ReferencetochildhoodgameLow-angleshot ofguardsLightingcontrast(light vs.dark)Close-up ondesperatefacialexpressionContrastincoloursHigh-angleestablishingshotWideshot ofplayersLabyrinth-staircaseVastamountsof moneyContrastbetweencharactersUnexpectedviolenceTrackingshot whilepeoplerunIrony ofplayfulchildren’ssongsPlayer001FacelessguardPlayer456A symbolofviolenceSymbolismof moneyComplicatedfamilyissuesDebt ismentionedPlayersbeingwatchedReferenceto theAmericanDreamReferencetochildhoodgameLow-angleshot ofguardsLightingcontrast(light vs.dark)Close-up ondesperatefacialexpressionContrastincoloursHigh-angleestablishingshotWideshot ofplayersLabyrinth-staircaseVastamountsof moneyContrastbetweencharactersUnexpectedviolenceTrackingshot whilepeoplerunIrony ofplayfulchildren’ssongsPlayer001FacelessguardPlayer456A symbolofviolenceSymbolismof moneyComplicatedfamilyissuesDebt ismentionedPlayersbeingwatchedReferenceto theAmericanDream

Squid Game - Red Light, Green Light - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reference to childhood game
  2. Low-angle shot of guards
  3. Lighting contrast (light vs. dark)
  4. Close-up on desperate facial expression
  5. Contrast in colours
  6. High-angle establishing shot
  7. Wide shot of players
  8. Labyrinth-staircase
  9. Vast amounts of money
  10. Contrast between characters
  11. Unexpected violence
  12. Tracking shot while people run
  13. Irony of playful children’s songs
  14. Player 001
  15. Faceless guard
  16. Player 456
  17. A symbol of violence
  18. Symbolism of money
  19. Complicated family issues
  20. Debt is mentioned
  21. Players being watched
  22. Reference to the American Dream