characters external conflict infer first person figurative language setting internal conflict third person omniscient tone protagonist introduction predict characterization flashback short story point of view dialogue rising action dynamic character static character visualize resolution novel plot prose mood climax conclusion exposition third person limited falling foreshadowing antagonist characters external conflict infer first person figurative language setting internal conflict third person omniscient tone protagonist introduction predict characterization flashback short story point of view dialogue rising action dynamic character static character visualize resolution novel plot prose mood climax conclusion exposition third person limited falling foreshadowing antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
characters
external conflict
infer
first person
figurative language
setting
internal conflict
third person omniscient
tone
protagonist
introduction
predict
characterization
flashback
short story
point of view
dialogue
rising action
dynamic character
static character
visualize
resolution
novel
plot
prose
mood
climax
conclusion
exposition
third person limited
falling
foreshadowing
antagonist