SentenceendssuddenlyStresson“dark”Quiet tonemakesyou leaninSentenceendssuddenlyUnexpectedcalm toneNarratorsoundsunsureDrawn-out word(staaairs)Sound effectin voice(creak, click,clack)SomeoneclearsthroatShift fromcalm tocreepyNervouschuckleReadertakes asip ofwaterAudiencereaction(gasps/whispers)Readeradjustsmic orpaperEndingfeelsabruptSuspensebuildsbeforeattic scenePerformancematches textdescriptionBoy’svoiceplayful butcreepyAudiencecoughs/shiftsin seatVolumeincreases“Click-Clack”emphasizedChangein pitchSilencebeforerevealPerformeruses agesture(hand/face)SentenceendssuddenlyStresson“dark”Quiet tonemakesyou leaninSentenceendssuddenlyUnexpectedcalm toneNarratorsoundsunsureDrawn-out word(staaairs)Sound effectin voice(creak, click,clack)SomeoneclearsthroatShift fromcalm tocreepyNervouschuckleReadertakes asip ofwaterAudiencereaction(gasps/whispers)Readeradjustsmic orpaperEndingfeelsabruptSuspensebuildsbeforeattic scenePerformancematches textdescriptionBoy’svoiceplayful butcreepyAudiencecoughs/shiftsin seatVolumeincreases“Click-Clack”emphasizedChangein pitchSilencebeforerevealPerformeruses agesture(hand/face)

Click Clack Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
N
5
G
6
I
7
B
8
B
9
O
10
I
11
B
12
I
13
O
14
G
15
O
16
G
17
G
18
O
19
N
20
I
21
B
22
I
23
N
24
B
  1. N-Sentence ends suddenly
  2. O-Stress on “dark”
  3. G-Quiet tone makes you lean in
  4. N-Sentence ends suddenly
  5. G-Unexpected calm tone
  6. I-Narrator sounds unsure
  7. B-Drawn-out word (staaairs)
  8. B-Sound effect in voice (creak, click, clack)
  9. O-Someone clears throat
  10. I-Shift from calm to creepy
  11. B-Nervous chuckle
  12. I-Reader takes a sip of water
  13. O-Audience reaction (gasps/whispers)
  14. G-Reader adjusts mic or paper
  15. O-Ending feels abrupt
  16. G-Suspense builds before attic scene
  17. G-Performance matches text description
  18. O-Boy’s voice playful but creepy
  19. N-Audience coughs/shifts in seat
  20. I-Volume increases
  21. B-“Click-Clack” emphasized
  22. I-Change in pitch
  23. N-Silence before reveal
  24. B-Performer uses a gesture (hand/face)