DyingsilentlyLose acomponentviabackshot0KillsShootingway outof rangeDeathviaoverheatForgettingOverrideUnder-gunnedbuildZerovaluefromcoolshotDeathviabackshotBigteamdamageRuns to"safety"towardsenemyShot whilestandingstillHelp! I'vefallen andI can't getup!NotpressingR0KMDDsDDEgopeekingbad angleXL fornoreasonTaking falldamagefor noreasonObviouslybadcalloutStrikingownteamNotusingJJsNotusingMASCLose acomponentto overheatwhile safe0ComponentsMakingno effortto dodgeRunsstraightaway withbackshowing0% heatfor along timeThrowingeasymatchupMiss amechstandingstillDyingsilentlyLose acomponentviabackshot0KillsShootingway outof rangeDeathviaoverheatForgettingOverrideUnder-gunnedbuildZerovaluefromcoolshotDeathviabackshotBigteamdamageRuns to"safety"towardsenemyShot whilestandingstillHelp! I'vefallen andI can't getup!NotpressingR0KMDDsDDEgopeekingbad angleXL fornoreasonTaking falldamagefor noreasonObviouslybadcalloutStrikingownteamNotusingJJsNotusingMASCLose acomponentto overheatwhile safe0ComponentsMakingno effortto dodgeRunsstraightaway withbackshowing0% heatfor along timeThrowingeasymatchupMiss amechstandingstill

Comp Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Dying silently
  2. Lose a component via backshot
  3. 0 Kills
  4. Shooting way out of range
  5. Death via overheat
  6. Forgetting Override
  7. Under-gunned build
  8. Zero value from coolshot
  9. Death via backshot
  10. Big team damage
  11. Runs to "safety" towards enemy
  12. Shot while standing still
  13. Help! I've fallen and I can't get up!
  14. Not pressing R
  15. 0 KMDDs
  16. DD
  17. Ego peeking bad angle
  18. XL for no reason
  19. Taking fall damage for no reason
  20. Obviously bad callout
  21. Striking own team
  22. Not using JJs
  23. Not using MASC
  24. Lose a component to overheat while safe
  25. 0 Components
  26. Making no effort to dodge
  27. Runs straight away with back showing
  28. 0% heat for a long time
  29. Throwing easy matchup
  30. Miss a mech standing still