MaincharacterfindsthemselvesaloneMaincharacterpicks newidentityThe maincharacterfeelsthrilledAn example offoreshadowingMaincharacterthinks ofregaining oldlifeMain characterseessomethingthey'll neverforgetMaincharacterquestionsthe 'gamble'Maincharacter'sview of thefutureMaincharacterbecomesa pawnMaincharacterquestionswhat to callthemselvesMaincharacterdescribeswillingnessto take risks.Word thatmeans"overdue"Maincharactermakes athreatOneexample ofourgambler'sluckMaincharacter'sgamblepays offA plottwist inthe storyThe maincharacterfeelsfortunateAnexampleofsuspenseWord thatmeans"difficult todefine"Characterloses theirsecondfamilymemberA wordwith thesuffix "-ity"Caesar'scritique oftheDeclarationMaincharacterbegins to tellstory out oforderStory picksup where itleft off in thebeginningMaincharacterfindsthemselvesaloneMaincharacterpicks newidentityThe maincharacterfeelsthrilledAn example offoreshadowingMaincharacterthinks ofregaining oldlifeMain characterseessomethingthey'll neverforgetMaincharacterquestionsthe 'gamble'Maincharacter'sview of thefutureMaincharacterbecomesa pawnMaincharacterquestionswhat to callthemselvesMaincharacterdescribeswillingnessto take risks.Word thatmeans"overdue"Maincharactermakes athreatOneexample ofourgambler'sluckMaincharacter'sgamblepays offA plottwist inthe storyThe maincharacterfeelsfortunateAnexampleofsuspenseWord thatmeans"difficult todefine"Characterloses theirsecondfamilymemberA wordwith thesuffix "-ity"Caesar'scritique oftheDeclarationMaincharacterbegins to tellstory out oforderStory picksup where itleft off in thebeginning

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main character finds themselves alone
  2. Main character picks new identity
  3. The main character feels thrilled
  4. An example of foreshadowing
  5. Main character thinks of regaining old life
  6. Main character sees something they'll never forget
  7. Main character questions the 'gamble'
  8. Main character's view of the future
  9. Main character becomes a pawn
  10. Main character questions what to call themselves
  11. Main character describes willingness to take risks.
  12. Word that means "overdue"
  13. Main character makes a threat
  14. One example of our gambler's luck
  15. Main character's gamble pays off
  16. A plot twist in the story
  17. The main character feels fortunate
  18. An example of suspense
  19. Word that means "difficult to define"
  20. Character loses their second family member
  21. A word with the suffix "-ity"
  22. Caesar's critique of the Declaration
  23. Main character begins to tell story out of order
  24. Story picks up where it left off in the beginning