How tousemarkersClassroomPromise#2Watchinga videoWorktimeAnnouncementsGoing to thebathroom/forwaterUsing achromebookChillTimeReadaloudsQuietReadingPuttingawaybooksGetting outWhiteboardsClassroomPromise#1Comingin fromRecessPlugging inachromebookGroupworkEnd ofDayClean upClassroomPromise#3Walkingin theHallwayHandingin WorkGoingout forrecessAnsweringquestionsonWhiteboardsClassroomPromise#4Gym timeinstrucitonsHow tousemarkersClassroomPromise#2Watchinga videoWorktimeAnnouncementsGoing to thebathroom/forwaterUsing achromebookChillTimeReadaloudsQuietReadingPuttingawaybooksGetting outWhiteboardsClassroomPromise#1Comingin fromRecessPlugging inachromebookGroupworkEnd ofDayClean upClassroomPromise#3Walkingin theHallwayHandingin WorkGoingout forrecessAnsweringquestionsonWhiteboardsClassroomPromise#4Gym timeinstrucitons

Classroom Procedures and Rules - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. How to use markers
  2. Classroom Promise #2
  3. Watching a video
  4. Work time
  5. Announcements
  6. Going to the bathroom/for water
  7. Using a chromebook
  8. Chill Time
  9. Read alouds
  10. Quiet Reading
  11. Putting away books
  12. Getting out Whiteboards
  13. Classroom Promise #1
  14. Coming in from Recess
  15. Plugging in a chromebook
  16. Groupwork
  17. End of Day Clean up
  18. Classroom Promise #3
  19. Walking in the Hallway
  20. Handing in Work
  21. Going out for recess
  22. Answering questions on Whiteboards
  23. Classroom Promise #4
  24. Gym time instrucitons