Narrator sounds unsure Volume increases Boy’s voice playful but creepy “Click- Clack” emphasized Reader adjusts mic or paper Change in pitch Unexpected calm tone Audience coughs/shifts in seat Someone clears throat Sentence ends suddenly Reader takes a sip of water Sound effect in voice (creak, click, clack) Quiet tone makes you lean in Performer uses a gesture (hand/face) Ending feels abrupt Silence before reveal Stress on “dark” Drawn- out word (staaairs) Suspense builds before attic scene Nervous chuckle Shift from calm to creepy Sentence ends suddenly Performance matches text description Audience reaction (gasps/whispers) Narrator sounds unsure Volume increases Boy’s voice playful but creepy “Click- Clack” emphasized Reader adjusts mic or paper Change in pitch Unexpected calm tone Audience coughs/shifts in seat Someone clears throat Sentence ends suddenly Reader takes a sip of water Sound effect in voice (creak, click, clack) Quiet tone makes you lean in Performer uses a gesture (hand/face) Ending feels abrupt Silence before reveal Stress on “dark” Drawn- out word (staaairs) Suspense builds before attic scene Nervous chuckle Shift from calm to creepy Sentence ends suddenly Performance matches text description Audience reaction (gasps/whispers)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Narrator sounds unsure
I-Volume increases
O-Boy’s voice playful but creepy
B-“Click-Clack” emphasized
G-Reader adjusts mic or paper
I-Change in pitch
G-Unexpected calm tone
N-Audience coughs/shifts in seat
O-Someone clears throat
N-Sentence ends suddenly
I-Reader takes a sip of water
B-Sound effect in voice (creak, click, clack)
G-Quiet tone makes you lean in
B-Performer uses a gesture (hand/face)
O-Ending feels abrupt
N-Silence before reveal
O-Stress on “dark”
B-Drawn-out word (staaairs)
G-Suspense builds before attic scene
B-Nervous chuckle
I-Shift from calm to creepy
N-Sentence ends suddenly
G-Performance matches text description
O-Audience reaction (gasps/whispers)