Someone isturned intoa monsterthemselves.A character isnamed aftera food item(e.g., WendyButterfield).Acharactermakes abad pun.The "horror"turns out tobe a fake-out.Themonster isactually agood guy.A charactercomplainsabout theiryoungersibling.An adultdoesn'tbelieve akid's story.The colorgreen isheavilyfeatured onscreen.The storytakes placeduring aholiday, likeHalloween.Someonelooksdirectly atthe camera.Someoneexplores anattic orbasementalone.Someonesays, "There'sa logicalexplanation foreverything."The carwon't startin a tensemoment.A villainexplains theirmotivationwith a longmonologue.A jumpscare isused withloud music.Anunnecessaryslow-motionsequenceoccurs.A charactersayssomethingsuper cheesyor corny.The maincharacter isan outcast ornew in town.Someonesays"Slappy."A character'shair or skintonechangescolor.The title ofthe book orepisode isdropped inthe dialogue.A pet oranimalactsstrangely.A character'sreflection doessomethingdifferent fromthem.A charactersays, "Becareful whatyou wishfor."Someone isturned intoa monsterthemselves.A character isnamed aftera food item(e.g., WendyButterfield).Acharactermakes abad pun.The "horror"turns out tobe a fake-out.Themonster isactually agood guy.A charactercomplainsabout theiryoungersibling.An adultdoesn'tbelieve akid's story.The colorgreen isheavilyfeatured onscreen.The storytakes placeduring aholiday, likeHalloween.Someonelooksdirectly atthe camera.Someoneexplores anattic orbasementalone.Someonesays, "There'sa logicalexplanation foreverything."The carwon't startin a tensemoment.A villainexplains theirmotivationwith a longmonologue.A jumpscare isused withloud music.Anunnecessaryslow-motionsequenceoccurs.A charactersayssomethingsuper cheesyor corny.The maincharacter isan outcast ornew in town.Someonesays"Slappy."A character'shair or skintonechangescolor.The title ofthe book orepisode isdropped inthe dialogue.A pet oranimalactsstrangely.A character'sreflection doessomethingdifferent fromthem.A charactersays, "Becareful whatyou wishfor."

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone is turned into a monster themselves.
  2. A character is named after a food item (e.g., Wendy Butterfield).
  3. A character makes a bad pun.
  4. The "horror" turns out to be a fake-out.
  5. The monster is actually a good guy.
  6. A character complains about their younger sibling.
  7. An adult doesn't believe a kid's story.
  8. The color green is heavily featured on screen.
  9. The story takes place during a holiday, like Halloween.
  10. Someone looks directly at the camera.
  11. Someone explores an attic or basement alone.
  12. Someone says, "There's a logical explanation for everything."
  13. The car won't start in a tense moment.
  14. A villain explains their motivation with a long monologue.
  15. A jump scare is used with loud music.
  16. An unnecessary slow-motion sequence occurs.
  17. A character says something super cheesy or corny.
  18. The main character is an outcast or new in town.
  19. Someone says "Slappy."
  20. A character's hair or skin tone changes color.
  21. The title of the book or episode is dropped in the dialogue.
  22. A pet or animal acts strangely.
  23. A character's reflection does something different from them.
  24. A character says, "Be careful what you wish for."