metaphorRhymeImageryDescribethemoodHyperboleMan VSManconflictMan VSSocietyConflictMetaphorPersonificationLearn acharactertrait basedon bodylanguageLearn acharactertrait basedon theirwordsSimileSimileLearn acharactertrait basedon theiractionsIntenseMoodCome upwith atheme forthe storySilvadrinkswaterhyperboleSetting isdescribedCharacterisdescribedOnomatopoeiaManVS SelfConflictSomeonein theroomsneezesRepetitionmetaphorRhymeImageryDescribethemoodHyperboleMan VSManconflictMan VSSocietyConflictMetaphorPersonificationLearn acharactertrait basedon bodylanguageLearn acharactertrait basedon theirwordsSimileSimileLearn acharactertrait basedon theiractionsIntenseMoodCome upwith atheme forthe storySilvadrinkswaterhyperboleSetting isdescribedCharacterisdescribedOnomatopoeiaManVS SelfConflictSomeonein theroomsneezesRepetition

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. metaphor
  2. Rhyme
  3. Imagery
  4. Describe the mood
  5. Hyperbole
  6. Man VS Man conflict
  7. Man VS Society Conflict
  8. Metaphor
  9. Personification
  10. Learn a character trait based on body language
  11. Learn a character trait based on their words
  12. Simile
  13. Simile
  14. Learn a character trait based on their actions
  15. Intense Mood
  16. Come up with a theme for the story
  17. Silva drinks water
  18. hyperbole
  19. Setting is described
  20. Character is described
  21. Onomatopoeia
  22. Man VS Self Conflict
  23. Someone in the room sneezes
  24. Repetition