Player givesan emotionalspeech ordramatic RPmomentKillMoveCombatCringeInterferenceUsedCammycomesbefore10PMLoreConsecutiveNat 1sDanmakes anEntranceHopeUsedPartydiscoverswhat isProject:False HydraAt least 2screamsand 1 isfrom fassieNat20ConsecutiveNat 20sParty spendsat least 10+mins debatingon what to donextDMWinsPlayermakes aPop-CultureReferencePlayermakes ajoke incharacterTPKSomeonestarts a fightthat could beeasilyavoidedNat1Player usesa creativesolution thatthe DM didn'tsee comingEarlyAdvantageUsedWRollPlayer givesan emotionalspeech ordramatic RPmomentKillMoveCombatCringeInterferenceUsedCammycomesbefore10PMLoreConsecutiveNat 1sDanmakes anEntranceHopeUsedPartydiscoverswhat isProject:False HydraAt least 2screamsand 1 isfrom fassieNat20ConsecutiveNat 20sParty spendsat least 10+mins debatingon what to donextDMWinsPlayermakes aPop-CultureReferencePlayermakes ajoke incharacterTPKSomeonestarts a fightthat could beeasilyavoidedNat1Player usesa creativesolution thatthe DM didn'tsee comingEarlyAdvantageUsedWRoll

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player gives an emotional speech or dramatic RP moment
  2. Kill Move
  3. Combat
  4. Cringe
  5. Interference Used
  6. Cammy comes before 10PM
  7. Lore
  8. Consecutive Nat 1s
  9. Dan makes an Entrance
  10. Hope Used
  11. Party discovers what is Project: False Hydra
  12. At least 2 screams and 1 is from fassie
  13. Nat 20
  14. Consecutive Nat 20s
  15. Party spends at least 10+ mins debating on what to do next
  16. DM Wins
  17. Player makes a Pop-Culture Reference
  18. Player makes a joke in character
  19. TPK
  20. Someone starts a fight that could be easily avoided
  21. Nat 1
  22. Player uses a creative solution that the DM didn't see coming
  23. Early Advantage Used
  24. W Roll