youlearnbetterIf youtouchfireThemachinestartsIf youopenthe dooryou feelenergeticit boils Ifyou dropan objectIf youwakeup earlytheygrowIf plantsgetsunlightyoufeel fullIf youstudyhardIf youpress thebuttonitburnsIf itrains itfallsyoucanenterIf thesunrisesyou getpurpleIf youheatwaterit ismorningIf youwaterplantsitmeltsIf youmix redand bluetheystayhealthythegroundgets wetyoulearnbetterIf youtouchfireThemachinestartsIf youopenthe dooryou feelenergeticit boils Ifyou dropan objectIf youwakeup earlytheygrowIf plantsgetsunlightyoufeel fullIf youstudyhardIf youpress thebuttonitburnsIf itrains itfallsyoucanenterIf thesunrisesyou getpurpleIf youheatwaterit ismorningIf youwaterplantsitmeltsIf youmix redand bluetheystayhealthythegroundgets wet

IF - TYPE 0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. you learn better
  2. If you touch fire
  3. The machine starts
  4. If you open the door
  5. you feel energetic
  6. it boils If you drop an object
  7. If you wake up early
  8. they grow
  9. If plants get sunlight
  10. you feel full
  11. If you study hard
  12. If you press the button
  13. it burns
  14. If it rains it falls
  15. you can enter
  16. If the sun rises
  17. you get purple
  18. If you heat water
  19. it is morning
  20. If you water plants
  21. it melts
  22. If you mix red and blue
  23. they stay healthy
  24. the ground gets wet