constant "ok" shouts at free random slur random john "im so bad" "X is so stupid" "that is insane" "i can't hit him" deafens Gets tilted round 1 "nothing i can do" "X is broken" "i won't play zss" *plays zss* leaves vc complains about his character when not zss "whatever" "zss sux" gets tilted despite not playing zss "Cacner" "should not have lost that" goes 0-2 Desk slam constant sighs "that's not what i did" constant "ok" shouts at free random slur random john "im so bad" "X is so stupid" "that is insane" "i can't hit him" deafens Gets tilted round 1 "nothing i can do" "X is broken" "i won't play zss" *plays zss* leaves vc complains about his character when not zss "whatever" "zss sux" gets tilted despite not playing zss "Cacner" "should not have lost that" goes 0-2 Desk slam constant sighs "that's not what i did"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
constant "ok"
shouts at free
random slur
random john
"im so bad"
"X is so stupid"
"that is insane"
"i can't hit him"
deafens
Gets tilted round 1
"nothing i can do"
"X is broken"
"i won't play zss" *plays zss*
leaves vc
complains about his character when not zss
"whatever"
"zss sux"
gets tilted despite not playing zss
"Cacner"
"should not have lost that"
goes 0-2
Desk slam
constant sighs
"that's not what i did"