Sky Ray One-shots something Rampagers hit 12+ mortals Resurrect Carnivores Railgun 1 into 1 Tank shock kill Stealth suit kill Every seeker connects Rampagers or Carnivores gun kill Rampagers battleshock on Heroic Intervention Riders shoot back Ethereal gains 0 CP Hammerhead One-shots something Charge more than opponent Ethereal gains 5 CP Every seeker whiffs Rampagers one-shot something worth more than them 2+ explosions EMP Grenades matters Score a 20-0 Grenades 3+ times Grisly Feast denies primary 30 mortals in 1 game Kroot unit saves an entire activation Interrupt kills a unit Sky Ray One-shots something Rampagers hit 12+ mortals Resurrect Carnivores Railgun 1 into 1 Tank shock kill Stealth suit kill Every seeker connects Rampagers or Carnivores gun kill Rampagers battleshock on Heroic Intervention Riders shoot back Ethereal gains 0 CP Hammerhead One-shots something Charge more than opponent Ethereal gains 5 CP Every seeker whiffs Rampagers one-shot something worth more than them 2+ explosions EMP Grenades matters Score a 20-0 Grenades 3+ times Grisly Feast denies primary 30 mortals in 1 game Kroot unit saves an entire activation Interrupt kills a unit
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sky Ray One-shots something
Rampagers hit 12+ mortals
Resurrect Carnivores
Railgun 1 into 1
Tank shock kill
Stealth suit kill
Every seeker connects
Rampagers or Carnivores gun kill
Rampagers battleshock on Heroic Intervention
Riders shoot back
Ethereal gains 0 CP
Hammerhead One-shots something
Charge more than opponent
Ethereal gains 5 CP
Every seeker whiffs
Rampagers one-shot something worth more than them
2+ explosions
EMP Grenades matters
Score a 20-0
Grenades 3+ times
Grisly Feast denies primary
30 mortals in 1 game
Kroot unit saves an entire activation
Interrupt kills a unit