MotionpathsmoodboardrandomnessspatialrepresentationOSHA(OccupationalSafety andHealthAdministration)forcefeedbackPositivereinforcementProblemsolvinggameflowsecuritypolicyanimation stategraph, orAnimStateGraphconstructivecriticismAlignmentPhysicalimmersionParametersStandardStructurebalanceemphasisbreadcrumbsimmersivecellAchiever(Diamond)professionalpresentationGanttchartExplorer(Spade)CareerTechnicalStudentOrganizations(CTSOs)pre-bakedanimationsstate-basedanimationsystemBlendedanimationnon-disclosureagreement(NDA)conflictresolutionMDAframeworkCulturaldynamicsVirtualStructurecomputervisionsyndrome(CVS)CoreStructureend-userlicenseagreement(EULA)professionalismEconomcisdynamicsDigitalMillenniumCopyrightAct (DMCA)backstoriesKickstarterMetacriticclippingmentorCybersecurityTechnologydynamicsGamestateEntertainmentSoftwareRating Board(ESRB)dynamicsSocialdynamicsprogrammerGamefeelPoliticaldynamicsIntellectualproperty(IP)funnelingextracurricularself-awareWork-basedlearningPERTchartsplinedemographicsMotionpathsmoodboardrandomnessspatialrepresentationOSHA(OccupationalSafety andHealthAdministration)forcefeedbackPositivereinforcementProblemsolvinggameflowsecuritypolicyanimation stategraph, orAnimStateGraphconstructivecriticismAlignmentPhysicalimmersionParametersStandardStructurebalanceemphasisbreadcrumbsimmersivecellAchiever(Diamond)professionalpresentationGanttchartExplorer(Spade)CareerTechnicalStudentOrganizations(CTSOs)pre-bakedanimationsstate-basedanimationsystemBlendedanimationnon-disclosureagreement(NDA)conflictresolutionMDAframeworkCulturaldynamicsVirtualStructurecomputervisionsyndrome(CVS)CoreStructureend-userlicenseagreement(EULA)professionalismEconomcisdynamicsDigitalMillenniumCopyrightAct (DMCA)backstoriesKickstarterMetacriticclippingmentorCybersecurityTechnologydynamicsGamestateEntertainmentSoftwareRating Board(ESRB)dynamicsSocialdynamicsprogrammerGamefeelPoliticaldynamicsIntellectualproperty(IP)funnelingextracurricularself-awareWork-basedlearningPERTchartsplinedemographics

Game Design 2- 10/1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motion paths
  2. mood board
  3. randomness
  4. spatial representation
  5. OSHA (Occupational Safety and Health Administration)
  6. force feedback
  7. Positive reinforcement
  8. Problem solving
  9. game flow
  10. security policy
  11. animation state graph, or AnimStateGraph
  12. constructive criticism
  13. Alignment
  14. Physical immersion
  15. Parameters
  16. Standard Structure
  17. balance
  18. emphasis
  19. breadcrumbs
  20. immersive
  21. cell
  22. Achiever (Diamond)
  23. professional presentation
  24. Gantt chart
  25. Explorer (Spade)
  26. Career Technical Student Organizations (CTSOs)
  27. pre-baked animations
  28. state-based animation system
  29. Blended animation
  30. non-disclosure agreement (NDA)
  31. conflict resolution
  32. MDA framework
  33. Cultural dynamics
  34. Virtual Structure
  35. computer vision syndrome (CVS)
  36. Core Structure
  37. end-user license agreement (EULA)
  38. professionalism
  39. Economcis dynamics
  40. Digital Millennium Copyright Act (DMCA)
  41. backstories
  42. Kickstarter
  43. Metacritic
  44. clipping
  45. mentor
  46. Cybersecurity
  47. Technology dynamics
  48. Game state
  49. Entertainment Software Rating Board (ESRB)
  50. dynamics
  51. Social dynamics
  52. programmer
  53. Game feel
  54. Political dynamics
  55. Intellectual property (IP)
  56. funneling
  57. extracurricular
  58. self-aware
  59. Work-based learning
  60. PERT chart
  61. spline
  62. demographics