WRollCombatCammycomesbefore10PMPlayer usesa creativesolution thatthe DM didn'tsee comingConsecutiveNat 1sPlayermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextPartydiscoverswhat isProject:False HydraPlayer givesan emotionalspeech ordramatic RPmomentPlayermakes ajoke incharacterAt least 2screamsand 1 isfrom fassieLoreConsecutiveNat 20sHopeUsedSomeonestarts a fightthat could beeasilyavoidedNat20CringeDMWinsDanmakes anEntranceInterferenceUsedNat1TPKEarlyAdvantageUsedKillMoveWRollCombatCammycomesbefore10PMPlayer usesa creativesolution thatthe DM didn'tsee comingConsecutiveNat 1sPlayermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextPartydiscoverswhat isProject:False HydraPlayer givesan emotionalspeech ordramatic RPmomentPlayermakes ajoke incharacterAt least 2screamsand 1 isfrom fassieLoreConsecutiveNat 20sHopeUsedSomeonestarts a fightthat could beeasilyavoidedNat20CringeDMWinsDanmakes anEntranceInterferenceUsedNat1TPKEarlyAdvantageUsedKillMove

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. W Roll
  2. Combat
  3. Cammy comes before 10PM
  4. Player uses a creative solution that the DM didn't see coming
  5. Consecutive Nat 1s
  6. Player makes a Pop-Culture Reference
  7. Party spends at least 10+ mins debating on what to do next
  8. Party discovers what is Project: False Hydra
  9. Player gives an emotional speech or dramatic RP moment
  10. Player makes a joke in character
  11. At least 2 screams and 1 is from fassie
  12. Lore
  13. Consecutive Nat 20s
  14. Hope Used
  15. Someone starts a fight that could be easily avoided
  16. Nat 20
  17. Cringe
  18. DM Wins
  19. Dan makes an Entrance
  20. Interference Used
  21. Nat 1
  22. TPK
  23. Early Advantage Used
  24. Kill Move