(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
Product Placement – characters advertise products directly in dialogue as if it’s normal conversation.
Guilt Tripping – suggesting his choices will hurt others (e.g., his mother or Meryl).
Rhetorical Questions – asking questions with obvious answers to shut down doubt.
Repetition – characters repeat phrases or ideas to convince Truman.
Testimonials – characters talk about how happy or satisfied they are with life in Seahaven.
False Dilemma – presenting limited options when more exist (“You can’t leave, you belong here”).
Normalisation – making odd things seem normal (“That’s just how it is, Truman”).
Flattery – complimenting Truman to soften him or get him to comply.
Bandwagon – suggesting “everyone” is happy staying put, so Truman should too.
Gaslighting – denying or twisting reality when Truman notices inconsistencies.
Loaded Language – using dramatic or emotional words to steer his feelings.
Distraction – changing the subject when Truman gets suspicious.
Appeal to Authority – quoting doctors, teachers, police, or “experts” to make something seem true.
Free!
Appeal to Safety/Comfort – encouraging him to stay where it’s familiar and “safe.”
Appeal to Fear – warning him about danger outside (storms, accidents, the sea).
Appeal to Nostalgia – reminding Truman of his childhood or past events to hold him back.