Quiet tone makes you lean in Suspense builds before attic scene Reader takes a sip of water Shift from calm to creepy Someone clears throat Unexpected calm tone Audience reaction (gasps/whispers) Sentence ends suddenly Stress on “dark” “Click- Clack” emphasized Volume increases Sentence ends suddenly Audience coughs/shifts in seat Ending feels abrupt Performer uses a gesture (hand/face) Sound effect in voice (creak, click, clack) Drawn- out word (staaairs) Narrator sounds unsure Change in pitch Performance matches text description Boy’s voice playful but creepy Silence before reveal Reader adjusts mic or paper Nervous chuckle Quiet tone makes you lean in Suspense builds before attic scene Reader takes a sip of water Shift from calm to creepy Someone clears throat Unexpected calm tone Audience reaction (gasps/whispers) Sentence ends suddenly Stress on “dark” “Click- Clack” emphasized Volume increases Sentence ends suddenly Audience coughs/shifts in seat Ending feels abrupt Performer uses a gesture (hand/face) Sound effect in voice (creak, click, clack) Drawn- out word (staaairs) Narrator sounds unsure Change in pitch Performance matches text description Boy’s voice playful but creepy Silence before reveal Reader adjusts mic or paper Nervous chuckle
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Quiet tone makes you lean in
G-Suspense builds before attic scene
I-Reader takes a sip of water
I-Shift from calm to creepy
O-Someone clears throat
G-Unexpected calm tone
O-Audience reaction (gasps/whispers)
N-Sentence ends suddenly
O-Stress on “dark”
B-“Click-Clack” emphasized
I-Volume increases
N-Sentence ends suddenly
N-Audience coughs/shifts in seat
O-Ending feels abrupt
B-Performer uses a gesture (hand/face)
B-Sound effect in voice (creak, click, clack)
B-Drawn-out word (staaairs)
I-Narrator sounds unsure
I-Change in pitch
G-Performance matches text description
O-Boy’s voice playful but creepy
N-Silence before reveal
G-Reader adjusts mic or paper
B-Nervous chuckle