Cammycomesbefore10PMAt least 2screamsand 1 isfrom fassieInterferenceUsedDanmakes anEntranceEarlyAdvantageUsedPlayermakes aPop-CultureReferenceHopeUsedCringeKillMovePlayer usesa creativesolution thatthe DM didn'tsee comingCombatDMWinsParty spendsat least 10+mins debatingon what to donextSomeonestarts a fightthat could beeasilyavoidedNat1LorePlayermakes ajoke incharacterPartydiscoverswhat isProject:False HydraConsecutiveNat 20sConsecutiveNat 1sNat20TPKWRollPlayer givesan emotionalspeech ordramatic RPmomentCammycomesbefore10PMAt least 2screamsand 1 isfrom fassieInterferenceUsedDanmakes anEntranceEarlyAdvantageUsedPlayermakes aPop-CultureReferenceHopeUsedCringeKillMovePlayer usesa creativesolution thatthe DM didn'tsee comingCombatDMWinsParty spendsat least 10+mins debatingon what to donextSomeonestarts a fightthat could beeasilyavoidedNat1LorePlayermakes ajoke incharacterPartydiscoverswhat isProject:False HydraConsecutiveNat 20sConsecutiveNat 1sNat20TPKWRollPlayer givesan emotionalspeech ordramatic RPmoment

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cammy comes before 10PM
  2. At least 2 screams and 1 is from fassie
  3. Interference Used
  4. Dan makes an Entrance
  5. Early Advantage Used
  6. Player makes a Pop-Culture Reference
  7. Hope Used
  8. Cringe
  9. Kill Move
  10. Player uses a creative solution that the DM didn't see coming
  11. Combat
  12. DM Wins
  13. Party spends at least 10+ mins debating on what to do next
  14. Someone starts a fight that could be easily avoided
  15. Nat 1
  16. Lore
  17. Player makes a joke in character
  18. Party discovers what is Project: False Hydra
  19. Consecutive Nat 20s
  20. Consecutive Nat 1s
  21. Nat 20
  22. TPK
  23. W Roll
  24. Player gives an emotional speech or dramatic RP moment