Staging FREEExaggerationPose-to-PoseSecondaryActionSquash&StretchFollowThroughOverlappingActionArcsSlow In& OutSolidDrawingTimingAppealStraightAheadAnticipationFREEStagingFREEExaggerationPose-to-PoseSecondaryActionSquash&StretchFollowThroughOverlappingActionArcsSlow In& OutSolidDrawingTimingAppealStraightAheadAnticipationFREE

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Staging
  2. FREE
  3. Exaggeration
  4. Pose-to-Pose
  5. Secondary Action
  6. Squash & Stretch
  7. Follow Through
  8. Overlapping Action
  9. Arcs
  10. Slow In & Out
  11. Solid Drawing
  12. Timing
  13. Appeal
  14. Straight Ahead
  15. Anticipation
  16. FREE