Someonelooksdirectly atthe camera.A charactersays, "Becareful whatyou wishfor."The storytakes placeduring aholiday, likeHalloween.An adultdoesn'tbelieve akid's story.Someone isturned intoa monsterthemselves.The colorgreen isheavilyfeatured onscreen.Themonster isactually agood guy.Someonesays, "There'sa logicalexplanation foreverything."Anunnecessaryslow-motionsequenceoccurs.The maincharacter isan outcast ornew in town.Someonesays"Slappy."A pet oranimalactsstrangely.A character'sreflection doessomethingdifferent fromthem.A character isnamed aftera food item(e.g., WendyButterfield).A villainexplains theirmotivationwith a longmonologue.Someoneexplores anattic orbasementalone.A character'shair or skintonechangescolor.A jumpscare isused withloud music.A charactersayssomethingsuper cheesyor corny.A charactercomplainsabout theiryoungersibling.The carwon't startin a tensemoment.Acharactermakes abad pun.The "horror"turns out tobe a fake-out.The title ofthe book orepisode isdropped inthe dialogue.Someonelooksdirectly atthe camera.A charactersays, "Becareful whatyou wishfor."The storytakes placeduring aholiday, likeHalloween.An adultdoesn'tbelieve akid's story.Someone isturned intoa monsterthemselves.The colorgreen isheavilyfeatured onscreen.Themonster isactually agood guy.Someonesays, "There'sa logicalexplanation foreverything."Anunnecessaryslow-motionsequenceoccurs.The maincharacter isan outcast ornew in town.Someonesays"Slappy."A pet oranimalactsstrangely.A character'sreflection doessomethingdifferent fromthem.A character isnamed aftera food item(e.g., WendyButterfield).A villainexplains theirmotivationwith a longmonologue.Someoneexplores anattic orbasementalone.A character'shair or skintonechangescolor.A jumpscare isused withloud music.A charactersayssomethingsuper cheesyor corny.A charactercomplainsabout theiryoungersibling.The carwon't startin a tensemoment.Acharactermakes abad pun.The "horror"turns out tobe a fake-out.The title ofthe book orepisode isdropped inthe dialogue.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone looks directly at the camera.
  2. A character says, "Be careful what you wish for."
  3. The story takes place during a holiday, like Halloween.
  4. An adult doesn't believe a kid's story.
  5. Someone is turned into a monster themselves.
  6. The color green is heavily featured on screen.
  7. The monster is actually a good guy.
  8. Someone says, "There's a logical explanation for everything."
  9. An unnecessary slow-motion sequence occurs.
  10. The main character is an outcast or new in town.
  11. Someone says "Slappy."
  12. A pet or animal acts strangely.
  13. A character's reflection does something different from them.
  14. A character is named after a food item (e.g., Wendy Butterfield).
  15. A villain explains their motivation with a long monologue.
  16. Someone explores an attic or basement alone.
  17. A character's hair or skin tone changes color.
  18. A jump scare is used with loud music.
  19. A character says something super cheesy or corny.
  20. A character complains about their younger sibling.
  21. The car won't start in a tense moment.
  22. A character makes a bad pun.
  23. The "horror" turns out to be a fake-out.
  24. The title of the book or episode is dropped in the dialogue.