HopeUsedWRollPlayer givesan emotionalspeech ordramatic RPmomentDMWinsNat1Cammycomesbefore10PMTPKParty spendsat least 10+mins debatingon what to donextCringeConsecutiveNat 1sInterferenceUsedPlayer usesa creativesolution thatthe DM didn'tsee comingPartydiscoverswhat isProject:False HydraPlayermakes aPop-CultureReferenceAt least 2screamsand 1 isfrom fassieNat20ConsecutiveNat 20sDanmakes anEntrancePlayermakes ajoke incharacterCombatEarlyAdvantageUsedSomeonestarts a fightthat could beeasilyavoidedKillMoveLoreHopeUsedWRollPlayer givesan emotionalspeech ordramatic RPmomentDMWinsNat1Cammycomesbefore10PMTPKParty spendsat least 10+mins debatingon what to donextCringeConsecutiveNat 1sInterferenceUsedPlayer usesa creativesolution thatthe DM didn'tsee comingPartydiscoverswhat isProject:False HydraPlayermakes aPop-CultureReferenceAt least 2screamsand 1 isfrom fassieNat20ConsecutiveNat 20sDanmakes anEntrancePlayermakes ajoke incharacterCombatEarlyAdvantageUsedSomeonestarts a fightthat could beeasilyavoidedKillMoveLore

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hope Used
  2. W Roll
  3. Player gives an emotional speech or dramatic RP moment
  4. DM Wins
  5. Nat 1
  6. Cammy comes before 10PM
  7. TPK
  8. Party spends at least 10+ mins debating on what to do next
  9. Cringe
  10. Consecutive Nat 1s
  11. Interference Used
  12. Player uses a creative solution that the DM didn't see coming
  13. Party discovers what is Project: False Hydra
  14. Player makes a Pop-Culture Reference
  15. At least 2 screams and 1 is from fassie
  16. Nat 20
  17. Consecutive Nat 20s
  18. Dan makes an Entrance
  19. Player makes a joke in character
  20. Combat
  21. Early Advantage Used
  22. Someone starts a fight that could be easily avoided
  23. Kill Move
  24. Lore