RisingparanoiaSlow buildupbefore asuddenscareDistinctbeeping ormechanicalsounds thatbuild tensionScoreshifting fromominous toserene (orvice versa)Intenseclose up of acharacter'sfaceDiscovery orrevelation thatchangesunderstandingBody horrorevokingloss ofcontrolCorporateindifferenceto humanlifeA dangeris under-estimatedSymmetricalor painterlycompositionRipleyassertingauthority butis ignored orchallengedA stretchwith nomusic onlyambientsoundsWide shotemphasizingthe crew'ssmallnessand isolationTechappearing ascold,unfeeling,unreliableHumor orbantercuttingtensionA drawn-outsequenceincreasingtensionCharacter'sreaction moreimpactfulthan theeventScene withlayers ofsteam, smoke,machinery, etc.A momentyou have tostrain to seein darknessor shadowAsh beingway toocalmAmplifiedbreathingorheartbeatsNon-humansoundsblending intotheenvironmentGenderdynamicsplaying amajor roledialogue thatfeelssarcastic orcasuallyhumanizingRisingparanoiaSlow buildupbefore asuddenscareDistinctbeeping ormechanicalsounds thatbuild tensionScoreshifting fromominous toserene (orvice versa)Intenseclose up of acharacter'sfaceDiscovery orrevelation thatchangesunderstandingBody horrorevokingloss ofcontrolCorporateindifferenceto humanlifeA dangeris under-estimatedSymmetricalor painterlycompositionRipleyassertingauthority butis ignored orchallengedA stretchwith nomusic onlyambientsoundsWide shotemphasizingthe crew'ssmallnessand isolationTechappearing ascold,unfeeling,unreliableHumor orbantercuttingtensionA drawn-outsequenceincreasingtensionCharacter'sreaction moreimpactfulthan theeventScene withlayers ofsteam, smoke,machinery, etc.A momentyou have tostrain to seein darknessor shadowAsh beingway toocalmAmplifiedbreathingorheartbeatsNon-humansoundsblending intotheenvironmentGenderdynamicsplaying amajor roledialogue thatfeelssarcastic orcasuallyhumanizing

Alien (1979) - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
F
2
A
3
T
4
T
5
C
6
A
7
F
8
F
9
A
10
C
11
R
12
T
13
C
14
F
15
R
16
A
17
R
18
C
19
C
20
R
21
T
22
T
23
F
24
R
  1. F-Rising paranoia
  2. A-Slow buildup before a sudden scare
  3. T-Distinct beeping or mechanical sounds that build tension
  4. T-Score shifting from ominous to serene (or vice versa)
  5. C-Intense close up of a character's face
  6. A-Discovery or revelation that changes understanding
  7. F-Body horror evoking loss of control
  8. F-Corporate indifference to human life
  9. A-A danger is under-estimated
  10. C-Symmetrical or painterly composition
  11. R-Ripley asserting authority but is ignored or challenged
  12. T-A stretch with no music only ambient sounds
  13. C-Wide shot emphasizing the crew's smallness and isolation
  14. F-Tech appearing as cold, unfeeling, unreliable
  15. R-Humor or banter cutting tension
  16. A-A drawn-out sequence increasing tension
  17. R-Character's reaction more impactful than the event
  18. C-Scene with layers of steam, smoke, machinery, etc.
  19. C-A moment you have to strain to see in darkness or shadow
  20. R-Ash being way too calm
  21. T-Amplified breathing or heartbeats
  22. T-Non-human sounds blending into the environment
  23. F-Gender dynamics playing a major role
  24. R-dialogue that feels sarcastic or casually humanizing