The maincharacterfeelsfortunateMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offMaincharacterquestionsthe 'gamble'The maincharacterfeelsthrilledMaincharactermakes athreatMaincharacterthinks ofregaining oldlifeA plottwist inthe storyWord thatmeans"difficult todefine"Word thatmeans"overdue"Caesar'scritique oftheDeclarationAn example offoreshadowingAnexampleofsuspenseStory picksup where itleft off in thebeginningMain characterseessomethingthey'll neverforgetCharacterloses theirsecondfamilymemberMaincharacterfindsthemselvesaloneMaincharacterpicks newidentityMaincharacter'sview of thefutureMaincharacterdescribeswillingnessto take risks.A wordwith thesuffix "-ity"Oneexample ofourgambler'sluckMaincharacterbecomesa pawnMaincharacterquestionswhat to callthemselvesThe maincharacterfeelsfortunateMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offMaincharacterquestionsthe 'gamble'The maincharacterfeelsthrilledMaincharactermakes athreatMaincharacterthinks ofregaining oldlifeA plottwist inthe storyWord thatmeans"difficult todefine"Word thatmeans"overdue"Caesar'scritique oftheDeclarationAn example offoreshadowingAnexampleofsuspenseStory picksup where itleft off in thebeginningMain characterseessomethingthey'll neverforgetCharacterloses theirsecondfamilymemberMaincharacterfindsthemselvesaloneMaincharacterpicks newidentityMaincharacter'sview of thefutureMaincharacterdescribeswillingnessto take risks.A wordwith thesuffix "-ity"Oneexample ofourgambler'sluckMaincharacterbecomesa pawnMaincharacterquestionswhat to callthemselves

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The main character feels fortunate
  2. Main character begins to tell story out of order
  3. Main character's gamble pays off
  4. Main character questions the 'gamble'
  5. The main character feels thrilled
  6. Main character makes a threat
  7. Main character thinks of regaining old life
  8. A plot twist in the story
  9. Word that means "difficult to define"
  10. Word that means "overdue"
  11. Caesar's critique of the Declaration
  12. An example of foreshadowing
  13. An example of suspense
  14. Story picks up where it left off in the beginning
  15. Main character sees something they'll never forget
  16. Character loses their second family member
  17. Main character finds themselves alone
  18. Main character picks new identity
  19. Main character's view of the future
  20. Main character describes willingness to take risks.
  21. A word with the suffix "-ity"
  22. One example of our gambler's luck
  23. Main character becomes a pawn
  24. Main character questions what to call themselves