Sentence ends suddenly Stress on “dark” Quiet tone makes you lean in Sentence ends suddenly Unexpected calm tone Narrator sounds unsure Drawn- out word (staaairs) Sound effect in voice (creak, click, clack) Someone clears throat Shift from calm to creepy Nervous chuckle Reader takes a sip of water Audience reaction (gasps/whispers) Reader adjusts mic or paper Ending feels abrupt Suspense builds before attic scene Performance matches text description Boy’s voice playful but creepy Audience coughs/shifts in seat Volume increases “Click- Clack” emphasized Change in pitch Silence before reveal Performer uses a gesture (hand/face) Sentence ends suddenly Stress on “dark” Quiet tone makes you lean in Sentence ends suddenly Unexpected calm tone Narrator sounds unsure Drawn- out word (staaairs) Sound effect in voice (creak, click, clack) Someone clears throat Shift from calm to creepy Nervous chuckle Reader takes a sip of water Audience reaction (gasps/whispers) Reader adjusts mic or paper Ending feels abrupt Suspense builds before attic scene Performance matches text description Boy’s voice playful but creepy Audience coughs/shifts in seat Volume increases “Click- Clack” emphasized Change in pitch Silence before reveal Performer uses a gesture (hand/face)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Sentence ends suddenly
O-Stress on “dark”
G-Quiet tone makes you lean in
N-Sentence ends suddenly
G-Unexpected calm tone
I-Narrator sounds unsure
B-Drawn-out word (staaairs)
B-Sound effect in voice (creak, click, clack)
O-Someone clears throat
I-Shift from calm to creepy
B-Nervous chuckle
I-Reader takes a sip of water
O-Audience reaction (gasps/whispers)
G-Reader adjusts mic or paper
O-Ending feels abrupt
G-Suspense builds before attic scene
G-Performance matches text description
O-Boy’s voice playful but creepy
N-Audience coughs/shifts in seat
I-Volume increases
B-“Click-Clack” emphasized
I-Change in pitch
N-Silence before reveal
B-Performer uses a gesture (hand/face)