RiftValleyContinentalRiseSeamountsSingleBeamSonarContinentalShelfAbyssalplainSubmarinecanyonsTrenchesMantleConvectionCurrentsCrustAbyssalhillsDivergentBoundaryConvergentBoundaryContinentalCrustTurbiditycurrentsSidescanSonarGuyotsIslandarcsOceanicCrustTheory ofContinentalDriftMidOceanRidgesTectonicPlatesMultibeamSonarLeadLineHotspotContinentalSlopeTransformBoundaryRiftValleyContinentalRiseSeamountsSingleBeamSonarContinentalShelfAbyssalplainSubmarinecanyonsTrenchesMantleConvectionCurrentsCrustAbyssalhillsDivergentBoundaryConvergentBoundaryContinentalCrustTurbiditycurrentsSidescanSonarGuyotsIslandarcsOceanicCrustTheory ofContinentalDriftMidOceanRidgesTectonicPlatesMultibeamSonarLeadLineHotspotContinentalSlopeTransformBoundary

Chapter 2 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rift Valley
  2. Continental Rise
  3. Seamounts
  4. Single Beam Sonar
  5. Continental Shelf
  6. Abyssal plain
  7. Submarine canyons
  8. Trenches
  9. Mantle
  10. Convection Currents
  11. Crust
  12. Abyssal hills
  13. Divergent Boundary
  14. Convergent Boundary
  15. Continental Crust
  16. Turbidity currents
  17. Sidescan Sonar
  18. Guyots
  19. Island arcs
  20. Oceanic Crust
  21. Theory of Continental Drift
  22. Mid Ocean Ridges
  23. Tectonic Plates
  24. Multibeam Sonar
  25. Lead Line
  26. Hot spot
  27. Continental Slope
  28. Transform Boundary