CompiledLanguageConditionalParameterSyntaxRulesWhileLoopErrorDetectionInheritanceInterpreterCompilerLoopDictionaryArrayImperativeReturnStatementCLanguageInputDeviceSyntaxStaticTypingPseudocodeEvent-DrivenCodeReuseForLoopSemanticsRecursionOutputDevicePolymorphismStackClassSourceCodeIDEVariable32BitsAssemblerFunctionalHigh-LevelLanguageFlowControlRAMQueueEncapsulationObjectExceptionHandlingPHPAlgorithmArgumentVisualBasicStringProceduralOperatingSystemObject-OrientedBooleanLow-LevelLanguageStorageFloatDebuggingFunctionSwitchStatementCPUJavaFirmwareScopeAbstractData Type(ADT)VirtualMachineFunctionCallWeakTypingInterpretedLanguage4,000BytesDeclarativeIf-ElseStrongTypingDynamicTypingListCompilationIntegerCompiledLanguageConditionalParameterSyntaxRulesWhileLoopErrorDetectionInheritanceInterpreterCompilerLoopDictionaryArrayImperativeReturnStatementCLanguageInputDeviceSyntaxStaticTypingPseudocodeEvent-DrivenCodeReuseForLoopSemanticsRecursionOutputDevicePolymorphismStackClassSourceCodeIDEVariable32BitsAssemblerFunctionalHigh-LevelLanguageFlowControlRAMQueueEncapsulationObjectExceptionHandlingPHPAlgorithmArgumentVisualBasicStringProceduralOperatingSystemObject-OrientedBooleanLow-LevelLanguageStorageFloatDebuggingFunctionSwitchStatementCPUJavaFirmwareScopeAbstractData Type(ADT)VirtualMachineFunctionCallWeakTypingInterpretedLanguage4,000BytesDeclarativeIf-ElseStrongTypingDynamicTypingListCompilationInteger

TExES 241 Competency 006 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compiled Language
  2. Conditional
  3. Parameter
  4. Syntax Rules
  5. While Loop
  6. Error Detection
  7. Inheritance
  8. Interpreter
  9. Compiler
  10. Loop
  11. Dictionary
  12. Array
  13. Imperative
  14. Return Statement
  15. C Language
  16. Input Device
  17. Syntax
  18. Static Typing
  19. Pseudocode
  20. Event-Driven
  21. Code Reuse
  22. For Loop
  23. Semantics
  24. Recursion
  25. Output Device
  26. Polymorphism
  27. Stack
  28. Class
  29. Source Code
  30. IDE
  31. Variable
  32. 32 Bits
  33. Assembler
  34. Functional
  35. High-Level Language
  36. Flow Control
  37. RAM
  38. Queue
  39. Encapsulation
  40. Object
  41. Exception Handling
  42. PHP
  43. Algorithm
  44. Argument
  45. Visual Basic
  46. String
  47. Procedural
  48. Operating System
  49. Object-Oriented
  50. Boolean
  51. Low-Level Language
  52. Storage
  53. Float
  54. Debugging
  55. Function
  56. Switch Statement
  57. CPU
  58. Java
  59. Firmware
  60. Scope
  61. Abstract Data Type (ADT)
  62. Virtual Machine
  63. Function Call
  64. Weak Typing
  65. Interpreted Language
  66. 4,000 Bytes
  67. Declarative
  68. If-Else
  69. Strong Typing
  70. Dynamic Typing
  71. List
  72. Compilation
  73. Integer