Maincharacterpicks newidentityMaincharacterquestionsthe 'gamble'Caesar'scritique oftheDeclarationMaincharacterbecomesa pawnThe maincharacterfeelsthrilledMaincharacterdescribeswillingnessto take risks.Word thatmeans"difficult todefine"Oneexample ofourgambler'sluckMain characterseessomethingthey'll neverforgetA plottwist inthe storyCharacterloses theirsecondfamilymemberAn example offoreshadowingMaincharacter'sgamblepays offA wordwith thesuffix "-ity"Maincharacterquestionswhat to callthemselvesAnexampleofsuspenseMaincharacterthinks ofregaining oldlifeMaincharacter'sview of thefutureMaincharacterbegins to tellstory out oforderStory picksup where itleft off in thebeginningMaincharacterfindsthemselvesaloneMaincharactermakes athreatThe maincharacterfeelsfortunateWord thatmeans"overdue"Maincharacterpicks newidentityMaincharacterquestionsthe 'gamble'Caesar'scritique oftheDeclarationMaincharacterbecomesa pawnThe maincharacterfeelsthrilledMaincharacterdescribeswillingnessto take risks.Word thatmeans"difficult todefine"Oneexample ofourgambler'sluckMain characterseessomethingthey'll neverforgetA plottwist inthe storyCharacterloses theirsecondfamilymemberAn example offoreshadowingMaincharacter'sgamblepays offA wordwith thesuffix "-ity"Maincharacterquestionswhat to callthemselvesAnexampleofsuspenseMaincharacterthinks ofregaining oldlifeMaincharacter'sview of thefutureMaincharacterbegins to tellstory out oforderStory picksup where itleft off in thebeginningMaincharacterfindsthemselvesaloneMaincharactermakes athreatThe maincharacterfeelsfortunateWord thatmeans"overdue"

A Soldier For the Crown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main character picks new identity
  2. Main character questions the 'gamble'
  3. Caesar's critique of the Declaration
  4. Main character becomes a pawn
  5. The main character feels thrilled
  6. Main character describes willingness to take risks.
  7. Word that means "difficult to define"
  8. One example of our gambler's luck
  9. Main character sees something they'll never forget
  10. A plot twist in the story
  11. Character loses their second family member
  12. An example of foreshadowing
  13. Main character's gamble pays off
  14. A word with the suffix "-ity"
  15. Main character questions what to call themselves
  16. An example of suspense
  17. Main character thinks of regaining old life
  18. Main character's view of the future
  19. Main character begins to tell story out of order
  20. Story picks up where it left off in the beginning
  21. Main character finds themselves alone
  22. Main character makes a threat
  23. The main character feels fortunate
  24. Word that means "overdue"