(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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I-Beat a blind in one hand
O-Use 10 planet cards
O-Have a least 3 cards in your hand be enchanted
O-None of your jokers are common (Doesn't count for ante 1 and 2)
N-Play a two pair
O-Take coupon tag
N-Play a hand with only four cards
I-Get a joker that fits your exact circumstance
N-Play a card that was flipped over
I-Play a full house
N-Accidentally presses discard instead of play
G-Play a three of a kind
B-Have an edition and enchantment on a card
G-Have a risky move pay off (Ex: Discard a flush in hopes of getting a straight)
I-Increase/decrease your hand size
I-Face a tough choice (Ex: You want 2 jokers but you must take 1)
G-Gets noped by wheel of fortune
G-Reroll a boss blind
N-Play high card
G-Transform a card to stone
B-Have three of the same card in your deck
N-Play a hand type 16 times
B-Gets a negative joker
N-Sell a consumable card
O-Discard a hand that is two pair or higher
G-Max out interest
N-THE HOUSE ALWAYS WINS
(FREE SPACE)
G-Have ever type of enchanted card in your deck at once
B-Use a certain type of seal three times
O-Prioritize face cards
O-Dip below 52 cards
O-Beat the boss blind without discarding
G-Obtain 3 vouchers
B-Beat the small blind 4 times
O-Increase your hand size
N-Take a tag that grants money (ex: Speed tag)
N-Have more than 60 cards in your deck
G-Sell 3 jokers
I-Buy a rettriger card
G-Use the fool
B-Play a big blind without repeating a hand
O-Didn't do math (ex: thinks it's enough but it's only 90%)
B-Finds a Legendary joker
I-Play three flushes in a row (You may discard)
I-Buys one of the multiple suit joker (ex: wrathful)
I-Purchase a joker that can destroy itself (Ex: Popcorn)
N-Sell a joker to make room for a better one
B-Uses at least 2 spectral card
O-Use two wild card in one hand
G-Have all cards in a standard pack have a seal or enchantment
I-Skip a pack
O-High priestess gives most played hand
B-All cards in your hand are only two suites two times in a row
O-Couldn't afford a joker you wanted
O-Skip at least four blinds
I-Beat a blind without playing more than five cards at a time
B-Aim for a higher hand type (Ex: Instead of playing four of a kind, play five of a kind)
G-Upgrade a poker hand to level 5
G-The boss blind doesn't matter
G-Trigger the boss ability 8 times in one boss blind
B-Have five aces in your deck
B-Beat a suit blind (ex: The head)
G-Have every type of seal in your deck at once
N-Use Judgment
N-The glass card breaks
N-Uses a discard ability from a joker
N-Played/discarded hand has all four suites
N-Boss blind ability is dangerous
B-Have at least 20 of any suit
O-Gain over 20$ when you cash out
B-Play a straight
N-Have three special edition jokers
B-Play a hand with three or fewer cards
O-Play 5 hands in a row without any face cards
G-Find a rare joker
I-Play a hand with at least 2 steel cards in you hand at once
N-Have a lucky card work
G-Grab a joker tag (ex: Foil tag)
N-Win a blind with 0 hands left
B-Buys/sells a joker, instantly regrets it
B-Grab a basic joker (Ex: If you play straight, 12+ mult)
G-Investimate tag works
I-Have over 1000 mult
N-Plays the Emperor
I-Discard a hand type higher than three of a kind
I-Gets a polycrome joker
I-Grabs a money joker
O-Open 10 packs
B-Tries to force a hand and fails
O-Use 10 tarot cards
O-Have packs in the shop are same type (They don't have to be the same image)
I-Played hand has three different suites
B-Have over 150 chips
I-Take a double tag, D6 tag, orbital tag, or voucher tag
B-Get 30 in mult without before any 1.5x times
G-Win a blind without using discards
O-Wheel of fortune works
I-Standard pack had no enchanted cards
G-Completely change you strategy midway through the game