third person limited novel falling characters mood antagonist flashback introduction short story conclusion figurative language climax static character infer point of view setting plot predict exposition protagonist internal conflict dynamic character visualize external conflict characterization tone resolution dialogue third person omniscient prose foreshadowing rising action first person third person limited novel falling characters mood antagonist flashback introduction short story conclusion figurative language climax static character infer point of view setting plot predict exposition protagonist internal conflict dynamic character visualize external conflict characterization tone resolution dialogue third person omniscient prose foreshadowing rising action first person
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
third person limited
novel
falling
characters
mood
antagonist
flashback
introduction
short story
conclusion
figurative language
climax
static character
infer
point of view
setting
plot
predict
exposition
protagonist
internal conflict
dynamic character
visualize
external conflict
characterization
tone
resolution
dialogue
third person omniscient
prose
foreshadowing
rising action
first person