ContinentalCrustHotspotAbyssalplainTransformBoundarySubmarinecanyonsTrenchesGuyotsContinentalShelfSingleBeamSonarConvectionCurrentsContinentalRiseTectonicPlatesOceanicCrustIslandarcsDivergentBoundarySidescanSonarContinentalSlopeTheory ofContinentalDriftSeamountsTurbiditycurrentsCrustMultibeamSonarMantleConvergentBoundaryAbyssalhillsRiftValleyMidOceanRidgesLeadLineContinentalCrustHotspotAbyssalplainTransformBoundarySubmarinecanyonsTrenchesGuyotsContinentalShelfSingleBeamSonarConvectionCurrentsContinentalRiseTectonicPlatesOceanicCrustIslandarcsDivergentBoundarySidescanSonarContinentalSlopeTheory ofContinentalDriftSeamountsTurbiditycurrentsCrustMultibeamSonarMantleConvergentBoundaryAbyssalhillsRiftValleyMidOceanRidgesLeadLine

Chapter 2 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Continental Crust
  2. Hot spot
  3. Abyssal plain
  4. Transform Boundary
  5. Submarine canyons
  6. Trenches
  7. Guyots
  8. Continental Shelf
  9. Single Beam Sonar
  10. Convection Currents
  11. Continental Rise
  12. Tectonic Plates
  13. Oceanic Crust
  14. Island arcs
  15. Divergent Boundary
  16. Sidescan Sonar
  17. Continental Slope
  18. Theory of Continental Drift
  19. Seamounts
  20. Turbidity currents
  21. Crust
  22. Multibeam Sonar
  23. Mantle
  24. Convergent Boundary
  25. Abyssal hills
  26. Rift Valley
  27. Mid Ocean Ridges
  28. Lead Line