Playermakes ajoke incharacterCombatCringePlayer givesan emotionalspeech ordramatic RPmomentAt least 2screamsand 1 isfrom fassieKillMovePlayer usesa creativesolution thatthe DM didn'tsee comingNat1LoreTPKPlayermakes aPop-CultureReferencePartydiscoverswhat isProject:False HydraDanmakes anEntranceWRollSomeonestarts a fightthat could beeasilyavoidedCammycomesbefore10PMParty spendsat least 10+mins debatingon what to donextEarlyAdvantageUsedConsecutiveNat 1sNat20HopeUsedDMWinsConsecutiveNat 20sInterferenceUsedPlayermakes ajoke incharacterCombatCringePlayer givesan emotionalspeech ordramatic RPmomentAt least 2screamsand 1 isfrom fassieKillMovePlayer usesa creativesolution thatthe DM didn'tsee comingNat1LoreTPKPlayermakes aPop-CultureReferencePartydiscoverswhat isProject:False HydraDanmakes anEntranceWRollSomeonestarts a fightthat could beeasilyavoidedCammycomesbefore10PMParty spendsat least 10+mins debatingon what to donextEarlyAdvantageUsedConsecutiveNat 1sNat20HopeUsedDMWinsConsecutiveNat 20sInterferenceUsed

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player makes a joke in character
  2. Combat
  3. Cringe
  4. Player gives an emotional speech or dramatic RP moment
  5. At least 2 screams and 1 is from fassie
  6. Kill Move
  7. Player uses a creative solution that the DM didn't see coming
  8. Nat 1
  9. Lore
  10. TPK
  11. Player makes a Pop-Culture Reference
  12. Party discovers what is Project: False Hydra
  13. Dan makes an Entrance
  14. W Roll
  15. Someone starts a fight that could be easily avoided
  16. Cammy comes before 10PM
  17. Party spends at least 10+ mins debating on what to do next
  18. Early Advantage Used
  19. Consecutive Nat 1s
  20. Nat 20
  21. Hope Used
  22. DM Wins
  23. Consecutive Nat 20s
  24. Interference Used