<7townsleftSalthousandyard stareDecapitationSal rolls aNat 1 anddoesntreroll itdeathexacts itsprice oncemoreNightrendersacrificesanothercharacter to adragon to savethe partyNightrenderlocks inDwarffavoredenemyThis willnot be thelastsessionNat1DMWinscombat ina ruinedtownSsokteckinjuryA secret isdiscoveredDinotime/PaleolithictimeDragonbreathattacknewcharactertakes asmoke inmemory of lilEveryoneuses aRally thissessionScrumbusCopeteamcomboInjurytablerollNat20Playersfind arare RelicSecretsremain assecretsDMLoses<7townsleftSalthousandyard stareDecapitationSal rolls aNat 1 anddoesntreroll itdeathexacts itsprice oncemoreNightrendersacrificesanothercharacter to adragon to savethe partyNightrenderlocks inDwarffavoredenemyThis willnot be thelastsessionNat1DMWinscombat ina ruinedtownSsokteckinjuryA secret isdiscoveredDinotime/PaleolithictimeDragonbreathattacknewcharactertakes asmoke inmemory of lilEveryoneuses aRally thissessionScrumbusCopeteamcomboInjurytablerollNat20Playersfind arare RelicSecretsremain assecretsDMLoses

Icewind Dale RotF (Hardcore) Ep. 20 | Attack on Ten Towns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <7 towns left
  2. Sal thousand yard stare
  3. Decapitation
  4. Sal rolls a Nat 1 and doesnt reroll it
  5. death exacts its price once more
  6. Nightrender sacrifices another character to a dragon to save the party
  7. Nightrender locks in Dwarf favored enemy
  8. This will not be the last session
  9. Nat 1
  10. DM Wins
  11. combat in a ruined town
  12. Ssokteck injury
  13. A secret is discovered
  14. Dinotime/ Paleolithic time
  15. Dragon breath attack
  16. new character takes a smoke in memory of lil
  17. Everyone uses a Rally this session
  18. Scrumbus Cope
  19. team combo
  20. Injury table roll
  21. Nat 20
  22. Players find a rare Relic
  23. Secrets remain as secrets
  24. DM Loses