CompilerVisualBasicStorageCompiledLanguageVariableFlowControlStaticTypingCLanguageExceptionHandlingEvent-DrivenInheritanceHigh-LevelLanguageImperativeOutputDeviceForLoopIntegerSyntaxClassOperatingSystemPolymorphismIDEStackInputDeviceConditionalSyntaxRulesObject-OrientedEncapsulationParameterScopeAssemblerStringBooleanInterpretedLanguageQueueListProceduralFunctionalDynamicTypingReturnStatementCompilationVirtualMachineLow-LevelLanguageFunctionFunctionCallFloatFirmwareAlgorithmDeclarativeArgumentInterpreterArraySemantics32BitsPHPSwitchStatementObjectCPUWhileLoopPseudocodeWeakTypingLoopRAMStrongTypingErrorDetectionDictionaryIf-ElseCodeReuseRecursionAbstractData Type(ADT)4,000BytesJavaSourceCodeDebuggingCompilerVisualBasicStorageCompiledLanguageVariableFlowControlStaticTypingCLanguageExceptionHandlingEvent-DrivenInheritanceHigh-LevelLanguageImperativeOutputDeviceForLoopIntegerSyntaxClassOperatingSystemPolymorphismIDEStackInputDeviceConditionalSyntaxRulesObject-OrientedEncapsulationParameterScopeAssemblerStringBooleanInterpretedLanguageQueueListProceduralFunctionalDynamicTypingReturnStatementCompilationVirtualMachineLow-LevelLanguageFunctionFunctionCallFloatFirmwareAlgorithmDeclarativeArgumentInterpreterArraySemantics32BitsPHPSwitchStatementObjectCPUWhileLoopPseudocodeWeakTypingLoopRAMStrongTypingErrorDetectionDictionaryIf-ElseCodeReuseRecursionAbstractData Type(ADT)4,000BytesJavaSourceCodeDebugging

TExES 241 Competency 006 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compiler
  2. Visual Basic
  3. Storage
  4. Compiled Language
  5. Variable
  6. Flow Control
  7. Static Typing
  8. C Language
  9. Exception Handling
  10. Event-Driven
  11. Inheritance
  12. High-Level Language
  13. Imperative
  14. Output Device
  15. For Loop
  16. Integer
  17. Syntax
  18. Class
  19. Operating System
  20. Polymorphism
  21. IDE
  22. Stack
  23. Input Device
  24. Conditional
  25. Syntax Rules
  26. Object-Oriented
  27. Encapsulation
  28. Parameter
  29. Scope
  30. Assembler
  31. String
  32. Boolean
  33. Interpreted Language
  34. Queue
  35. List
  36. Procedural
  37. Functional
  38. Dynamic Typing
  39. Return Statement
  40. Compilation
  41. Virtual Machine
  42. Low-Level Language
  43. Function
  44. Function Call
  45. Float
  46. Firmware
  47. Algorithm
  48. Declarative
  49. Argument
  50. Interpreter
  51. Array
  52. Semantics
  53. 32 Bits
  54. PHP
  55. Switch Statement
  56. Object
  57. CPU
  58. While Loop
  59. Pseudocode
  60. Weak Typing
  61. Loop
  62. RAM
  63. Strong Typing
  64. Error Detection
  65. Dictionary
  66. If-Else
  67. Code Reuse
  68. Recursion
  69. Abstract Data Type (ADT)
  70. 4,000 Bytes
  71. Java
  72. Source Code
  73. Debugging