A villainexplains theirmotivationwith a longmonologue.The colorgreen isheavilyfeatured onscreen.Someone isturned intoa monsterthemselves.Someonesays, "There'sa logicalexplanation foreverything."Someonelooksdirectly atthe camera.An adultdoesn'tbelieve akid's story.Themonster isactually agood guy.The storytakes placeduring aholiday, likeHalloween.A charactersayssomethingsuper cheesyor corny.The maincharacter isan outcast ornew in town.A jumpscare isused withloud music.Someonesays"Slappy."The title ofthe book orepisode isdropped inthe dialogue.A character'shair or skintonechangescolor.A pet oranimalactsstrangely.A charactercomplainsabout theiryoungersibling.A character'sreflection doessomethingdifferent fromthem.The "horror"turns out tobe a fake-out.A charactersays, "Becareful whatyou wishfor."Acharactermakes abad pun.Anunnecessaryslow-motionsequenceoccurs.A character isnamed aftera food item(e.g., WendyButterfield).The carwon't startin a tensemoment.Someoneexplores anattic orbasementalone.A villainexplains theirmotivationwith a longmonologue.The colorgreen isheavilyfeatured onscreen.Someone isturned intoa monsterthemselves.Someonesays, "There'sa logicalexplanation foreverything."Someonelooksdirectly atthe camera.An adultdoesn'tbelieve akid's story.Themonster isactually agood guy.The storytakes placeduring aholiday, likeHalloween.A charactersayssomethingsuper cheesyor corny.The maincharacter isan outcast ornew in town.A jumpscare isused withloud music.Someonesays"Slappy."The title ofthe book orepisode isdropped inthe dialogue.A character'shair or skintonechangescolor.A pet oranimalactsstrangely.A charactercomplainsabout theiryoungersibling.A character'sreflection doessomethingdifferent fromthem.The "horror"turns out tobe a fake-out.A charactersays, "Becareful whatyou wishfor."Acharactermakes abad pun.Anunnecessaryslow-motionsequenceoccurs.A character isnamed aftera food item(e.g., WendyButterfield).The carwon't startin a tensemoment.Someoneexplores anattic orbasementalone.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A villain explains their motivation with a long monologue.
  2. The color green is heavily featured on screen.
  3. Someone is turned into a monster themselves.
  4. Someone says, "There's a logical explanation for everything."
  5. Someone looks directly at the camera.
  6. An adult doesn't believe a kid's story.
  7. The monster is actually a good guy.
  8. The story takes place during a holiday, like Halloween.
  9. A character says something super cheesy or corny.
  10. The main character is an outcast or new in town.
  11. A jump scare is used with loud music.
  12. Someone says "Slappy."
  13. The title of the book or episode is dropped in the dialogue.
  14. A character's hair or skin tone changes color.
  15. A pet or animal acts strangely.
  16. A character complains about their younger sibling.
  17. A character's reflection does something different from them.
  18. The "horror" turns out to be a fake-out.
  19. A character says, "Be careful what you wish for."
  20. A character makes a bad pun.
  21. An unnecessary slow-motion sequence occurs.
  22. A character is named after a food item (e.g., Wendy Butterfield).
  23. The car won't start in a tense moment.
  24. Someone explores an attic or basement alone.