WrittenStormingMiscommunicationChannelJudgerMindsetMonochronicvsPolychronicPhysicalNoiseProjectedCognitiveSimilaritySanctionsIndividualismvsCollectivismStakeholderHighContextCulturesGoldenRule vsPlatinumRuleDecodeDecode MessageinIntercomm.ModelEncodeOutgroupHomogeneityEffectSemanticNoiseLearnerMindsetLowContextCultureEgalitarianismand HierarchyPsychologicalNoiseEmotionalHijackingMitigatingInformationMonochronic1st step ofCommunicationGroupthinkNormingEtiquettePerformingNon-verbalFormingSenderVerbalMessageMediumReceiverVisualNormsCulturalIntelligence(CQ)PolychronicEthnocentrism8 CulturalDimensionsSharedMeaningPhysiologicalNoiseI-StatementsCulturetest -backsideMeetingMinutesAgendaWrittenStormingMiscommunicationChannelJudgerMindsetMonochronicvsPolychronicPhysicalNoiseProjectedCognitiveSimilaritySanctionsIndividualismvsCollectivismStakeholderHighContextCulturesGoldenRule vsPlatinumRuleDecodeDecode MessageinIntercomm.ModelEncodeOutgroupHomogeneityEffectSemanticNoiseLearnerMindsetLowContextCultureEgalitarianismand HierarchyPsychologicalNoiseEmotionalHijackingMitigatingInformationMonochronic1st step ofCommunicationGroupthinkNormingEtiquettePerformingNon-verbalFormingSenderVerbalMessageMediumReceiverVisualNormsCulturalIntelligence(CQ)PolychronicEthnocentrism8 CulturalDimensionsSharedMeaningPhysiologicalNoiseI-StatementsCulturetest -backsideMeetingMinutesAgenda

test - delete - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Written
  2. Storming
  3. Miscommunication
  4. Channel
  5. Judger Mindset
  6. Monochronic vs Polychronic
  7. Physical Noise
  8. Projected Cognitive Similarity
  9. Sanctions
  10. Individualism vs Collectivism
  11. Stakeholder
  12. High Context Cultures
  13. Golden Rule vs Platinum Rule
  14. Decode Message in Intercomm.Model
    Decode
  15. Encode
  16. Outgroup Homogeneity Effect
  17. Semantic Noise
  18. Learner Mindset
  19. Low Context Culture
  20. Egalitarianism and Hierarchy
  21. Psychological Noise
  22. Emotional Hijacking
  23. Mitigating Information
  24. Monochronic
  25. 1st step of Communication
  26. Groupthink
  27. Norming
  28. Etiquette
  29. Performing
  30. Non-verbal
  31. Forming
  32. Sender
  33. Verbal
  34. Message Medium
  35. Receiver
  36. Visual
  37. Norms
  38. Cultural Intelligence (CQ)
  39. Polychronic
  40. Ethnocentrism
  41. 8 Cultural Dimensions
  42. Shared Meaning
  43. Physiological Noise
  44. I-Statements
  45. Culture
  46. test - backside
  47. Meeting Minutes
  48. Agenda