Reader takes a sip of water Someone clears throat “Click- Clack” emphasized Sentence ends suddenly Stress on “dark” Change in pitch Sound effect in voice (creak, click, clack) Drawn- out word (staaairs) Ending feels abrupt Narrator sounds unsure Quiet tone makes you lean in Sentence ends suddenly Silence before reveal Performance matches text description Unexpected calm tone Volume increases Reader adjusts mic or paper Suspense builds before attic scene Nervous chuckle Shift from calm to creepy Audience coughs/shifts in seat Audience reaction (gasps/whispers) Boy’s voice playful but creepy Performer uses a gesture (hand/face) Reader takes a sip of water Someone clears throat “Click- Clack” emphasized Sentence ends suddenly Stress on “dark” Change in pitch Sound effect in voice (creak, click, clack) Drawn- out word (staaairs) Ending feels abrupt Narrator sounds unsure Quiet tone makes you lean in Sentence ends suddenly Silence before reveal Performance matches text description Unexpected calm tone Volume increases Reader adjusts mic or paper Suspense builds before attic scene Nervous chuckle Shift from calm to creepy Audience coughs/shifts in seat Audience reaction (gasps/whispers) Boy’s voice playful but creepy Performer uses a gesture (hand/face)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Reader takes a sip of water
O-Someone clears throat
B-“Click-Clack” emphasized
N-Sentence ends suddenly
O-Stress on “dark”
I-Change in pitch
B-Sound effect in voice (creak, click, clack)
B-Drawn-out word (staaairs)
O-Ending feels abrupt
I-Narrator sounds unsure
G-Quiet tone makes you lean in
N-Sentence ends suddenly
N-Silence before reveal
G-Performance matches text description
G-Unexpected calm tone
I-Volume increases
G-Reader adjusts mic or paper
G-Suspense builds before attic scene
B-Nervous chuckle
I-Shift from calm to creepy
N-Audience coughs/shifts in seat
O-Audience reaction (gasps/whispers)
O-Boy’s voice playful but creepy
B-Performer uses a gesture (hand/face)