rising action indirect characterization tone concrete foreshadowing man vs. man flat character dynamic character static character problem and solution man vs. nature resolution prophecy foreshadowing antagonist mood order and sequence cause and effect direct characterization round character man vs. society exposition abstract foreshadowing falling action minor character sympathetic character climax inciting incident theme description fallacy foreshadowing compare and contrast man vs. self plot protagonist rising action indirect characterization tone concrete foreshadowing man vs. man flat character dynamic character static character problem and solution man vs. nature resolution prophecy foreshadowing antagonist mood order and sequence cause and effect direct characterization round character man vs. society exposition abstract foreshadowing falling action minor character sympathetic character climax inciting incident theme description fallacy foreshadowing compare and contrast man vs. self plot protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rising action
indirect characterization
tone
concrete foreshadowing
man vs. man
flat character
dynamic character
static character
problem and solution
man vs. nature
resolution
prophecy foreshadowing
antagonist
mood
order and sequence
cause and effect
direct characterization
round character
man vs. society
exposition
abstract foreshadowing
falling action
minor character
sympathetic character
climax
inciting incident
theme
description
fallacy foreshadowing
compare and contrast
man vs. self
plot
protagonist