DescribethemoodRhymeMan VSManconflictImageryPersonificationManVS SelfConflictMetaphorLearn acharactertrait basedon theirwordsIntenseMoodSetting isdescribedmetaphorMan VSSocietyConflictOnomatopoeiaCharacterisdescribedSilvadrinkswaterSimileSimilehyperboleSomeonein theroomsneezesCome upwith atheme forthe storyLearn acharactertrait basedon bodylanguageRepetitionHyperboleLearn acharactertrait basedon theiractionsDescribethemoodRhymeMan VSManconflictImageryPersonificationManVS SelfConflictMetaphorLearn acharactertrait basedon theirwordsIntenseMoodSetting isdescribedmetaphorMan VSSocietyConflictOnomatopoeiaCharacterisdescribedSilvadrinkswaterSimileSimilehyperboleSomeonein theroomsneezesCome upwith atheme forthe storyLearn acharactertrait basedon bodylanguageRepetitionHyperboleLearn acharactertrait basedon theiractions

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Describe the mood
  2. Rhyme
  3. Man VS Man conflict
  4. Imagery
  5. Personification
  6. Man VS Self Conflict
  7. Metaphor
  8. Learn a character trait based on their words
  9. Intense Mood
  10. Setting is described
  11. metaphor
  12. Man VS Society Conflict
  13. Onomatopoeia
  14. Character is described
  15. Silva drinks water
  16. Simile
  17. Simile
  18. hyperbole
  19. Someone in the room sneezes
  20. Come up with a theme for the story
  21. Learn a character trait based on body language
  22. Repetition
  23. Hyperbole
  24. Learn a character trait based on their actions