FollowThroughStraightAheadSecondaryActionSlow In& Out FREESquash&StretchAppealStagingFREEArcsAnticipationTimingPose-to-PoseOverlappingActionExaggerationSolidDrawingFollowThroughStraightAheadSecondaryActionSlow In& OutFREESquash&StretchAppealStagingFREEArcsAnticipationTimingPose-to-PoseOverlappingActionExaggerationSolidDrawing

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Follow Through
  2. Straight Ahead
  3. Secondary Action
  4. Slow In & Out
  5. FREE
  6. Squash & Stretch
  7. Appeal
  8. Staging
  9. FREE
  10. Arcs
  11. Anticipation
  12. Timing
  13. Pose-to-Pose
  14. Overlapping Action
  15. Exaggeration
  16. Solid Drawing