AppealAnticipation FREEArcsSolidDrawingSlow In& OutExaggerationFollowThroughSecondaryActionStagingOverlappingActionFREESquash&StretchPose-to-PoseStraightAheadTimingAppealAnticipationFREEArcsSolidDrawingSlow In& OutExaggerationFollowThroughSecondaryActionStagingOverlappingActionFREESquash&StretchPose-to-PoseStraightAheadTiming

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Appeal
  2. Anticipation
  3. FREE
  4. Arcs
  5. Solid Drawing
  6. Slow In & Out
  7. Exaggeration
  8. Follow Through
  9. Secondary Action
  10. Staging
  11. Overlapping Action
  12. FREE
  13. Squash & Stretch
  14. Pose-to-Pose
  15. Straight Ahead
  16. Timing