KillMoveTPKPlayermakes ajoke incharacterAt least 2screamsand 1 isfrom fassiePlayer givesan emotionalspeech ordramatic RPmomentPlayermakes aPop-CultureReferenceCombatDanmakes anEntranceEarlyAdvantageUsedNat20LoreCringeInterferenceUsedConsecutiveNat 20sHopeUsedPartydiscoverswhat isProject:False HydraDMWinsSomeonestarts a fightthat could beeasilyavoidedPlayer usesa creativesolution thatthe DM didn'tsee comingParty spendsat least 10+mins debatingon what to donextWRollCammycomesbefore10PMConsecutiveNat 1sNat1KillMoveTPKPlayermakes ajoke incharacterAt least 2screamsand 1 isfrom fassiePlayer givesan emotionalspeech ordramatic RPmomentPlayermakes aPop-CultureReferenceCombatDanmakes anEntranceEarlyAdvantageUsedNat20LoreCringeInterferenceUsedConsecutiveNat 20sHopeUsedPartydiscoverswhat isProject:False HydraDMWinsSomeonestarts a fightthat could beeasilyavoidedPlayer usesa creativesolution thatthe DM didn'tsee comingParty spendsat least 10+mins debatingon what to donextWRollCammycomesbefore10PMConsecutiveNat 1sNat1

Bingo #17 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill Move
  2. TPK
  3. Player makes a joke in character
  4. At least 2 screams and 1 is from fassie
  5. Player gives an emotional speech or dramatic RP moment
  6. Player makes a Pop-Culture Reference
  7. Combat
  8. Dan makes an Entrance
  9. Early Advantage Used
  10. Nat 20
  11. Lore
  12. Cringe
  13. Interference Used
  14. Consecutive Nat 20s
  15. Hope Used
  16. Party discovers what is Project: False Hydra
  17. DM Wins
  18. Someone starts a fight that could be easily avoided
  19. Player uses a creative solution that the DM didn't see coming
  20. Party spends at least 10+ mins debating on what to do next
  21. W Roll
  22. Cammy comes before 10PM
  23. Consecutive Nat 1s
  24. Nat 1