Squash&StretchExaggeration FREEStagingSecondaryActionTimingAnticipationOverlappingActionFollowThroughSlow In& OutStraightAheadFREESolidDrawingAppealPose-to-PoseArcsSquash&StretchExaggerationFREEStagingSecondaryActionTimingAnticipationOverlappingActionFollowThroughSlow In& OutStraightAheadFREESolidDrawingAppealPose-to-PoseArcs

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Squash & Stretch
  2. Exaggeration
  3. FREE
  4. Staging
  5. Secondary Action
  6. Timing
  7. Anticipation
  8. Overlapping Action
  9. Follow Through
  10. Slow In & Out
  11. Straight Ahead
  12. FREE
  13. Solid Drawing
  14. Appeal
  15. Pose-to-Pose
  16. Arcs