Economcisdynamicsdemographicsmentornon-disclosureagreement(NDA)OSHA(OccupationalSafety andHealthAdministration)breadcrumbsemphasiscomputervisionsyndrome(CVS)CoreStructurePoliticaldynamicsAchiever(Diamond)forcefeedbackfunnelingstate-basedanimationsystemself-awareAlignmentGanttchartVirtualStructureMDAframeworkPERTchartGamefeelMotionpathsExplorer(Spade)Work-basedlearningconstructivecriticismsplineGamestateCybersecuritySocialdynamicsCareerTechnicalStudentOrganizations(CTSOs)conflictresolutionParametersIntellectualproperty(IP)end-userlicenseagreement(EULA)DigitalMillenniumCopyrightAct (DMCA)StandardStructureBlendedanimationPositivereinforcementclippingimmersivebackstoriesspatialrepresentationKickstarterextracurricularMetacriticbalanceCulturaldynamicsgameflowdynamicsTechnologydynamicsprogrammercellprofessionalismpre-bakedanimationsmoodboardProblemsolvingEntertainmentSoftwareRating Board(ESRB)Physicalimmersionprofessionalpresentationanimation stategraph, orAnimStateGraphsecuritypolicyrandomnessEconomcisdynamicsdemographicsmentornon-disclosureagreement(NDA)OSHA(OccupationalSafety andHealthAdministration)breadcrumbsemphasiscomputervisionsyndrome(CVS)CoreStructurePoliticaldynamicsAchiever(Diamond)forcefeedbackfunnelingstate-basedanimationsystemself-awareAlignmentGanttchartVirtualStructureMDAframeworkPERTchartGamefeelMotionpathsExplorer(Spade)Work-basedlearningconstructivecriticismsplineGamestateCybersecuritySocialdynamicsCareerTechnicalStudentOrganizations(CTSOs)conflictresolutionParametersIntellectualproperty(IP)end-userlicenseagreement(EULA)DigitalMillenniumCopyrightAct (DMCA)StandardStructureBlendedanimationPositivereinforcementclippingimmersivebackstoriesspatialrepresentationKickstarterextracurricularMetacriticbalanceCulturaldynamicsgameflowdynamicsTechnologydynamicsprogrammercellprofessionalismpre-bakedanimationsmoodboardProblemsolvingEntertainmentSoftwareRating Board(ESRB)Physicalimmersionprofessionalpresentationanimation stategraph, orAnimStateGraphsecuritypolicyrandomness

Game Design 2- 10/1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Economcis dynamics
  2. demographics
  3. mentor
  4. non-disclosure agreement (NDA)
  5. OSHA (Occupational Safety and Health Administration)
  6. breadcrumbs
  7. emphasis
  8. computer vision syndrome (CVS)
  9. Core Structure
  10. Political dynamics
  11. Achiever (Diamond)
  12. force feedback
  13. funneling
  14. state-based animation system
  15. self-aware
  16. Alignment
  17. Gantt chart
  18. Virtual Structure
  19. MDA framework
  20. PERT chart
  21. Game feel
  22. Motion paths
  23. Explorer (Spade)
  24. Work-based learning
  25. constructive criticism
  26. spline
  27. Game state
  28. Cybersecurity
  29. Social dynamics
  30. Career Technical Student Organizations (CTSOs)
  31. conflict resolution
  32. Parameters
  33. Intellectual property (IP)
  34. end-user license agreement (EULA)
  35. Digital Millennium Copyright Act (DMCA)
  36. Standard Structure
  37. Blended animation
  38. Positive reinforcement
  39. clipping
  40. immersive
  41. backstories
  42. spatial representation
  43. Kickstarter
  44. extracurricular
  45. Metacritic
  46. balance
  47. Cultural dynamics
  48. game flow
  49. dynamics
  50. Technology dynamics
  51. programmer
  52. cell
  53. professionalism
  54. pre-baked animations
  55. mood board
  56. Problem solving
  57. Entertainment Software Rating Board (ESRB)
  58. Physical immersion
  59. professional presentation
  60. animation state graph, or AnimStateGraph
  61. security policy
  62. randomness