TimingAppealAnticipationStagingPose-to-PoseSecondaryActionFollowThroughArcsStraightAheadSolidDrawingExaggeration FREEFREESquash&StretchOverlappingActionSlow In& OutTimingAppealAnticipationStagingPose-to-PoseSecondaryActionFollowThroughArcsStraightAheadSolidDrawingExaggerationFREEFREESquash&StretchOverlappingActionSlow In& Out

Animation Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Timing
  2. Appeal
  3. Anticipation
  4. Staging
  5. Pose-to-Pose
  6. Secondary Action
  7. Follow Through
  8. Arcs
  9. Straight Ahead
  10. Solid Drawing
  11. Exaggeration
  12. FREE
  13. FREE
  14. Squash & Stretch
  15. Overlapping Action
  16. Slow In & Out