WaltzJump -LoopCamelSpinInaBauerSalchow -Toeloop -LoopBackspin5 rev'sInsideSpreadeagleBack 3mohawkaround acircleOne footspin withbackcrossoversForwardOutsideturnsequenceBackwardsInsideEdgesShoot theduckgetting upon 1 footBackwardsOutsideEdgesLoopjumpLutzJumpFlip Jumpholdinglanding for8 secondsBackwardsInside 3turnFlip Jump- fallingleaf toeloopBackwardsPivotForwardCircle onCircleSitSpin 5revsCreativestraight linefootworksequence using1/2 the iceSplitJumpCreative :20 secondroutine . 2jumps ,1 spinand field moveOutsideSpreadEagleWaltzJump -LoopCamelSpinInaBauerSalchow -Toeloop -LoopBackspin5 rev'sInsideSpreadeagleBack 3mohawkaround acircleOne footspin withbackcrossoversForwardOutsideturnsequenceBackwardsInsideEdgesShoot theduckgetting upon 1 footBackwardsOutsideEdgesLoopjumpLutzJumpFlip Jumpholdinglanding for8 secondsBackwardsInside 3turnFlip Jump- fallingleaf toeloopBackwardsPivotForwardCircle onCircleSitSpin 5revsCreativestraight linefootworksequence using1/2 the iceSplitJumpCreative :20 secondroutine . 2jumps ,1 spinand field moveOutsideSpreadEagle

STAR 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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