Themonster isactually agood guy.A villainexplains theirmotivationwith a longmonologue.Someonesays, "There'sa logicalexplanation foreverything."An adultdoesn'tbelieve akid's story.The "horror"turns out tobe a fake-out.A character'sreflection doessomethingdifferent fromthem.A charactercomplainsabout theiryoungersibling.The maincharacter isan outcast ornew in town.A jumpscare isused withloud music.Anunnecessaryslow-motionsequenceoccurs.A pet oranimalactsstrangely.The colorgreen isheavilyfeatured onscreen.A character isnamed aftera food item(e.g., WendyButterfield).Someonelooksdirectly atthe camera.The title ofthe book orepisode isdropped inthe dialogue.The carwon't startin a tensemoment.A charactersays, "Becareful whatyou wishfor."Someonesays"Slappy."The storytakes placeduring aholiday, likeHalloween.Someone isturned intoa monsterthemselves.Acharactermakes abad pun.A charactersayssomethingsuper cheesyor corny.Someoneexplores anattic orbasementalone.A character'shair or skintonechangescolor.Themonster isactually agood guy.A villainexplains theirmotivationwith a longmonologue.Someonesays, "There'sa logicalexplanation foreverything."An adultdoesn'tbelieve akid's story.The "horror"turns out tobe a fake-out.A character'sreflection doessomethingdifferent fromthem.A charactercomplainsabout theiryoungersibling.The maincharacter isan outcast ornew in town.A jumpscare isused withloud music.Anunnecessaryslow-motionsequenceoccurs.A pet oranimalactsstrangely.The colorgreen isheavilyfeatured onscreen.A character isnamed aftera food item(e.g., WendyButterfield).Someonelooksdirectly atthe camera.The title ofthe book orepisode isdropped inthe dialogue.The carwon't startin a tensemoment.A charactersays, "Becareful whatyou wishfor."Someonesays"Slappy."The storytakes placeduring aholiday, likeHalloween.Someone isturned intoa monsterthemselves.Acharactermakes abad pun.A charactersayssomethingsuper cheesyor corny.Someoneexplores anattic orbasementalone.A character'shair or skintonechangescolor.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The monster is actually a good guy.
  2. A villain explains their motivation with a long monologue.
  3. Someone says, "There's a logical explanation for everything."
  4. An adult doesn't believe a kid's story.
  5. The "horror" turns out to be a fake-out.
  6. A character's reflection does something different from them.
  7. A character complains about their younger sibling.
  8. The main character is an outcast or new in town.
  9. A jump scare is used with loud music.
  10. An unnecessary slow-motion sequence occurs.
  11. A pet or animal acts strangely.
  12. The color green is heavily featured on screen.
  13. A character is named after a food item (e.g., Wendy Butterfield).
  14. Someone looks directly at the camera.
  15. The title of the book or episode is dropped in the dialogue.
  16. The car won't start in a tense moment.
  17. A character says, "Be careful what you wish for."
  18. Someone says "Slappy."
  19. The story takes place during a holiday, like Halloween.
  20. Someone is turned into a monster themselves.
  21. A character makes a bad pun.
  22. A character says something super cheesy or corny.
  23. Someone explores an attic or basement alone.
  24. A character's hair or skin tone changes color.