youlearnbetterIf youpress thebuttonyoucanenterIf youopenthe doorIf thesunrisesIf plantsgetsunlightIf youstudyhardyou feelenergeticitmeltsitburnsIf youheatwaterIf youwaterplantsyou getpurpletheygrowtheystayhealthyyoufeel fullit boils Ifyou dropan objectIf youwakeup earlyit ismorningIf youmix redand blueThemachinestartsIf itrains itfallsIf youtouchfirethegroundgets wetyoulearnbetterIf youpress thebuttonyoucanenterIf youopenthe doorIf thesunrisesIf plantsgetsunlightIf youstudyhardyou feelenergeticitmeltsitburnsIf youheatwaterIf youwaterplantsyou getpurpletheygrowtheystayhealthyyoufeel fullit boils Ifyou dropan objectIf youwakeup earlyit ismorningIf youmix redand blueThemachinestartsIf itrains itfallsIf youtouchfirethegroundgets wet

IF - TYPE 0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. you learn better
  2. If you press the button
  3. you can enter
  4. If you open the door
  5. If the sun rises
  6. If plants get sunlight
  7. If you study hard
  8. you feel energetic
  9. it melts
  10. it burns
  11. If you heat water
  12. If you water plants
  13. you get purple
  14. they grow
  15. they stay healthy
  16. you feel full
  17. it boils If you drop an object
  18. If you wake up early
  19. it is morning
  20. If you mix red and blue
  21. The machine starts
  22. If it rains it falls
  23. If you touch fire
  24. the ground gets wet