SubmarinecanyonsConvergentBoundaryGuyotsTrenchesRiftValleyTheory ofContinentalDriftTurbiditycurrentsIslandarcsContinentalRiseTectonicPlatesAbyssalhillsMantleMultibeamSonarContinentalShelfConvectionCurrentsSingleBeamSonarCrustContinentalCrustMidOceanRidgesAbyssalplainTransformBoundaryHotspotSeamountsOceanicCrustContinentalSlopeDivergentBoundarySidescanSonarLeadLineSubmarinecanyonsConvergentBoundaryGuyotsTrenchesRiftValleyTheory ofContinentalDriftTurbiditycurrentsIslandarcsContinentalRiseTectonicPlatesAbyssalhillsMantleMultibeamSonarContinentalShelfConvectionCurrentsSingleBeamSonarCrustContinentalCrustMidOceanRidgesAbyssalplainTransformBoundaryHotspotSeamountsOceanicCrustContinentalSlopeDivergentBoundarySidescanSonarLeadLine

Chapter 2 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Submarine canyons
  2. Convergent Boundary
  3. Guyots
  4. Trenches
  5. Rift Valley
  6. Theory of Continental Drift
  7. Turbidity currents
  8. Island arcs
  9. Continental Rise
  10. Tectonic Plates
  11. Abyssal hills
  12. Mantle
  13. Multibeam Sonar
  14. Continental Shelf
  15. Convection Currents
  16. Single Beam Sonar
  17. Crust
  18. Continental Crust
  19. Mid Ocean Ridges
  20. Abyssal plain
  21. Transform Boundary
  22. Hot spot
  23. Seamounts
  24. Oceanic Crust
  25. Continental Slope
  26. Divergent Boundary
  27. Sidescan Sonar
  28. Lead Line