FunctionCallInputDevicePHPArrayStorageParameterRAMQueuePolymorphismArgumentStrongTypingFloatReturnStatementFunctionalInterpretedLanguageSyntaxClassFunctionDictionaryInheritanceObjectPseudocodeOutputDeviceWhileLoopAssemblerIf-ElseListIDEVariableLoopVisualBasic4,000BytesEncapsulationSourceCodeJavaIntegerConditionalCodeReuseWeakTypingScopeCompilerDeclarativeProceduralSyntaxRulesStaticTypingBooleanLow-LevelLanguageDynamicTypingForLoopInterpreterErrorDetectionObject-OrientedSemanticsFirmwareAbstractData Type(ADT)FlowControlOperatingSystemImperative32BitsEvent-DrivenCLanguageStackDebuggingCPUHigh-LevelLanguageExceptionHandlingStringVirtualMachineRecursionAlgorithmSwitchStatementCompiledLanguageCompilationFunctionCallInputDevicePHPArrayStorageParameterRAMQueuePolymorphismArgumentStrongTypingFloatReturnStatementFunctionalInterpretedLanguageSyntaxClassFunctionDictionaryInheritanceObjectPseudocodeOutputDeviceWhileLoopAssemblerIf-ElseListIDEVariableLoopVisualBasic4,000BytesEncapsulationSourceCodeJavaIntegerConditionalCodeReuseWeakTypingScopeCompilerDeclarativeProceduralSyntaxRulesStaticTypingBooleanLow-LevelLanguageDynamicTypingForLoopInterpreterErrorDetectionObject-OrientedSemanticsFirmwareAbstractData Type(ADT)FlowControlOperatingSystemImperative32BitsEvent-DrivenCLanguageStackDebuggingCPUHigh-LevelLanguageExceptionHandlingStringVirtualMachineRecursionAlgorithmSwitchStatementCompiledLanguageCompilation

TExES 241 Competency 006 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Function Call
  2. Input Device
  3. PHP
  4. Array
  5. Storage
  6. Parameter
  7. RAM
  8. Queue
  9. Polymorphism
  10. Argument
  11. Strong Typing
  12. Float
  13. Return Statement
  14. Functional
  15. Interpreted Language
  16. Syntax
  17. Class
  18. Function
  19. Dictionary
  20. Inheritance
  21. Object
  22. Pseudocode
  23. Output Device
  24. While Loop
  25. Assembler
  26. If-Else
  27. List
  28. IDE
  29. Variable
  30. Loop
  31. Visual Basic
  32. 4,000 Bytes
  33. Encapsulation
  34. Source Code
  35. Java
  36. Integer
  37. Conditional
  38. Code Reuse
  39. Weak Typing
  40. Scope
  41. Compiler
  42. Declarative
  43. Procedural
  44. Syntax Rules
  45. Static Typing
  46. Boolean
  47. Low-Level Language
  48. Dynamic Typing
  49. For Loop
  50. Interpreter
  51. Error Detection
  52. Object-Oriented
  53. Semantics
  54. Firmware
  55. Abstract Data Type (ADT)
  56. Flow Control
  57. Operating System
  58. Imperative
  59. 32 Bits
  60. Event-Driven
  61. C Language
  62. Stack
  63. Debugging
  64. CPU
  65. High-Level Language
  66. Exception Handling
  67. String
  68. Virtual Machine
  69. Recursion
  70. Algorithm
  71. Switch Statement
  72. Compiled Language
  73. Compilation