An adultdoesn'tbelieve akid's story.The colorgreen isheavilyfeatured onscreen.The maincharacter isan outcast ornew in town.A character isnamed aftera food item(e.g., WendyButterfield).Someonesays"Slappy."A charactersays, "Becareful whatyou wishfor."A character'sreflection doessomethingdifferent fromthem.Someonelooksdirectly atthe camera.The title ofthe book orepisode isdropped inthe dialogue.A villainexplains theirmotivationwith a longmonologue.A character'shair or skintonechangescolor.Someonesays, "There'sa logicalexplanation foreverything."The storytakes placeduring aholiday, likeHalloween.A jumpscare isused withloud music.The carwon't startin a tensemoment.A charactersayssomethingsuper cheesyor corny.A charactercomplainsabout theiryoungersibling.Someone isturned intoa monsterthemselves.A pet oranimalactsstrangely.Acharactermakes abad pun.Themonster isactually agood guy.The "horror"turns out tobe a fake-out.Anunnecessaryslow-motionsequenceoccurs.Someoneexplores anattic orbasementalone.An adultdoesn'tbelieve akid's story.The colorgreen isheavilyfeatured onscreen.The maincharacter isan outcast ornew in town.A character isnamed aftera food item(e.g., WendyButterfield).Someonesays"Slappy."A charactersays, "Becareful whatyou wishfor."A character'sreflection doessomethingdifferent fromthem.Someonelooksdirectly atthe camera.The title ofthe book orepisode isdropped inthe dialogue.A villainexplains theirmotivationwith a longmonologue.A character'shair or skintonechangescolor.Someonesays, "There'sa logicalexplanation foreverything."The storytakes placeduring aholiday, likeHalloween.A jumpscare isused withloud music.The carwon't startin a tensemoment.A charactersayssomethingsuper cheesyor corny.A charactercomplainsabout theiryoungersibling.Someone isturned intoa monsterthemselves.A pet oranimalactsstrangely.Acharactermakes abad pun.Themonster isactually agood guy.The "horror"turns out tobe a fake-out.Anunnecessaryslow-motionsequenceoccurs.Someoneexplores anattic orbasementalone.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An adult doesn't believe a kid's story.
  2. The color green is heavily featured on screen.
  3. The main character is an outcast or new in town.
  4. A character is named after a food item (e.g., Wendy Butterfield).
  5. Someone says "Slappy."
  6. A character says, "Be careful what you wish for."
  7. A character's reflection does something different from them.
  8. Someone looks directly at the camera.
  9. The title of the book or episode is dropped in the dialogue.
  10. A villain explains their motivation with a long monologue.
  11. A character's hair or skin tone changes color.
  12. Someone says, "There's a logical explanation for everything."
  13. The story takes place during a holiday, like Halloween.
  14. A jump scare is used with loud music.
  15. The car won't start in a tense moment.
  16. A character says something super cheesy or corny.
  17. A character complains about their younger sibling.
  18. Someone is turned into a monster themselves.
  19. A pet or animal acts strangely.
  20. A character makes a bad pun.
  21. The monster is actually a good guy.
  22. The "horror" turns out to be a fake-out.
  23. An unnecessary slow-motion sequence occurs.
  24. Someone explores an attic or basement alone.