HopeUsedSomeonestarts a fightthat could beeasilyavoidedCringeNat1CombatEarlyAdvantageUsedAt least 2screamsand 1 isfrom fassiePlayermakes ajoke incharacterWRollNat20Playermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextConsecutiveNat 20sKillMoveLoreConsecutiveNat 1sPlayer usesa creativesolution thatthe DM didn'tsee comingCammycomesbefore10PMInterferenceUsedDMWinsTPKPlayer givesan emotionalspeech ordramatic RPmomentPartydiscoverswhat isProject:False HydraDanmakes anEntranceHopeUsedSomeonestarts a fightthat could beeasilyavoidedCringeNat1CombatEarlyAdvantageUsedAt least 2screamsand 1 isfrom fassiePlayermakes ajoke incharacterWRollNat20Playermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextConsecutiveNat 20sKillMoveLoreConsecutiveNat 1sPlayer usesa creativesolution thatthe DM didn'tsee comingCammycomesbefore10PMInterferenceUsedDMWinsTPKPlayer givesan emotionalspeech ordramatic RPmomentPartydiscoverswhat isProject:False HydraDanmakes anEntrance

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hope Used
  2. Someone starts a fight that could be easily avoided
  3. Cringe
  4. Nat 1
  5. Combat
  6. Early Advantage Used
  7. At least 2 screams and 1 is from fassie
  8. Player makes a joke in character
  9. W Roll
  10. Nat 20
  11. Player makes a Pop-Culture Reference
  12. Party spends at least 10+ mins debating on what to do next
  13. Consecutive Nat 20s
  14. Kill Move
  15. Lore
  16. Consecutive Nat 1s
  17. Player uses a creative solution that the DM didn't see coming
  18. Cammy comes before 10PM
  19. Interference Used
  20. DM Wins
  21. TPK
  22. Player gives an emotional speech or dramatic RP moment
  23. Party discovers what is Project: False Hydra
  24. Dan makes an Entrance