The storytakes placeduring aholiday, likeHalloween.Someoneexplores anattic orbasementalone.An adultdoesn'tbelieve akid's story.A jumpscare isused withloud music.Themonster isactually agood guy.A character'shair or skintonechangescolor.A charactersays, "Becareful whatyou wishfor."A character'sreflection doessomethingdifferent fromthem.The maincharacter isan outcast ornew in town.A charactersayssomethingsuper cheesyor corny.A charactercomplainsabout theiryoungersibling.Someone isturned intoa monsterthemselves.A pet oranimalactsstrangely.Anunnecessaryslow-motionsequenceoccurs.The colorgreen isheavilyfeatured onscreen.Someonesays, "There'sa logicalexplanation foreverything."A villainexplains theirmotivationwith a longmonologue.A character isnamed aftera food item(e.g., WendyButterfield).The title ofthe book orepisode isdropped inthe dialogue.Acharactermakes abad pun.Someonesays"Slappy."The carwon't startin a tensemoment.Someonelooksdirectly atthe camera.The "horror"turns out tobe a fake-out.The storytakes placeduring aholiday, likeHalloween.Someoneexplores anattic orbasementalone.An adultdoesn'tbelieve akid's story.A jumpscare isused withloud music.Themonster isactually agood guy.A character'shair or skintonechangescolor.A charactersays, "Becareful whatyou wishfor."A character'sreflection doessomethingdifferent fromthem.The maincharacter isan outcast ornew in town.A charactersayssomethingsuper cheesyor corny.A charactercomplainsabout theiryoungersibling.Someone isturned intoa monsterthemselves.A pet oranimalactsstrangely.Anunnecessaryslow-motionsequenceoccurs.The colorgreen isheavilyfeatured onscreen.Someonesays, "There'sa logicalexplanation foreverything."A villainexplains theirmotivationwith a longmonologue.A character isnamed aftera food item(e.g., WendyButterfield).The title ofthe book orepisode isdropped inthe dialogue.Acharactermakes abad pun.Someonesays"Slappy."The carwon't startin a tensemoment.Someonelooksdirectly atthe camera.The "horror"turns out tobe a fake-out.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The story takes place during a holiday, like Halloween.
  2. Someone explores an attic or basement alone.
  3. An adult doesn't believe a kid's story.
  4. A jump scare is used with loud music.
  5. The monster is actually a good guy.
  6. A character's hair or skin tone changes color.
  7. A character says, "Be careful what you wish for."
  8. A character's reflection does something different from them.
  9. The main character is an outcast or new in town.
  10. A character says something super cheesy or corny.
  11. A character complains about their younger sibling.
  12. Someone is turned into a monster themselves.
  13. A pet or animal acts strangely.
  14. An unnecessary slow-motion sequence occurs.
  15. The color green is heavily featured on screen.
  16. Someone says, "There's a logical explanation for everything."
  17. A villain explains their motivation with a long monologue.
  18. A character is named after a food item (e.g., Wendy Butterfield).
  19. The title of the book or episode is dropped in the dialogue.
  20. A character makes a bad pun.
  21. Someone says "Slappy."
  22. The car won't start in a tense moment.
  23. Someone looks directly at the camera.
  24. The "horror" turns out to be a fake-out.