The colorgreen isheavilyfeatured onscreen.The carwon't startin a tensemoment.A charactersays, "Becareful whatyou wishfor."Themonster isactually agood guy.A charactercomplainsabout theiryoungersibling.A charactersayssomethingsuper cheesyor corny.Someonesays, "There'sa logicalexplanation foreverything."An adultdoesn'tbelieve akid's story.The storytakes placeduring aholiday, likeHalloween.Someonelooksdirectly atthe camera.A villainexplains theirmotivationwith a longmonologue.Someoneexplores anattic orbasementalone.A character'shair or skintonechangescolor.A pet oranimalactsstrangely.The title ofthe book orepisode isdropped inthe dialogue.A jumpscare isused withloud music.The maincharacter isan outcast ornew in town.The "horror"turns out tobe a fake-out.Anunnecessaryslow-motionsequenceoccurs.A character isnamed aftera food item(e.g., WendyButterfield).Someone isturned intoa monsterthemselves.Someonesays"Slappy."A character'sreflection doessomethingdifferent fromthem.Acharactermakes abad pun.The colorgreen isheavilyfeatured onscreen.The carwon't startin a tensemoment.A charactersays, "Becareful whatyou wishfor."Themonster isactually agood guy.A charactercomplainsabout theiryoungersibling.A charactersayssomethingsuper cheesyor corny.Someonesays, "There'sa logicalexplanation foreverything."An adultdoesn'tbelieve akid's story.The storytakes placeduring aholiday, likeHalloween.Someonelooksdirectly atthe camera.A villainexplains theirmotivationwith a longmonologue.Someoneexplores anattic orbasementalone.A character'shair or skintonechangescolor.A pet oranimalactsstrangely.The title ofthe book orepisode isdropped inthe dialogue.A jumpscare isused withloud music.The maincharacter isan outcast ornew in town.The "horror"turns out tobe a fake-out.Anunnecessaryslow-motionsequenceoccurs.A character isnamed aftera food item(e.g., WendyButterfield).Someone isturned intoa monsterthemselves.Someonesays"Slappy."A character'sreflection doessomethingdifferent fromthem.Acharactermakes abad pun.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The color green is heavily featured on screen.
  2. The car won't start in a tense moment.
  3. A character says, "Be careful what you wish for."
  4. The monster is actually a good guy.
  5. A character complains about their younger sibling.
  6. A character says something super cheesy or corny.
  7. Someone says, "There's a logical explanation for everything."
  8. An adult doesn't believe a kid's story.
  9. The story takes place during a holiday, like Halloween.
  10. Someone looks directly at the camera.
  11. A villain explains their motivation with a long monologue.
  12. Someone explores an attic or basement alone.
  13. A character's hair or skin tone changes color.
  14. A pet or animal acts strangely.
  15. The title of the book or episode is dropped in the dialogue.
  16. A jump scare is used with loud music.
  17. The main character is an outcast or new in town.
  18. The "horror" turns out to be a fake-out.
  19. An unnecessary slow-motion sequence occurs.
  20. A character is named after a food item (e.g., Wendy Butterfield).
  21. Someone is turned into a monster themselves.
  22. Someone says "Slappy."
  23. A character's reflection does something different from them.
  24. A character makes a bad pun.