Maincharacterthinks ofregaining oldlifeMaincharactermakes athreatOneexample ofourgambler'sluckAnexampleofsuspenseCaesar'scritique oftheDeclarationMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledMaincharacterpicks newidentityCharacterloses theirsecondfamilymemberA wordwith thesuffix "-ity"Main characterseessomethingthey'll neverforgetAn example offoreshadowingStory picksup where itleft off in thebeginningThe maincharacterfeelsfortunateMaincharacterquestionswhat to callthemselvesMaincharacterfindsthemselvesaloneWord thatmeans"difficult todefine"Maincharacter'sgamblepays offA plottwist inthe storyWord thatmeans"overdue"Maincharacterbecomesa pawnMaincharacterquestionsthe 'gamble'Maincharacterbegins to tellstory out oforderMaincharacter'sview of thefutureMaincharacterthinks ofregaining oldlifeMaincharactermakes athreatOneexample ofourgambler'sluckAnexampleofsuspenseCaesar'scritique oftheDeclarationMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledMaincharacterpicks newidentityCharacterloses theirsecondfamilymemberA wordwith thesuffix "-ity"Main characterseessomethingthey'll neverforgetAn example offoreshadowingStory picksup where itleft off in thebeginningThe maincharacterfeelsfortunateMaincharacterquestionswhat to callthemselvesMaincharacterfindsthemselvesaloneWord thatmeans"difficult todefine"Maincharacter'sgamblepays offA plottwist inthe storyWord thatmeans"overdue"Maincharacterbecomesa pawnMaincharacterquestionsthe 'gamble'Maincharacterbegins to tellstory out oforderMaincharacter'sview of thefuture

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main character thinks of regaining old life
  2. Main character makes a threat
  3. One example of our gambler's luck
  4. An example of suspense
  5. Caesar's critique of the Declaration
  6. Main character describes willingness to take risks.
  7. The main character feels thrilled
  8. Main character picks new identity
  9. Character loses their second family member
  10. A word with the suffix "-ity"
  11. Main character sees something they'll never forget
  12. An example of foreshadowing
  13. Story picks up where it left off in the beginning
  14. The main character feels fortunate
  15. Main character questions what to call themselves
  16. Main character finds themselves alone
  17. Word that means "difficult to define"
  18. Main character's gamble pays off
  19. A plot twist in the story
  20. Word that means "overdue"
  21. Main character becomes a pawn
  22. Main character questions the 'gamble'
  23. Main character begins to tell story out of order
  24. Main character's view of the future