ExaggerationPose-to-Pose FREEAnticipationFollowThroughArcsTimingSlow In& OutOverlappingActionStraightAheadSquash&StretchAppealSecondaryActionSolidDrawingFREEStagingExaggerationPose-to-PoseFREEAnticipationFollowThroughArcsTimingSlow In& OutOverlappingActionStraightAheadSquash&StretchAppealSecondaryActionSolidDrawingFREEStaging

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exaggeration
  2. Pose-to-Pose
  3. FREE
  4. Anticipation
  5. Follow Through
  6. Arcs
  7. Timing
  8. Slow In & Out
  9. Overlapping Action
  10. Straight Ahead
  11. Squash & Stretch
  12. Appeal
  13. Secondary Action
  14. Solid Drawing
  15. FREE
  16. Staging