Maincharacterquestionsthe 'gamble'Maincharactermakes athreatMain characterseessomethingthey'll neverforgetMaincharacterbecomesa pawnMaincharacterpicks newidentityMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offAnexampleofsuspenseMaincharacterthinks ofregaining oldlifeMaincharacterquestionswhat to callthemselvesA plottwist inthe storyAn example offoreshadowingThe maincharacterfeelsfortunateMaincharacter'sview of thefutureCaesar'scritique oftheDeclarationWord thatmeans"difficult todefine"Characterloses theirsecondfamilymemberMaincharacterfindsthemselvesaloneA wordwith thesuffix "-ity"Word thatmeans"overdue"Maincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledOneexample ofourgambler'sluckStory picksup where itleft off in thebeginningMaincharacterquestionsthe 'gamble'Maincharactermakes athreatMain characterseessomethingthey'll neverforgetMaincharacterbecomesa pawnMaincharacterpicks newidentityMaincharacterbegins to tellstory out oforderMaincharacter'sgamblepays offAnexampleofsuspenseMaincharacterthinks ofregaining oldlifeMaincharacterquestionswhat to callthemselvesA plottwist inthe storyAn example offoreshadowingThe maincharacterfeelsfortunateMaincharacter'sview of thefutureCaesar'scritique oftheDeclarationWord thatmeans"difficult todefine"Characterloses theirsecondfamilymemberMaincharacterfindsthemselvesaloneA wordwith thesuffix "-ity"Word thatmeans"overdue"Maincharacterdescribeswillingnessto take risks.The maincharacterfeelsthrilledOneexample ofourgambler'sluckStory picksup where itleft off in thebeginning

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main character questions the 'gamble'
  2. Main character makes a threat
  3. Main character sees something they'll never forget
  4. Main character becomes a pawn
  5. Main character picks new identity
  6. Main character begins to tell story out of order
  7. Main character's gamble pays off
  8. An example of suspense
  9. Main character thinks of regaining old life
  10. Main character questions what to call themselves
  11. A plot twist in the story
  12. An example of foreshadowing
  13. The main character feels fortunate
  14. Main character's view of the future
  15. Caesar's critique of the Declaration
  16. Word that means "difficult to define"
  17. Character loses their second family member
  18. Main character finds themselves alone
  19. A word with the suffix "-ity"
  20. Word that means "overdue"
  21. Main character describes willingness to take risks.
  22. The main character feels thrilled
  23. One example of our gambler's luck
  24. Story picks up where it left off in the beginning