Themonster isactually agood guy.The carwon't startin a tensemoment.The maincharacter isan outcast ornew in town.A charactercomplainsabout theiryoungersibling.Someonelooksdirectly atthe camera.A character'sreflection doessomethingdifferent fromthem.The storytakes placeduring aholiday, likeHalloween.A pet oranimalactsstrangely.Acharactermakes abad pun.The "horror"turns out tobe a fake-out.The colorgreen isheavilyfeatured onscreen.Someonesays"Slappy."The title ofthe book orepisode isdropped inthe dialogue.Anunnecessaryslow-motionsequenceoccurs.A villainexplains theirmotivationwith a longmonologue.A character'shair or skintonechangescolor.An adultdoesn'tbelieve akid's story.A jumpscare isused withloud music.A charactersays, "Becareful whatyou wishfor."A character isnamed aftera food item(e.g., WendyButterfield).A charactersayssomethingsuper cheesyor corny.Someonesays, "There'sa logicalexplanation foreverything."Someone isturned intoa monsterthemselves.Someoneexplores anattic orbasementalone.Themonster isactually agood guy.The carwon't startin a tensemoment.The maincharacter isan outcast ornew in town.A charactercomplainsabout theiryoungersibling.Someonelooksdirectly atthe camera.A character'sreflection doessomethingdifferent fromthem.The storytakes placeduring aholiday, likeHalloween.A pet oranimalactsstrangely.Acharactermakes abad pun.The "horror"turns out tobe a fake-out.The colorgreen isheavilyfeatured onscreen.Someonesays"Slappy."The title ofthe book orepisode isdropped inthe dialogue.Anunnecessaryslow-motionsequenceoccurs.A villainexplains theirmotivationwith a longmonologue.A character'shair or skintonechangescolor.An adultdoesn'tbelieve akid's story.A jumpscare isused withloud music.A charactersays, "Becareful whatyou wishfor."A character isnamed aftera food item(e.g., WendyButterfield).A charactersayssomethingsuper cheesyor corny.Someonesays, "There'sa logicalexplanation foreverything."Someone isturned intoa monsterthemselves.Someoneexplores anattic orbasementalone.

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The monster is actually a good guy.
  2. The car won't start in a tense moment.
  3. The main character is an outcast or new in town.
  4. A character complains about their younger sibling.
  5. Someone looks directly at the camera.
  6. A character's reflection does something different from them.
  7. The story takes place during a holiday, like Halloween.
  8. A pet or animal acts strangely.
  9. A character makes a bad pun.
  10. The "horror" turns out to be a fake-out.
  11. The color green is heavily featured on screen.
  12. Someone says "Slappy."
  13. The title of the book or episode is dropped in the dialogue.
  14. An unnecessary slow-motion sequence occurs.
  15. A villain explains their motivation with a long monologue.
  16. A character's hair or skin tone changes color.
  17. An adult doesn't believe a kid's story.
  18. A jump scare is used with loud music.
  19. A character says, "Be careful what you wish for."
  20. A character is named after a food item (e.g., Wendy Butterfield).
  21. A character says something super cheesy or corny.
  22. Someone says, "There's a logical explanation for everything."
  23. Someone is turned into a monster themselves.
  24. Someone explores an attic or basement alone.