The carwon't startin a tensemoment.A charactersayssomethingsuper cheesyor corny.The colorgreen isheavilyfeatured onscreen.The title ofthe book orepisode isdropped inthe dialogue.A character'shair or skintonechangescolor.Someonesays"Slappy."Someone isturned intoa monsterthemselves.A character'sreflection doessomethingdifferent fromthem.An adultdoesn'tbelieve akid's story.A pet oranimalactsstrangely.Someonesays, "There'sa logicalexplanation foreverything."A charactersays, "Becareful whatyou wishfor."Acharactermakes abad pun.Themonster isactually agood guy.Someoneexplores anattic orbasementalone.A jumpscare isused withloud music.A character isnamed aftera food item(e.g., WendyButterfield).The storytakes placeduring aholiday, likeHalloween.A villainexplains theirmotivationwith a longmonologue.The "horror"turns out tobe a fake-out.The maincharacter isan outcast ornew in town.A charactercomplainsabout theiryoungersibling.Someonelooksdirectly atthe camera.Anunnecessaryslow-motionsequenceoccurs.The carwon't startin a tensemoment.A charactersayssomethingsuper cheesyor corny.The colorgreen isheavilyfeatured onscreen.The title ofthe book orepisode isdropped inthe dialogue.A character'shair or skintonechangescolor.Someonesays"Slappy."Someone isturned intoa monsterthemselves.A character'sreflection doessomethingdifferent fromthem.An adultdoesn'tbelieve akid's story.A pet oranimalactsstrangely.Someonesays, "There'sa logicalexplanation foreverything."A charactersays, "Becareful whatyou wishfor."Acharactermakes abad pun.Themonster isactually agood guy.Someoneexplores anattic orbasementalone.A jumpscare isused withloud music.A character isnamed aftera food item(e.g., WendyButterfield).The storytakes placeduring aholiday, likeHalloween.A villainexplains theirmotivationwith a longmonologue.The "horror"turns out tobe a fake-out.The maincharacter isan outcast ornew in town.A charactercomplainsabout theiryoungersibling.Someonelooksdirectly atthe camera.Anunnecessaryslow-motionsequenceoccurs.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The car won't start in a tense moment.
  2. A character says something super cheesy or corny.
  3. The color green is heavily featured on screen.
  4. The title of the book or episode is dropped in the dialogue.
  5. A character's hair or skin tone changes color.
  6. Someone says "Slappy."
  7. Someone is turned into a monster themselves.
  8. A character's reflection does something different from them.
  9. An adult doesn't believe a kid's story.
  10. A pet or animal acts strangely.
  11. Someone says, "There's a logical explanation for everything."
  12. A character says, "Be careful what you wish for."
  13. A character makes a bad pun.
  14. The monster is actually a good guy.
  15. Someone explores an attic or basement alone.
  16. A jump scare is used with loud music.
  17. A character is named after a food item (e.g., Wendy Butterfield).
  18. The story takes place during a holiday, like Halloween.
  19. A villain explains their motivation with a long monologue.
  20. The "horror" turns out to be a fake-out.
  21. The main character is an outcast or new in town.
  22. A character complains about their younger sibling.
  23. Someone looks directly at the camera.
  24. An unnecessary slow-motion sequence occurs.