KillMovePlayer usesa creativesolution thatthe DM didn'tsee comingAt least 2screamsand 1 isfrom fassieCringeConsecutiveNat 20sHopeUsedTPKPlayer givesan emotionalspeech ordramatic RPmomentLoreParty spendsat least 10+mins debatingon what to donextDanmakes anEntranceCombatPlayermakes ajoke incharacterWRollCammycomesbefore10PMNat1InterferenceUsedNat20DMWinsPartydiscoverswhat isProject:False HydraSomeonestarts a fightthat could beeasilyavoidedConsecutiveNat 1sPlayermakes aPop-CultureReferenceEarlyAdvantageUsedKillMovePlayer usesa creativesolution thatthe DM didn'tsee comingAt least 2screamsand 1 isfrom fassieCringeConsecutiveNat 20sHopeUsedTPKPlayer givesan emotionalspeech ordramatic RPmomentLoreParty spendsat least 10+mins debatingon what to donextDanmakes anEntranceCombatPlayermakes ajoke incharacterWRollCammycomesbefore10PMNat1InterferenceUsedNat20DMWinsPartydiscoverswhat isProject:False HydraSomeonestarts a fightthat could beeasilyavoidedConsecutiveNat 1sPlayermakes aPop-CultureReferenceEarlyAdvantageUsed

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill Move
  2. Player uses a creative solution that the DM didn't see coming
  3. At least 2 screams and 1 is from fassie
  4. Cringe
  5. Consecutive Nat 20s
  6. Hope Used
  7. TPK
  8. Player gives an emotional speech or dramatic RP moment
  9. Lore
  10. Party spends at least 10+ mins debating on what to do next
  11. Dan makes an Entrance
  12. Combat
  13. Player makes a joke in character
  14. W Roll
  15. Cammy comes before 10PM
  16. Nat 1
  17. Interference Used
  18. Nat 20
  19. DM Wins
  20. Party discovers what is Project: False Hydra
  21. Someone starts a fight that could be easily avoided
  22. Consecutive Nat 1s
  23. Player makes a Pop-Culture Reference
  24. Early Advantage Used