Low-LevelLanguagePolymorphismCompiledLanguageHigh-LevelLanguageCLanguageDeclarativeOperatingSystemFunctionalStringVariableAssemblerDebuggingStaticTypingIntegerSyntaxWeakTypingSourceCodeExceptionHandlingForLoopParameterInterpreterDictionaryRAM32BitsWhileLoopArrayEvent-DrivenImperativeInheritanceCodeReuseSwitchStatementFunctionCallStorageStrongTypingVisualBasicQueueProceduralArgumentFunctionInterpretedLanguageDynamicTypingJavaConditionalFlowControlOutputDevice4,000BytesLoopRecursionSemanticsErrorDetectionClassIf-ElseObject-OrientedReturnStatementCPUVirtualMachineFloatAlgorithmBooleanEncapsulationFirmwareListIDECompilerInputDevicePHPAbstractData Type(ADT)ScopePseudocodeStackObjectSyntaxRulesCompilationLow-LevelLanguagePolymorphismCompiledLanguageHigh-LevelLanguageCLanguageDeclarativeOperatingSystemFunctionalStringVariableAssemblerDebuggingStaticTypingIntegerSyntaxWeakTypingSourceCodeExceptionHandlingForLoopParameterInterpreterDictionaryRAM32BitsWhileLoopArrayEvent-DrivenImperativeInheritanceCodeReuseSwitchStatementFunctionCallStorageStrongTypingVisualBasicQueueProceduralArgumentFunctionInterpretedLanguageDynamicTypingJavaConditionalFlowControlOutputDevice4,000BytesLoopRecursionSemanticsErrorDetectionClassIf-ElseObject-OrientedReturnStatementCPUVirtualMachineFloatAlgorithmBooleanEncapsulationFirmwareListIDECompilerInputDevicePHPAbstractData Type(ADT)ScopePseudocodeStackObjectSyntaxRulesCompilation

TExES 241 Competency 006 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low-Level Language
  2. Polymorphism
  3. Compiled Language
  4. High-Level Language
  5. C Language
  6. Declarative
  7. Operating System
  8. Functional
  9. String
  10. Variable
  11. Assembler
  12. Debugging
  13. Static Typing
  14. Integer
  15. Syntax
  16. Weak Typing
  17. Source Code
  18. Exception Handling
  19. For Loop
  20. Parameter
  21. Interpreter
  22. Dictionary
  23. RAM
  24. 32 Bits
  25. While Loop
  26. Array
  27. Event-Driven
  28. Imperative
  29. Inheritance
  30. Code Reuse
  31. Switch Statement
  32. Function Call
  33. Storage
  34. Strong Typing
  35. Visual Basic
  36. Queue
  37. Procedural
  38. Argument
  39. Function
  40. Interpreted Language
  41. Dynamic Typing
  42. Java
  43. Conditional
  44. Flow Control
  45. Output Device
  46. 4,000 Bytes
  47. Loop
  48. Recursion
  49. Semantics
  50. Error Detection
  51. Class
  52. If-Else
  53. Object-Oriented
  54. Return Statement
  55. CPU
  56. Virtual Machine
  57. Float
  58. Algorithm
  59. Boolean
  60. Encapsulation
  61. Firmware
  62. List
  63. IDE
  64. Compiler
  65. Input Device
  66. PHP
  67. Abstract Data Type (ADT)
  68. Scope
  69. Pseudocode
  70. Stack
  71. Object
  72. Syntax Rules
  73. Compilation