ThemachinestartstheystayhealthyIf youopenthe dooryoufeel fullit ismorningIf plantsgetsunlightIf youheatwaterIf youwaterplantsthegroundgets wetIf thesunrisesIf youwakeup earlyitmeltstheygrowyou feelenergeticIf youtouchfireyou getpurpleyoulearnbetteritburnsIf itrains itfallsIf youpress thebuttonyoucanenterIf youmix redand blueIf youstudyhardit boils Ifyou dropan objectThemachinestartstheystayhealthyIf youopenthe dooryoufeel fullit ismorningIf plantsgetsunlightIf youheatwaterIf youwaterplantsthegroundgets wetIf thesunrisesIf youwakeup earlyitmeltstheygrowyou feelenergeticIf youtouchfireyou getpurpleyoulearnbetteritburnsIf itrains itfallsIf youpress thebuttonyoucanenterIf youmix redand blueIf youstudyhardit boils Ifyou dropan object

IF - TYPE 0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The machine starts
  2. they stay healthy
  3. If you open the door
  4. you feel full
  5. it is morning
  6. If plants get sunlight
  7. If you heat water
  8. If you water plants
  9. the ground gets wet
  10. If the sun rises
  11. If you wake up early
  12. it melts
  13. they grow
  14. you feel energetic
  15. If you touch fire
  16. you get purple
  17. you learn better
  18. it burns
  19. If it rains it falls
  20. If you press the button
  21. you can enter
  22. If you mix red and blue
  23. If you study hard
  24. it boils If you drop an object