rising action fallacy foreshadowing compare and contrast plot sympathetic character description analogy antagonist resolution tone round character falling action cause and effect protagonist climax abstract foreshadowing order and sequence minor character theme indirect characterization dynamic character prophecy foreshadowing inciting incident flat character concrete foreshadowing static character direct characterization exposition allusion problem and solution mood rising action fallacy foreshadowing compare and contrast plot sympathetic character description analogy antagonist resolution tone round character falling action cause and effect protagonist climax abstract foreshadowing order and sequence minor character theme indirect characterization dynamic character prophecy foreshadowing inciting incident flat character concrete foreshadowing static character direct characterization exposition allusion problem and solution mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rising action
fallacy foreshadowing
compare and contrast
plot
sympathetic character
description
analogy
antagonist
resolution
tone
round character
falling action
cause and effect
protagonist
climax
abstract foreshadowing
order and sequence
minor character
theme
indirect characterization
dynamic character
prophecy foreshadowing
inciting incident
flat character
concrete foreshadowing
static character
direct characterization
exposition
allusion
problem and solution
mood