constant "ok" "that's not what i did" "that is insane" "X is broken" goes 0-2 "i won't play zss" *plays zss* shouts at free "whatever" random slur Gets tilted round 1 "i can't hit him" "should not have lost that" random john complains about his character when not zss deafens constant sighs "zss sux" Desk slam gets tilted despite not playing zss leaves vc "X is so stupid" "nothing i can do" "Cacner" "im so bad" constant "ok" "that's not what i did" "that is insane" "X is broken" goes 0-2 "i won't play zss" *plays zss* shouts at free "whatever" random slur Gets tilted round 1 "i can't hit him" "should not have lost that" random john complains about his character when not zss deafens constant sighs "zss sux" Desk slam gets tilted despite not playing zss leaves vc "X is so stupid" "nothing i can do" "Cacner" "im so bad"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
constant "ok"
"that's not what i did"
"that is insane"
"X is broken"
goes 0-2
"i won't play zss" *plays zss*
shouts at free
"whatever"
random slur
Gets tilted round 1
"i can't hit him"
"should not have lost that"
random john
complains about his character when not zss
deafens
constant sighs
"zss sux"
Desk slam
gets tilted despite not playing zss
leaves vc
"X is so stupid"
"nothing i can do"
"Cacner"
"im so bad"