ContinentalShelfSingleBeamSonarSubmarinecanyonsTransformBoundaryTrenchesHotspotMantleMultibeamSonarAbyssalplainTectonicPlatesContinentalSlopeCrustTurbiditycurrentsContinentalCrustGuyotsIslandarcsConvergentBoundaryOceanicCrustLeadLineRiftValleyConvectionCurrentsSeamountsAbyssalhillsDivergentBoundaryMidOceanRidgesSidescanSonarContinentalRiseTheory ofContinentalDriftContinentalShelfSingleBeamSonarSubmarinecanyonsTransformBoundaryTrenchesHotspotMantleMultibeamSonarAbyssalplainTectonicPlatesContinentalSlopeCrustTurbiditycurrentsContinentalCrustGuyotsIslandarcsConvergentBoundaryOceanicCrustLeadLineRiftValleyConvectionCurrentsSeamountsAbyssalhillsDivergentBoundaryMidOceanRidgesSidescanSonarContinentalRiseTheory ofContinentalDrift

Chapter 2 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Continental Shelf
  2. Single Beam Sonar
  3. Submarine canyons
  4. Transform Boundary
  5. Trenches
  6. Hot spot
  7. Mantle
  8. Multibeam Sonar
  9. Abyssal plain
  10. Tectonic Plates
  11. Continental Slope
  12. Crust
  13. Turbidity currents
  14. Continental Crust
  15. Guyots
  16. Island arcs
  17. Convergent Boundary
  18. Oceanic Crust
  19. Lead Line
  20. Rift Valley
  21. Convection Currents
  22. Seamounts
  23. Abyssal hills
  24. Divergent Boundary
  25. Mid Ocean Ridges
  26. Sidescan Sonar
  27. Continental Rise
  28. Theory of Continental Drift