TimingStraightAheadOverlappingActionFollowThroughArcsAppealAnticipationSquash&StretchPose-to-PoseExaggerationSlow In& OutStagingSecondaryActionSolidDrawing FREEFREETimingStraightAheadOverlappingActionFollowThroughArcsAppealAnticipationSquash&StretchPose-to-PoseExaggerationSlow In& OutStagingSecondaryActionSolidDrawingFREEFREE

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Timing
  2. Straight Ahead
  3. Overlapping Action
  4. Follow Through
  5. Arcs
  6. Appeal
  7. Anticipation
  8. Squash & Stretch
  9. Pose-to-Pose
  10. Exaggeration
  11. Slow In & Out
  12. Staging
  13. Secondary Action
  14. Solid Drawing
  15. FREE
  16. FREE