A character'shair or skintonechangescolor.He's rightbehindme isn'the? The title ofthe book orepisode isdropped inthe dialogue.A character'sreflection doessomethingdifferent fromthem.A charactersays, "Becareful whatyou wishfor."Someonelooksdirectly atthe camera.A charactercomplainsabout theiryoungersibling. Someoneexplores anattic orbasementalone.Someone isturned intoa monsterthemselves.A mysterioussound orsmell ismentioned. A villainexplains theirmotivationwith a longmonologue.The "horror"turns out tobe a fake-out.An adultdoesn'tbelieve akid's story.Themonster isactually agood guy.A charactertrips andfalls whilerunningaway.Someonemoves intoa creepynew house.Acharactermakes abad pun. A character isnamed aftera food item(e.g., WendyButterfield).A monsterhas aclose-upon its face.Someonesays, "There'sa logicalexplanation foreverything."The carwon't startin a tensemoment.Someonesays"Slappy."A jumpscare isused withloud music.Anunnecessaryslow-motionsequenceoccurs.The maincharacter isan outcast ornew in town.A charactersayssomethingsuper cheesyor corny..The colorgreen isheavilyfeatured onscreen.A pet oranimalactsstrangely.The storytakes placeduring aholiday, likeHalloweenA character'shair or skintonechangescolor.He's rightbehindme isn'the? The title ofthe book orepisode isdropped inthe dialogue.A character'sreflection doessomethingdifferent fromthem.A charactersays, "Becareful whatyou wishfor."Someonelooksdirectly atthe camera.A charactercomplainsabout theiryoungersibling. Someoneexplores anattic orbasementalone.Someone isturned intoa monsterthemselves.A mysterioussound orsmell ismentioned. A villainexplains theirmotivationwith a longmonologue.The "horror"turns out tobe a fake-out.An adultdoesn'tbelieve akid's story.Themonster isactually agood guy.A charactertrips andfalls whilerunningaway.Someonemoves intoa creepynew house.Acharactermakes abad pun. A character isnamed aftera food item(e.g., WendyButterfield).A monsterhas aclose-upon its face.Someonesays, "There'sa logicalexplanation foreverything."The carwon't startin a tensemoment.Someonesays"Slappy."A jumpscare isused withloud music.Anunnecessaryslow-motionsequenceoccurs.The maincharacter isan outcast ornew in town.A charactersayssomethingsuper cheesyor corny..The colorgreen isheavilyfeatured onscreen.A pet oranimalactsstrangely.The storytakes placeduring aholiday, likeHalloween

Goosebumps - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A character's hair or skin tone changes color.
  2. He's right behind me isn't he?
  3. The title of the book or episode is dropped in the dialogue.
  4. A character's reflection does something different from them.
  5. A character says, "Be careful what you wish for."
  6. Someone looks directly at the camera.
  7. A character complains about their younger sibling.
  8. Someone explores an attic or basement alone.
  9. Someone is turned into a monster themselves.
  10. A mysterious sound or smell is mentioned.
  11. A villain explains their motivation with a long monologue.
  12. The "horror" turns out to be a fake- out.
  13. An adult doesn't believe a kid's story.
  14. The monster is actually a good guy.
  15. A character trips and falls while running away.
  16. Someone moves into a creepy new house.
  17. A character makes a bad pun.
  18. A character is named after a food item (e.g., Wendy Butterfield).
  19. A monster has a close-up on its face.
  20. Someone says, "There's a logical explanation for everything."
  21. The car won't start in a tense moment.
  22. Someone says "Slappy."
  23. A jump scare is used with loud music.
  24. An unnecessary slow-motion sequence occurs.
  25. The main character is an outcast or new in town.
  26. A character says something super cheesy or corny..
  27. The color green is heavily featured on screen.
  28. A pet or animal acts strangely.
  29. The story takes place during a holiday, like Halloween