Sentence ends suddenly Audience reaction (gasps/whispers) Volume increases Change in pitch Performance matches text description Unexpected calm tone Narrator sounds unsure “Click- Clack” emphasized Ending feels abrupt Audience coughs/shifts in seat Someone clears throat Shift from calm to creepy Performer uses a gesture (hand/face) Drawn- out word (staaairs) Boy’s voice playful but creepy Reader adjusts mic or paper Stress on “dark” Reader takes a sip of water Suspense builds before attic scene Silence before reveal Nervous chuckle Sentence ends suddenly Sound effect in voice (creak, click, clack) Quiet tone makes you lean in Sentence ends suddenly Audience reaction (gasps/whispers) Volume increases Change in pitch Performance matches text description Unexpected calm tone Narrator sounds unsure “Click- Clack” emphasized Ending feels abrupt Audience coughs/shifts in seat Someone clears throat Shift from calm to creepy Performer uses a gesture (hand/face) Drawn- out word (staaairs) Boy’s voice playful but creepy Reader adjusts mic or paper Stress on “dark” Reader takes a sip of water Suspense builds before attic scene Silence before reveal Nervous chuckle Sentence ends suddenly Sound effect in voice (creak, click, clack) Quiet tone makes you lean in
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Sentence ends suddenly
O-Audience reaction (gasps/whispers)
I-Volume increases
I-Change in pitch
G-Performance matches text description
G-Unexpected calm tone
I-Narrator sounds unsure
B-“Click-Clack” emphasized
O-Ending feels abrupt
N-Audience coughs/shifts in seat
O-Someone clears throat
I-Shift from calm to creepy
B-Performer uses a gesture (hand/face)
B-Drawn-out word (staaairs)
O-Boy’s voice playful but creepy
G-Reader adjusts mic or paper
O-Stress on “dark”
I-Reader takes a sip of water
G-Suspense builds before attic scene
N-Silence before reveal
B-Nervous chuckle
N-Sentence ends suddenly
B-Sound effect in voice (creak, click, clack)
G-Quiet tone makes you lean in