ScrumbusCopeEveryoneuses aRally thissessionnewcharactertakes asmoke inmemory of lilSsokteckinjurySecretsremain assecrets<7townsleftInjurytablerollNightrenderlocks inDwarffavoredenemyteamcomboNat1This willnot be thelastsessionSalthousandyard stareSal rolls aNat 1 anddoesntreroll itPlayersfind arare RelicNightrendersacrificesanothercharacter to adragon to savethe partyDecapitationcombat ina ruinedtownA secret isdiscoveredDragonbreathattackNat20DMWinsDinotime/PaleolithictimeDMLosesdeathexacts itsprice oncemoreScrumbusCopeEveryoneuses aRally thissessionnewcharactertakes asmoke inmemory of lilSsokteckinjurySecretsremain assecrets<7townsleftInjurytablerollNightrenderlocks inDwarffavoredenemyteamcomboNat1This willnot be thelastsessionSalthousandyard stareSal rolls aNat 1 anddoesntreroll itPlayersfind arare RelicNightrendersacrificesanothercharacter to adragon to savethe partyDecapitationcombat ina ruinedtownA secret isdiscoveredDragonbreathattackNat20DMWinsDinotime/PaleolithictimeDMLosesdeathexacts itsprice oncemore

Icewind Dale RotF (Hardcore) Ep. 20 | Attack on Ten Towns - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrumbus Cope
  2. Everyone uses a Rally this session
  3. new character takes a smoke in memory of lil
  4. Ssokteck injury
  5. Secrets remain as secrets
  6. <7 towns left
  7. Injury table roll
  8. Nightrender locks in Dwarf favored enemy
  9. team combo
  10. Nat 1
  11. This will not be the last session
  12. Sal thousand yard stare
  13. Sal rolls a Nat 1 and doesnt reroll it
  14. Players find a rare Relic
  15. Nightrender sacrifices another character to a dragon to save the party
  16. Decapitation
  17. combat in a ruined town
  18. A secret is discovered
  19. Dragon breath attack
  20. Nat 20
  21. DM Wins
  22. Dinotime/ Paleolithic time
  23. DM Loses
  24. death exacts its price once more