How tousemarkersReadAloudsClassroomPromise#4Getting outWhiteboardsAnnouncementsGym timeinstrucitonsGroupworkPuttingawaybooksComingin fromRecessQuietReadingWatchinga videoClassroomPromise#2WorktimeAnsweringquestionsonWhiteboardsEnd ofDayClean upChillTimeHandingin WorkGoing to thebathroom/forwaterUsing achromebookClassroomPromise#1Plugging inachromebookGoingout forrecessWalkingin theHallwayClassroomPromise#3How tousemarkersReadAloudsClassroomPromise#4Getting outWhiteboardsAnnouncementsGym timeinstrucitonsGroupworkPuttingawaybooksComingin fromRecessQuietReadingWatchinga videoClassroomPromise#2WorktimeAnsweringquestionsonWhiteboardsEnd ofDayClean upChillTimeHandingin WorkGoing to thebathroom/forwaterUsing achromebookClassroomPromise#1Plugging inachromebookGoingout forrecessWalkingin theHallwayClassroomPromise#3

Classroom Procedures and Rules - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. How to use markers
  2. Read Alouds
  3. Classroom Promise #4
  4. Getting out Whiteboards
  5. Announcements
  6. Gym time instrucitons
  7. Groupwork
  8. Putting away books
  9. Coming in from Recess
  10. Quiet Reading
  11. Watching a video
  12. Classroom Promise #2
  13. Work time
  14. Answering questions on Whiteboards
  15. End of Day Clean up
  16. Chill Time
  17. Handing in Work
  18. Going to the bathroom/for water
  19. Using a chromebook
  20. Classroom Promise #1
  21. Plugging in a chromebook
  22. Going out for recess
  23. Walking in the Hallway
  24. Classroom Promise #3