StagingSlow In& Out FREEFollowThroughPose-to-PoseArcsSquash&StretchAppealFREESolidDrawingSecondaryActionStraightAheadExaggerationTimingOverlappingActionAnticipationStagingSlow In& OutFREEFollowThroughPose-to-PoseArcsSquash&StretchAppealFREESolidDrawingSecondaryActionStraightAheadExaggerationTimingOverlappingActionAnticipation

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Staging
  2. Slow In & Out
  3. FREE
  4. Follow Through
  5. Pose-to-Pose
  6. Arcs
  7. Squash & Stretch
  8. Appeal
  9. FREE
  10. Solid Drawing
  11. Secondary Action
  12. Straight Ahead
  13. Exaggeration
  14. Timing
  15. Overlapping Action
  16. Anticipation