Scoreshifting fromominous toserene (orvice versa)Symmetricalor painterlycompositionAmplifiedbreathingorheartbeatsAsh beingway toocalmCorporateindifferenceto humanlifeRipleyassertingauthority butis ignored orchallengeddialogue thatfeelssarcastic orcasuallyhumanizingA drawn-outsequenceincreasingtensionA momentyou have tostrain to seein darknessor shadowSlow buildupbefore asuddenscareIntenseclose up of acharacter'sfaceRisingparanoiaScene withlayers ofsteam, smoke,machinery, etc.A dangeris under-estimatedHumor orbantercuttingtensionNon-humansoundsblending intotheenvironmentDiscovery orrevelation thatchangesunderstandingCharacter'sreaction moreimpactfulthan theeventGenderdynamicsplaying amajor roleDistinctbeeping ormechanicalsounds thatbuild tensionA stretchwith nomusic onlyambientsoundsTechappearing ascold,unfeeling,unreliableWide shotemphasizingthe crew'ssmallnessand isolationBody horrorevokingloss ofcontrolScoreshifting fromominous toserene (orvice versa)Symmetricalor painterlycompositionAmplifiedbreathingorheartbeatsAsh beingway toocalmCorporateindifferenceto humanlifeRipleyassertingauthority butis ignored orchallengeddialogue thatfeelssarcastic orcasuallyhumanizingA drawn-outsequenceincreasingtensionA momentyou have tostrain to seein darknessor shadowSlow buildupbefore asuddenscareIntenseclose up of acharacter'sfaceRisingparanoiaScene withlayers ofsteam, smoke,machinery, etc.A dangeris under-estimatedHumor orbantercuttingtensionNon-humansoundsblending intotheenvironmentDiscovery orrevelation thatchangesunderstandingCharacter'sreaction moreimpactfulthan theeventGenderdynamicsplaying amajor roleDistinctbeeping ormechanicalsounds thatbuild tensionA stretchwith nomusic onlyambientsoundsTechappearing ascold,unfeeling,unreliableWide shotemphasizingthe crew'ssmallnessand isolationBody horrorevokingloss ofcontrol

Alien (1979) - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
C
3
T
4
R
5
F
6
R
7
R
8
A
9
C
10
A
11
C
12
F
13
C
14
A
15
R
16
T
17
A
18
R
19
F
20
T
21
T
22
F
23
C
24
F
  1. T-Score shifting from ominous to serene (or vice versa)
  2. C-Symmetrical or painterly composition
  3. T-Amplified breathing or heartbeats
  4. R-Ash being way too calm
  5. F-Corporate indifference to human life
  6. R-Ripley asserting authority but is ignored or challenged
  7. R-dialogue that feels sarcastic or casually humanizing
  8. A-A drawn-out sequence increasing tension
  9. C-A moment you have to strain to see in darkness or shadow
  10. A-Slow buildup before a sudden scare
  11. C-Intense close up of a character's face
  12. F-Rising paranoia
  13. C-Scene with layers of steam, smoke, machinery, etc.
  14. A-A danger is under-estimated
  15. R-Humor or banter cutting tension
  16. T-Non-human sounds blending into the environment
  17. A-Discovery or revelation that changes understanding
  18. R-Character's reaction more impactful than the event
  19. F-Gender dynamics playing a major role
  20. T-Distinct beeping or mechanical sounds that build tension
  21. T-A stretch with no music only ambient sounds
  22. F-Tech appearing as cold, unfeeling, unreliable
  23. C-Wide shot emphasizing the crew's smallness and isolation
  24. F-Body horror evoking loss of control