Man VSManconflictLearn acharactertrait basedon theiractionsSimilehyperboleRhymePersonificationSetting isdescribedMan VSSocietyConflictSilvadrinkswaterCharacterisdescribedRepetitionCome upwith atheme forthe storyMetaphorLearn acharactertrait basedon theirwordsmetaphorSomeonein theroomsneezesHyperboleIntenseMoodSimileManVS SelfConflictImageryLearn acharactertrait basedon bodylanguageOnomatopoeiaDescribethemoodMan VSManconflictLearn acharactertrait basedon theiractionsSimilehyperboleRhymePersonificationSetting isdescribedMan VSSocietyConflictSilvadrinkswaterCharacterisdescribedRepetitionCome upwith atheme forthe storyMetaphorLearn acharactertrait basedon theirwordsmetaphorSomeonein theroomsneezesHyperboleIntenseMoodSimileManVS SelfConflictImageryLearn acharactertrait basedon bodylanguageOnomatopoeiaDescribethemood

Literary Device BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man VS Man conflict
  2. Learn a character trait based on their actions
  3. Simile
  4. hyperbole
  5. Rhyme
  6. Personification
  7. Setting is described
  8. Man VS Society Conflict
  9. Silva drinks water
  10. Character is described
  11. Repetition
  12. Come up with a theme for the story
  13. Metaphor
  14. Learn a character trait based on their words
  15. metaphor
  16. Someone in the room sneezes
  17. Hyperbole
  18. Intense Mood
  19. Simile
  20. Man VS Self Conflict
  21. Imagery
  22. Learn a character trait based on body language
  23. Onomatopoeia
  24. Describe the mood