MaincharacterfindsthemselvesaloneWord thatmeans"overdue"Caesar'scritique oftheDeclarationMaincharacterpicks newidentityMaincharacterquestionswhat to callthemselvesMaincharacter'sview of thefutureStory picksup where itleft off in thebeginningMaincharacterbecomesa pawnOneexample ofourgambler'sluckThe maincharacterfeelsfortunateA wordwith thesuffix "-ity"Characterloses theirsecondfamilymemberWord thatmeans"difficult todefine"AnexampleofsuspenseAn example offoreshadowingMain characterseessomethingthey'll neverforgetMaincharacterthinks ofregaining oldlifeMaincharacterquestionsthe 'gamble'Maincharacterdescribeswillingnessto take risks.A plottwist inthe storyMaincharacter'sgamblepays offThe maincharacterfeelsthrilledMaincharacterbegins to tellstory out oforderMaincharactermakes athreatMaincharacterfindsthemselvesaloneWord thatmeans"overdue"Caesar'scritique oftheDeclarationMaincharacterpicks newidentityMaincharacterquestionswhat to callthemselvesMaincharacter'sview of thefutureStory picksup where itleft off in thebeginningMaincharacterbecomesa pawnOneexample ofourgambler'sluckThe maincharacterfeelsfortunateA wordwith thesuffix "-ity"Characterloses theirsecondfamilymemberWord thatmeans"difficult todefine"AnexampleofsuspenseAn example offoreshadowingMain characterseessomethingthey'll neverforgetMaincharacterthinks ofregaining oldlifeMaincharacterquestionsthe 'gamble'Maincharacterdescribeswillingnessto take risks.A plottwist inthe storyMaincharacter'sgamblepays offThe maincharacterfeelsthrilledMaincharacterbegins to tellstory out oforderMaincharactermakes athreat

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main character finds themselves alone
  2. Word that means "overdue"
  3. Caesar's critique of the Declaration
  4. Main character picks new identity
  5. Main character questions what to call themselves
  6. Main character's view of the future
  7. Story picks up where it left off in the beginning
  8. Main character becomes a pawn
  9. One example of our gambler's luck
  10. The main character feels fortunate
  11. A word with the suffix "-ity"
  12. Character loses their second family member
  13. Word that means "difficult to define"
  14. An example of suspense
  15. An example of foreshadowing
  16. Main character sees something they'll never forget
  17. Main character thinks of regaining old life
  18. Main character questions the 'gamble'
  19. Main character describes willingness to take risks.
  20. A plot twist in the story
  21. Main character's gamble pays off
  22. The main character feels thrilled
  23. Main character begins to tell story out of order
  24. Main character makes a threat