(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
F-Rising paranoia
A-Slow buildup before a sudden scare
T-Distinct beeping or mechanical sounds that build tension
T-Score shifting from ominous to serene (or vice versa)
C-Intense close up of a character's face
A-Discovery or revelation that changes understanding
F-Body horror evoking loss of control
F-Corporate indifference to human life
A-A danger is under-estimated
C-Symmetrical or painterly composition
R-Ripley asserting authority but is ignored or challenged
T-A stretch with no music only ambient sounds
C-Wide shot emphasizing the crew's smallness and isolation
F-Tech appearing as cold, unfeeling, unreliable
R-Humor or banter cutting tension
A-A drawn-out sequence increasing tension
R-Character's reaction more impactful than the event
C-Scene with layers of steam, smoke, machinery, etc.
C-A moment you have to strain to see in darkness or shadow
R-Ash being way too calm
T-Amplified breathing or heartbeats
T-Non-human sounds blending into the environment
F-Gender dynamics playing a major role
R-dialogue that feels sarcastic or casually humanizing