(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Appeal to Nostalgia – reminding Truman of his childhood or past events to hold him back.
Appeal to Safety/Comfort – encouraging him to stay where it’s familiar and “safe.”
Rhetorical Questions – asking questions with obvious answers to shut down doubt.
Distraction – changing the subject when Truman gets suspicious.
Product Placement – characters advertise products directly in dialogue as if it’s normal conversation.
Appeal to Fear – warning him about danger outside (storms, accidents, the sea).
Gaslighting – denying or twisting reality when Truman notices inconsistencies.
Bandwagon – suggesting “everyone” is happy staying put, so Truman should too.
Appeal to Authority – quoting doctors, teachers, police, or “experts” to make something seem true.
Repetition – characters repeat phrases or ideas to convince Truman.
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Flattery – complimenting Truman to soften him or get him to comply.
Guilt Tripping – suggesting his choices will hurt others (e.g., his mother or Meryl).
False Dilemma – presenting limited options when more exist (“You can’t leave, you belong here”).
Testimonials – characters talk about how happy or satisfied they are with life in Seahaven.
Loaded Language – using dramatic or emotional words to steer his feelings.
Normalisation – making odd things seem normal (“That’s just how it is, Truman”).