clippingCybersecurityVirtualStructureMetacriticWork-basedlearningstate-basedanimationsystemsecuritypolicyPositivereinforcementbreadcrumbsextracurricularAlignmentExplorer(Spade)Achiever(Diamond)MotionpathsmoodboardOSHA(OccupationalSafety andHealthAdministration)Intellectualproperty(IP)SocialdynamicsconstructivecriticismsplineprogrammerimmersivespatialrepresentationCareerTechnicalStudentOrganizations(CTSOs)MDAframeworkParametersBlendedanimationanimation stategraph, orAnimStateGraphGanttchartemphasisdemographicspre-bakedanimationsnon-disclosureagreement(NDA)EconomcisdynamicsStandardStructureCoreStructureEntertainmentSoftwareRating Board(ESRB)mentorProblemsolvingprofessionalismrandomnessPhysicalimmersionend-userlicenseagreement(EULA)PERTchartbackstoriesdynamicsforcefeedbackGamestatefunnelingDigitalMillenniumCopyrightAct (DMCA)KickstarterCulturaldynamicsgameflowPoliticaldynamicscomputervisionsyndrome(CVS)conflictresolutionprofessionalpresentationTechnologydynamicsself-awareGamefeelcellbalanceclippingCybersecurityVirtualStructureMetacriticWork-basedlearningstate-basedanimationsystemsecuritypolicyPositivereinforcementbreadcrumbsextracurricularAlignmentExplorer(Spade)Achiever(Diamond)MotionpathsmoodboardOSHA(OccupationalSafety andHealthAdministration)Intellectualproperty(IP)SocialdynamicsconstructivecriticismsplineprogrammerimmersivespatialrepresentationCareerTechnicalStudentOrganizations(CTSOs)MDAframeworkParametersBlendedanimationanimation stategraph, orAnimStateGraphGanttchartemphasisdemographicspre-bakedanimationsnon-disclosureagreement(NDA)EconomcisdynamicsStandardStructureCoreStructureEntertainmentSoftwareRating Board(ESRB)mentorProblemsolvingprofessionalismrandomnessPhysicalimmersionend-userlicenseagreement(EULA)PERTchartbackstoriesdynamicsforcefeedbackGamestatefunnelingDigitalMillenniumCopyrightAct (DMCA)KickstarterCulturaldynamicsgameflowPoliticaldynamicscomputervisionsyndrome(CVS)conflictresolutionprofessionalpresentationTechnologydynamicsself-awareGamefeelcellbalance

Game Design 2- 10/1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. clipping
  2. Cybersecurity
  3. Virtual Structure
  4. Metacritic
  5. Work-based learning
  6. state-based animation system
  7. security policy
  8. Positive reinforcement
  9. breadcrumbs
  10. extracurricular
  11. Alignment
  12. Explorer (Spade)
  13. Achiever (Diamond)
  14. Motion paths
  15. mood board
  16. OSHA (Occupational Safety and Health Administration)
  17. Intellectual property (IP)
  18. Social dynamics
  19. constructive criticism
  20. spline
  21. programmer
  22. immersive
  23. spatial representation
  24. Career Technical Student Organizations (CTSOs)
  25. MDA framework
  26. Parameters
  27. Blended animation
  28. animation state graph, or AnimStateGraph
  29. Gantt chart
  30. emphasis
  31. demographics
  32. pre-baked animations
  33. non-disclosure agreement (NDA)
  34. Economcis dynamics
  35. Standard Structure
  36. Core Structure
  37. Entertainment Software Rating Board (ESRB)
  38. mentor
  39. Problem solving
  40. professionalism
  41. randomness
  42. Physical immersion
  43. end-user license agreement (EULA)
  44. PERT chart
  45. backstories
  46. dynamics
  47. force feedback
  48. Game state
  49. funneling
  50. Digital Millennium Copyright Act (DMCA)
  51. Kickstarter
  52. Cultural dynamics
  53. game flow
  54. Political dynamics
  55. computer vision syndrome (CVS)
  56. conflict resolution
  57. professional presentation
  58. Technology dynamics
  59. self-aware
  60. Game feel
  61. cell
  62. balance