mood foreshadowing figurative language third person limited first person dialogue characters visualize climax rising action protagonist conclusion static character external conflict flashback predict third person omniscient dynamic character short story exposition antagonist point of view resolution characterization internal conflict tone plot infer prose setting falling introduction novel mood foreshadowing figurative language third person limited first person dialogue characters visualize climax rising action protagonist conclusion static character external conflict flashback predict third person omniscient dynamic character short story exposition antagonist point of view resolution characterization internal conflict tone plot infer prose setting falling introduction novel
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
mood
foreshadowing
figurative language
third person limited
first person
dialogue
characters
visualize
climax
rising action
protagonist
conclusion
static character
external conflict
flashback
predict
third person omniscient
dynamic character
short story
exposition
antagonist
point of view
resolution
characterization
internal conflict
tone
plot
infer
prose
setting
falling
introduction
novel