AppealSecondaryActionExaggerationSlow In& Out FREEArcsFREETimingStraightAheadSolidDrawingAnticipationStagingFollowThroughSquash&StretchOverlappingActionPose-to-PoseAppealSecondaryActionExaggerationSlow In& OutFREEArcsFREETimingStraightAheadSolidDrawingAnticipationStagingFollowThroughSquash&StretchOverlappingActionPose-to-Pose

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Appeal
  2. Secondary Action
  3. Exaggeration
  4. Slow In & Out
  5. FREE
  6. Arcs
  7. FREE
  8. Timing
  9. Straight Ahead
  10. Solid Drawing
  11. Anticipation
  12. Staging
  13. Follow Through
  14. Squash & Stretch
  15. Overlapping Action
  16. Pose-to-Pose