An example offoreshadowingMaincharacterquestionswhat to callthemselvesAnexampleofsuspenseA plottwist inthe storyCaesar'scritique oftheDeclarationMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledCharacterloses theirsecondfamilymemberWord thatmeans"overdue"The maincharacterfeelsfortunateMaincharacterbegins to tellstory out oforderMaincharacterbecomesa pawnMaincharacterfindsthemselvesaloneStory picksup where itleft off in thebeginningWord thatmeans"difficult todefine"Oneexample ofourgambler'sluckMaincharacter'sgamblepays offMaincharacter'sview of thefutureMain characterseessomethingthey'll neverforgetA wordwith thesuffix "-ity"Maincharactermakes athreatMaincharacterthinks ofregaining oldlifeMaincharacterpicks newidentityMaincharacterquestionsthe 'gamble'An example offoreshadowingMaincharacterquestionswhat to callthemselvesAnexampleofsuspenseA plottwist inthe storyCaesar'scritique oftheDeclarationMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledCharacterloses theirsecondfamilymemberWord thatmeans"overdue"The maincharacterfeelsfortunateMaincharacterbegins to tellstory out oforderMaincharacterbecomesa pawnMaincharacterfindsthemselvesaloneStory picksup where itleft off in thebeginningWord thatmeans"difficult todefine"Oneexample ofourgambler'sluckMaincharacter'sgamblepays offMaincharacter'sview of thefutureMain characterseessomethingthey'll neverforgetA wordwith thesuffix "-ity"Maincharactermakes athreatMaincharacterthinks ofregaining oldlifeMaincharacterpicks newidentityMaincharacterquestionsthe 'gamble'

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. An example of foreshadowing
  2. Main character questions what to call themselves
  3. An example of suspense
  4. A plot twist in the story
  5. Caesar's critique of the Declaration
  6. Main character describes willingness to take risks.
  7. The main character feels thrilled
  8. Character loses their second family member
  9. Word that means "overdue"
  10. The main character feels fortunate
  11. Main character begins to tell story out of order
  12. Main character becomes a pawn
  13. Main character finds themselves alone
  14. Story picks up where it left off in the beginning
  15. Word that means "difficult to define"
  16. One example of our gambler's luck
  17. Main character's gamble pays off
  18. Main character's view of the future
  19. Main character sees something they'll never forget
  20. A word with the suffix "-ity"
  21. Main character makes a threat
  22. Main character thinks of regaining old life
  23. Main character picks new identity
  24. Main character questions the 'gamble'