One- to-one Arithmetic Transformation A(n- 1) Mapping Diagram Set Notation First term Reflection Any term Input Rotation No, not function Same Slopes Y- Values Function X- Values Vertical Line Test Opposite Slopes Yes, function Graph Function Write Function Explicit Formula Translation Relation Domain Output Recursive Formula Different Slopes Evalute f(x) Range One- to-one Arithmetic Transformation A(n- 1) Mapping Diagram Set Notation First term Reflection Any term Input Rotation No, not function Same Slopes Y- Values Function X- Values Vertical Line Test Opposite Slopes Yes, function Graph Function Write Function Explicit Formula Translation Relation Domain Output Recursive Formula Different Slopes Evalute f(x) Range
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
One-to-one
Arithmetic
Transformation
A(n-1)
Mapping Diagram
Set Notation
First term
Reflection
Any term
Input
Rotation
No, not function
Same Slopes
Y-Values
Function
X-Values
Vertical Line Test
Opposite Slopes
Yes, function
Graph Function
Write Function
Explicit Formula
Translation
Relation
Domain
Output
Recursive Formula
Different Slopes
Evalute
f(x)
Range