon theirwordsMan VSSocietyConflictManVS SelfConflictLearn acharactertrait basedon bodylanguageMetaphorSomeonein theroomsneezesOnomatopoeiaIntenseMoodMan VSManconflictSimileSimileRhymeImageryLearn acharactertrait basedon theiractionsPersonificationCharacterisdescribedCome upwith atheme forthe storySetting isdescribedmetaphorHyperboleDescribethemoodhyperboleRepetitionSilvadrinkswaterLearn acharactertrait basedon theirwordsMan VSSocietyConflictManVS SelfConflictLearn acharactertrait basedon bodylanguageMetaphor

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone in the room sneezes
  2. Onomatopoeia
  3. Intense Mood
  4. Man VS Man conflict
  5. Simile
  6. Simile
  7. Rhyme
  8. Imagery
  9. Learn a character trait based on their actions
  10. Personification
  11. Character is described
  12. Come up with a theme for the story
  13. Setting is described
  14. metaphor
  15. Hyperbole
  16. Describe the mood
  17. hyperbole
  18. Repetition
  19. Silva drinks water
  20. Learn a character trait based on their words
  21. Man VS Society Conflict
  22. Man VS Self Conflict
  23. Learn a character trait based on body language
  24. Metaphor