Nat20EarlyAdvantageUsedPlayer givesan emotionalspeech ordramatic RPmomentPlayer usesa creativesolution thatthe DM didn'tsee comingTPKWRollNat1Partydiscoverswhat isProject:False HydraDanmakes anEntranceHopeUsedLorePlayermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextCombatInterferenceUsedCammycomesbefore10PMPlayermakes ajoke incharacterCringeAt least 2screamsand 1 isfrom fassieConsecutiveNat 20sConsecutiveNat 1sKillMoveSomeonestarts a fightthat could beeasilyavoidedDMWinsNat20EarlyAdvantageUsedPlayer givesan emotionalspeech ordramatic RPmomentPlayer usesa creativesolution thatthe DM didn'tsee comingTPKWRollNat1Partydiscoverswhat isProject:False HydraDanmakes anEntranceHopeUsedLorePlayermakes aPop-CultureReferenceParty spendsat least 10+mins debatingon what to donextCombatInterferenceUsedCammycomesbefore10PMPlayermakes ajoke incharacterCringeAt least 2screamsand 1 isfrom fassieConsecutiveNat 20sConsecutiveNat 1sKillMoveSomeonestarts a fightthat could beeasilyavoidedDMWins

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 20
  2. Early Advantage Used
  3. Player gives an emotional speech or dramatic RP moment
  4. Player uses a creative solution that the DM didn't see coming
  5. TPK
  6. W Roll
  7. Nat 1
  8. Party discovers what is Project: False Hydra
  9. Dan makes an Entrance
  10. Hope Used
  11. Lore
  12. Player makes a Pop-Culture Reference
  13. Party spends at least 10+ mins debating on what to do next
  14. Combat
  15. Interference Used
  16. Cammy comes before 10PM
  17. Player makes a joke in character
  18. Cringe
  19. At least 2 screams and 1 is from fassie
  20. Consecutive Nat 20s
  21. Consecutive Nat 1s
  22. Kill Move
  23. Someone starts a fight that could be easily avoided
  24. DM Wins