Maincharacterpicks newidentityMaincharacter'sview of thefutureCharacterloses theirsecondfamilymemberA plottwist inthe storyMain characterseessomethingthey'll neverforgetMaincharacterbegins to tellstory out oforderOneexample ofourgambler'sluckWord thatmeans"difficult todefine"The maincharacterfeelsthrilledMaincharactermakes athreatMaincharacterdescribeswillingnessto take risks.Maincharacterbecomesa pawnStory picksup where itleft off in thebeginningMaincharacter'sgamblepays offMaincharacterfindsthemselvesaloneMaincharacterquestionsthe 'gamble'Caesar'scritique oftheDeclarationWord thatmeans"overdue"Maincharacterthinks ofregaining oldlifeThe maincharacterfeelsfortunateA wordwith thesuffix "-ity"An example offoreshadowingAnexampleofsuspenseMaincharacterquestionswhat to callthemselvesMaincharacterpicks newidentityMaincharacter'sview of thefutureCharacterloses theirsecondfamilymemberA plottwist inthe storyMain characterseessomethingthey'll neverforgetMaincharacterbegins to tellstory out oforderOneexample ofourgambler'sluckWord thatmeans"difficult todefine"The maincharacterfeelsthrilledMaincharactermakes athreatMaincharacterdescribeswillingnessto take risks.Maincharacterbecomesa pawnStory picksup where itleft off in thebeginningMaincharacter'sgamblepays offMaincharacterfindsthemselvesaloneMaincharacterquestionsthe 'gamble'Caesar'scritique oftheDeclarationWord thatmeans"overdue"Maincharacterthinks ofregaining oldlifeThe maincharacterfeelsfortunateA wordwith thesuffix "-ity"An example offoreshadowingAnexampleofsuspenseMaincharacterquestionswhat to callthemselves

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main character picks new identity
  2. Main character's view of the future
  3. Character loses their second family member
  4. A plot twist in the story
  5. Main character sees something they'll never forget
  6. Main character begins to tell story out of order
  7. One example of our gambler's luck
  8. Word that means "difficult to define"
  9. The main character feels thrilled
  10. Main character makes a threat
  11. Main character describes willingness to take risks.
  12. Main character becomes a pawn
  13. Story picks up where it left off in the beginning
  14. Main character's gamble pays off
  15. Main character finds themselves alone
  16. Main character questions the 'gamble'
  17. Caesar's critique of the Declaration
  18. Word that means "overdue"
  19. Main character thinks of regaining old life
  20. The main character feels fortunate
  21. A word with the suffix "-ity"
  22. An example of foreshadowing
  23. An example of suspense
  24. Main character questions what to call themselves