The maincharacterfeelsfortunateA wordwith thesuffix "-ity"AnexampleofsuspenseMaincharacterfindsthemselvesaloneMaincharacterpicks newidentityMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledMain characterseessomethingthey'll neverforgetMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offCaesar'scritique oftheDeclarationMaincharacterquestionsthe 'gamble'Story picksup where itleft off in thebeginningMaincharacterquestionswhat to callthemselvesMaincharacterbecomesa pawnWord thatmeans"overdue"Maincharactermakes athreatCharacterloses theirsecondfamilymemberA plottwist inthe storyAn example offoreshadowingOneexample ofourgambler'sluckMaincharacter'sview of thefutureWord thatmeans"difficult todefine"Maincharacterthinks ofregaining oldlifeThe maincharacterfeelsfortunateA wordwith thesuffix "-ity"AnexampleofsuspenseMaincharacterfindsthemselvesaloneMaincharacterpicks newidentityMaincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledMain characterseessomethingthey'll neverforgetMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offCaesar'scritique oftheDeclarationMaincharacterquestionsthe 'gamble'Story picksup where itleft off in thebeginningMaincharacterquestionswhat to callthemselvesMaincharacterbecomesa pawnWord thatmeans"overdue"Maincharactermakes athreatCharacterloses theirsecondfamilymemberA plottwist inthe storyAn example offoreshadowingOneexample ofourgambler'sluckMaincharacter'sview of thefutureWord thatmeans"difficult todefine"Maincharacterthinks ofregaining oldlife

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The main character feels fortunate
  2. A word with the suffix "-ity"
  3. An example of suspense
  4. Main character finds themselves alone
  5. Main character picks new identity
  6. Main character describes willingness to take risks.
  7. The main character feels thrilled
  8. Main character sees something they'll never forget
  9. Main character begins to tell story out of order
  10. Main character's gamble pays off
  11. Caesar's critique of the Declaration
  12. Main character questions the 'gamble'
  13. Story picks up where it left off in the beginning
  14. Main character questions what to call themselves
  15. Main character becomes a pawn
  16. Word that means "overdue"
  17. Main character makes a threat
  18. Character loses their second family member
  19. A plot twist in the story
  20. An example of foreshadowing
  21. One example of our gambler's luck
  22. Main character's view of the future
  23. Word that means "difficult to define"
  24. Main character thinks of regaining old life