Boy’s voice playful but creepy Audience coughs/shifts in seat Quiet tone makes you lean in Reader takes a sip of water Audience reaction (gasps/whispers) Ending feels abrupt Sentence ends suddenly Shift from calm to creepy “Click- Clack” emphasized Silence before reveal Performer uses a gesture (hand/face) Narrator sounds unsure Unexpected calm tone Sentence ends suddenly Drawn- out word (staaairs) Performance matches text description Nervous chuckle Stress on “dark” Sound effect in voice (creak, click, clack) Volume increases Change in pitch Reader adjusts mic or paper Someone clears throat Suspense builds before attic scene Boy’s voice playful but creepy Audience coughs/shifts in seat Quiet tone makes you lean in Reader takes a sip of water Audience reaction (gasps/whispers) Ending feels abrupt Sentence ends suddenly Shift from calm to creepy “Click- Clack” emphasized Silence before reveal Performer uses a gesture (hand/face) Narrator sounds unsure Unexpected calm tone Sentence ends suddenly Drawn- out word (staaairs) Performance matches text description Nervous chuckle Stress on “dark” Sound effect in voice (creak, click, clack) Volume increases Change in pitch Reader adjusts mic or paper Someone clears throat Suspense builds before attic scene
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Boy’s voice playful but creepy
N-Audience coughs/shifts in seat
G-Quiet tone makes you lean in
I-Reader takes a sip of water
O-Audience reaction (gasps/whispers)
O-Ending feels abrupt
N-Sentence ends suddenly
I-Shift from calm to creepy
B-“Click-Clack” emphasized
N-Silence before reveal
B-Performer uses a gesture (hand/face)
I-Narrator sounds unsure
G-Unexpected calm tone
N-Sentence ends suddenly
B-Drawn-out word (staaairs)
G-Performance matches text description
B-Nervous chuckle
O-Stress on “dark”
B-Sound effect in voice (creak, click, clack)
I-Volume increases
I-Change in pitch
G-Reader adjusts mic or paper
O-Someone clears throat
G-Suspense builds before attic scene