Someonestarts a fightthat could beeasilyavoidedTPKPlayermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextKillMovePlayermakes ajoke incharacterConsecutiveNat 1sPartydiscoverswhat isProject:False HydraCombatPlayer usesa creativesolution thatthe DM didn'tsee comingWRollPlayer givesan emotionalspeech ordramatic RPmomentDMWinsEarlyAdvantageUsedConsecutiveNat 20sNat1At least 2screamsand 1 isfrom fassieLoreNat20CringeCammycomesbefore10PMHopeUsedInterferenceUsedDanmakes anEntranceSomeonestarts a fightthat could beeasilyavoidedTPKPlayermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextKillMovePlayermakes ajoke incharacterConsecutiveNat 1sPartydiscoverswhat isProject:False HydraCombatPlayer usesa creativesolution thatthe DM didn'tsee comingWRollPlayer givesan emotionalspeech ordramatic RPmomentDMWinsEarlyAdvantageUsedConsecutiveNat 20sNat1At least 2screamsand 1 isfrom fassieLoreNat20CringeCammycomesbefore10PMHopeUsedInterferenceUsedDanmakes anEntrance

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone starts a fight that could be easily avoided
  2. TPK
  3. Player makes a Pop-Culture Reference
  4. Party spends at least 10+ mins debating on what to do next
  5. Kill Move
  6. Player makes a joke in character
  7. Consecutive Nat 1s
  8. Party discovers what is Project: False Hydra
  9. Combat
  10. Player uses a creative solution that the DM didn't see coming
  11. W Roll
  12. Player gives an emotional speech or dramatic RP moment
  13. DM Wins
  14. Early Advantage Used
  15. Consecutive Nat 20s
  16. Nat 1
  17. At least 2 screams and 1 is from fassie
  18. Lore
  19. Nat 20
  20. Cringe
  21. Cammy comes before 10PM
  22. Hope Used
  23. Interference Used
  24. Dan makes an Entrance