A jumpscare isused withloud music.The title ofthe book orepisode isdropped inthe dialogue.A charactersays, "Becareful whatyou wishfor."Acharactermakes abad pun.Themonster isactually agood guy.A character'sreflection doessomethingdifferent fromthem.A character isnamed aftera food item(e.g., WendyButterfield).Someonelooksdirectly atthe camera.The colorgreen isheavilyfeatured onscreen.A charactersayssomethingsuper cheesyor corny.An adultdoesn'tbelieve akid's story.Anunnecessaryslow-motionsequenceoccurs.A pet oranimalactsstrangely.Someoneexplores anattic orbasementalone.Someonesays, "There'sa logicalexplanation foreverything."The storytakes placeduring aholiday, likeHalloween.The carwon't startin a tensemoment.A charactercomplainsabout theiryoungersibling.The maincharacter isan outcast ornew in town.The "horror"turns out tobe a fake-out.A villainexplains theirmotivationwith a longmonologue.Someone isturned intoa monsterthemselves.A character'shair or skintonechangescolor.Someonesays"Slappy."A jumpscare isused withloud music.The title ofthe book orepisode isdropped inthe dialogue.A charactersays, "Becareful whatyou wishfor."Acharactermakes abad pun.Themonster isactually agood guy.A character'sreflection doessomethingdifferent fromthem.A character isnamed aftera food item(e.g., WendyButterfield).Someonelooksdirectly atthe camera.The colorgreen isheavilyfeatured onscreen.A charactersayssomethingsuper cheesyor corny.An adultdoesn'tbelieve akid's story.Anunnecessaryslow-motionsequenceoccurs.A pet oranimalactsstrangely.Someoneexplores anattic orbasementalone.Someonesays, "There'sa logicalexplanation foreverything."The storytakes placeduring aholiday, likeHalloween.The carwon't startin a tensemoment.A charactercomplainsabout theiryoungersibling.The maincharacter isan outcast ornew in town.The "horror"turns out tobe a fake-out.A villainexplains theirmotivationwith a longmonologue.Someone isturned intoa monsterthemselves.A character'shair or skintonechangescolor.Someonesays"Slappy."

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A jump scare is used with loud music.
  2. The title of the book or episode is dropped in the dialogue.
  3. A character says, "Be careful what you wish for."
  4. A character makes a bad pun.
  5. The monster is actually a good guy.
  6. A character's reflection does something different from them.
  7. A character is named after a food item (e.g., Wendy Butterfield).
  8. Someone looks directly at the camera.
  9. The color green is heavily featured on screen.
  10. A character says something super cheesy or corny.
  11. An adult doesn't believe a kid's story.
  12. An unnecessary slow-motion sequence occurs.
  13. A pet or animal acts strangely.
  14. Someone explores an attic or basement alone.
  15. Someone says, "There's a logical explanation for everything."
  16. The story takes place during a holiday, like Halloween.
  17. The car won't start in a tense moment.
  18. A character complains about their younger sibling.
  19. The main character is an outcast or new in town.
  20. The "horror" turns out to be a fake-out.
  21. A villain explains their motivation with a long monologue.
  22. Someone is turned into a monster themselves.
  23. A character's hair or skin tone changes color.
  24. Someone says "Slappy."