Oneexample ofourgambler'sluckAn example offoreshadowingMaincharacterbecomesa pawnMaincharacterthinks ofregaining oldlifeCaesar'scritique oftheDeclarationCharacterloses theirsecondfamilymemberMaincharacterdescribeswillingnessto take risks.Main characterseessomethingthey'll neverforgetMaincharacter'sview of thefutureWord thatmeans"overdue"A plottwist inthe storyAnexampleofsuspenseMaincharacterfindsthemselvesaloneMaincharacterbegins to tellstory out oforderMaincharacterpicks newidentityMaincharacterquestionsthe 'gamble'Maincharacterquestionswhat to callthemselvesWord thatmeans"difficult todefine"Maincharactermakes athreatMaincharacter'sgamblepays offA wordwith thesuffix "-ity"The maincharacterfeelsfortunateStory picksup where itleft off in thebeginningThe maincharacterfeelsthrilledOneexample ofourgambler'sluckAn example offoreshadowingMaincharacterbecomesa pawnMaincharacterthinks ofregaining oldlifeCaesar'scritique oftheDeclarationCharacterloses theirsecondfamilymemberMaincharacterdescribeswillingnessto take risks.Main characterseessomethingthey'll neverforgetMaincharacter'sview of thefutureWord thatmeans"overdue"A plottwist inthe storyAnexampleofsuspenseMaincharacterfindsthemselvesaloneMaincharacterbegins to tellstory out oforderMaincharacterpicks newidentityMaincharacterquestionsthe 'gamble'Maincharacterquestionswhat to callthemselvesWord thatmeans"difficult todefine"Maincharactermakes athreatMaincharacter'sgamblepays offA wordwith thesuffix "-ity"The maincharacterfeelsfortunateStory picksup where itleft off in thebeginningThe maincharacterfeelsthrilled

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One example of our gambler's luck
  2. An example of foreshadowing
  3. Main character becomes a pawn
  4. Main character thinks of regaining old life
  5. Caesar's critique of the Declaration
  6. Character loses their second family member
  7. Main character describes willingness to take risks.
  8. Main character sees something they'll never forget
  9. Main character's view of the future
  10. Word that means "overdue"
  11. A plot twist in the story
  12. An example of suspense
  13. Main character finds themselves alone
  14. Main character begins to tell story out of order
  15. Main character picks new identity
  16. Main character questions the 'gamble'
  17. Main character questions what to call themselves
  18. Word that means "difficult to define"
  19. Main character makes a threat
  20. Main character's gamble pays off
  21. A word with the suffix "-ity"
  22. The main character feels fortunate
  23. Story picks up where it left off in the beginning
  24. The main character feels thrilled