The maincharacterfeelsthrilledMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offMaincharacterpicks newidentityOneexample ofourgambler'sluckWord thatmeans"difficult todefine"Maincharacterthinks ofregaining oldlifeMaincharactermakes athreatAnexampleofsuspenseCharacterloses theirsecondfamilymemberMaincharacterdescribeswillingnessto take risks.Maincharacter'sview of thefutureMain characterseessomethingthey'll neverforgetThe maincharacterfeelsfortunateMaincharacterquestionsthe 'gamble'Maincharacterbecomesa pawnA plottwist inthe storyMaincharacterquestionswhat to callthemselvesStory picksup where itleft off in thebeginningAn example offoreshadowingA wordwith thesuffix "-ity"Caesar'scritique oftheDeclarationWord thatmeans"overdue"MaincharacterfindsthemselvesaloneThe maincharacterfeelsthrilledMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offMaincharacterpicks newidentityOneexample ofourgambler'sluckWord thatmeans"difficult todefine"Maincharacterthinks ofregaining oldlifeMaincharactermakes athreatAnexampleofsuspenseCharacterloses theirsecondfamilymemberMaincharacterdescribeswillingnessto take risks.Maincharacter'sview of thefutureMain characterseessomethingthey'll neverforgetThe maincharacterfeelsfortunateMaincharacterquestionsthe 'gamble'Maincharacterbecomesa pawnA plottwist inthe storyMaincharacterquestionswhat to callthemselvesStory picksup where itleft off in thebeginningAn example offoreshadowingA wordwith thesuffix "-ity"Caesar'scritique oftheDeclarationWord thatmeans"overdue"Maincharacterfindsthemselvesalone

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The main character feels thrilled
  2. Main character begins to tell story out of order
  3. Main character's gamble pays off
  4. Main character picks new identity
  5. One example of our gambler's luck
  6. Word that means "difficult to define"
  7. Main character thinks of regaining old life
  8. Main character makes a threat
  9. An example of suspense
  10. Character loses their second family member
  11. Main character describes willingness to take risks.
  12. Main character's view of the future
  13. Main character sees something they'll never forget
  14. The main character feels fortunate
  15. Main character questions the 'gamble'
  16. Main character becomes a pawn
  17. A plot twist in the story
  18. Main character questions what to call themselves
  19. Story picks up where it left off in the beginning
  20. An example of foreshadowing
  21. A word with the suffix "-ity"
  22. Caesar's critique of the Declaration
  23. Word that means "overdue"
  24. Main character finds themselves alone