An adultdoesn'tbelieve akid's story.Themonster isactually agood guy.Someone isturned intoa monsterthemselves.A villainexplains theirmotivationwith a longmonologue.A character isnamed aftera food item(e.g., WendyButterfield).A charactercomplainsabout theiryoungersibling.A pet oranimalactsstrangely.A jumpscare isused withloud music.A character'sreflection doessomethingdifferent fromthem.The storytakes placeduring aholiday, likeHalloween.A character'shair or skintonechangescolor.The carwon't startin a tensemoment.The maincharacter isan outcast ornew in town.The colorgreen isheavilyfeatured onscreen.Anunnecessaryslow-motionsequenceoccurs.Someonesays, "There'sa logicalexplanation foreverything."The title ofthe book orepisode isdropped inthe dialogue.Someonelooksdirectly atthe camera.Someoneexplores anattic orbasementalone.A charactersayssomethingsuper cheesyor corny.A charactersays, "Becareful whatyou wishfor."The "horror"turns out tobe a fake-out.Acharactermakes abad pun.Someonesays"Slappy."An adultdoesn'tbelieve akid's story.Themonster isactually agood guy.Someone isturned intoa monsterthemselves.A villainexplains theirmotivationwith a longmonologue.A character isnamed aftera food item(e.g., WendyButterfield).A charactercomplainsabout theiryoungersibling.A pet oranimalactsstrangely.A jumpscare isused withloud music.A character'sreflection doessomethingdifferent fromthem.The storytakes placeduring aholiday, likeHalloween.A character'shair or skintonechangescolor.The carwon't startin a tensemoment.The maincharacter isan outcast ornew in town.The colorgreen isheavilyfeatured onscreen.Anunnecessaryslow-motionsequenceoccurs.Someonesays, "There'sa logicalexplanation foreverything."The title ofthe book orepisode isdropped inthe dialogue.Someonelooksdirectly atthe camera.Someoneexplores anattic orbasementalone.A charactersayssomethingsuper cheesyor corny.A charactersays, "Becareful whatyou wishfor."The "horror"turns out tobe a fake-out.Acharactermakes abad pun.Someonesays"Slappy."

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An adult doesn't believe a kid's story.
  2. The monster is actually a good guy.
  3. Someone is turned into a monster themselves.
  4. A villain explains their motivation with a long monologue.
  5. A character is named after a food item (e.g., Wendy Butterfield).
  6. A character complains about their younger sibling.
  7. A pet or animal acts strangely.
  8. A jump scare is used with loud music.
  9. A character's reflection does something different from them.
  10. The story takes place during a holiday, like Halloween.
  11. A character's hair or skin tone changes color.
  12. The car won't start in a tense moment.
  13. The main character is an outcast or new in town.
  14. The color green is heavily featured on screen.
  15. An unnecessary slow-motion sequence occurs.
  16. Someone says, "There's a logical explanation for everything."
  17. The title of the book or episode is dropped in the dialogue.
  18. Someone looks directly at the camera.
  19. Someone explores an attic or basement alone.
  20. A character says something super cheesy or corny.
  21. A character says, "Be careful what you wish for."
  22. The "horror" turns out to be a fake-out.
  23. A character makes a bad pun.
  24. Someone says "Slappy."