Caesar'scritique oftheDeclarationMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsfortunateOneexample ofourgambler'sluckMaincharacterbecomesa pawnMaincharacterthinks ofregaining oldlifeMaincharactermakes athreatCharacterloses theirsecondfamilymemberMaincharacterpicks newidentityWord thatmeans"overdue"A wordwith thesuffix "-ity"Maincharacter'sgamblepays offWord thatmeans"difficult todefine"Maincharacterquestionswhat to callthemselvesThe maincharacterfeelsthrilledStory picksup where itleft off in thebeginningA plottwist inthe storyMaincharacterfindsthemselvesaloneAn example offoreshadowingMaincharacterquestionsthe 'gamble'AnexampleofsuspenseMaincharacter'sview of thefutureMain characterseessomethingthey'll neverforgetMaincharacterbegins to tellstory out oforderCaesar'scritique oftheDeclarationMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsfortunateOneexample ofourgambler'sluckMaincharacterbecomesa pawnMaincharacterthinks ofregaining oldlifeMaincharactermakes athreatCharacterloses theirsecondfamilymemberMaincharacterpicks newidentityWord thatmeans"overdue"A wordwith thesuffix "-ity"Maincharacter'sgamblepays offWord thatmeans"difficult todefine"Maincharacterquestionswhat to callthemselvesThe maincharacterfeelsthrilledStory picksup where itleft off in thebeginningA plottwist inthe storyMaincharacterfindsthemselvesaloneAn example offoreshadowingMaincharacterquestionsthe 'gamble'AnexampleofsuspenseMaincharacter'sview of thefutureMain characterseessomethingthey'll neverforgetMaincharacterbegins to tellstory out oforder

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Caesar's critique of the Declaration
  2. Main character describes willingness to take risks.
  3. The main character feels fortunate
  4. One example of our gambler's luck
  5. Main character becomes a pawn
  6. Main character thinks of regaining old life
  7. Main character makes a threat
  8. Character loses their second family member
  9. Main character picks new identity
  10. Word that means "overdue"
  11. A word with the suffix "-ity"
  12. Main character's gamble pays off
  13. Word that means "difficult to define"
  14. Main character questions what to call themselves
  15. The main character feels thrilled
  16. Story picks up where it left off in the beginning
  17. A plot twist in the story
  18. Main character finds themselves alone
  19. An example of foreshadowing
  20. Main character questions the 'gamble'
  21. An example of suspense
  22. Main character's view of the future
  23. Main character sees something they'll never forget
  24. Main character begins to tell story out of order