Oneexample ofourgambler'sluckMaincharacterpicks newidentityMaincharacterquestionsthe 'gamble'Word thatmeans"difficult todefine"Maincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledWord thatmeans"overdue"A wordwith thesuffix "-ity"Maincharacterthinks ofregaining oldlifeCaesar'scritique oftheDeclarationMaincharacter'sview of thefutureMaincharacterbegins to tellstory out oforderAn example offoreshadowingMain characterseessomethingthey'll neverforgetMaincharacterfindsthemselvesaloneStory picksup where itleft off in thebeginningThe maincharacterfeelsfortunateMaincharacterbecomesa pawnMaincharacter'sgamblepays offMaincharacterquestionswhat to callthemselvesCharacterloses theirsecondfamilymemberA plottwist inthe storyAnexampleofsuspenseMaincharactermakes athreatOneexample ofourgambler'sluckMaincharacterpicks newidentityMaincharacterquestionsthe 'gamble'Word thatmeans"difficult todefine"Maincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledWord thatmeans"overdue"A wordwith thesuffix "-ity"Maincharacterthinks ofregaining oldlifeCaesar'scritique oftheDeclarationMaincharacter'sview of thefutureMaincharacterbegins to tellstory out oforderAn example offoreshadowingMain characterseessomethingthey'll neverforgetMaincharacterfindsthemselvesaloneStory picksup where itleft off in thebeginningThe maincharacterfeelsfortunateMaincharacterbecomesa pawnMaincharacter'sgamblepays offMaincharacterquestionswhat to callthemselvesCharacterloses theirsecondfamilymemberA plottwist inthe storyAnexampleofsuspenseMaincharactermakes athreat

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One example of our gambler's luck
  2. Main character picks new identity
  3. Main character questions the 'gamble'
  4. Word that means "difficult to define"
  5. Main character describes willingness to take risks.
  6. The main character feels thrilled
  7. Word that means "overdue"
  8. A word with the suffix "-ity"
  9. Main character thinks of regaining old life
  10. Caesar's critique of the Declaration
  11. Main character's view of the future
  12. Main character begins to tell story out of order
  13. An example of foreshadowing
  14. Main character sees something they'll never forget
  15. Main character finds themselves alone
  16. Story picks up where it left off in the beginning
  17. The main character feels fortunate
  18. Main character becomes a pawn
  19. Main character's gamble pays off
  20. Main character questions what to call themselves
  21. Character loses their second family member
  22. A plot twist in the story
  23. An example of suspense
  24. Main character makes a threat