dynamic character prophecy foreshadowing antagonist analogy rising action climax resolution round character inciting incident plot mood theme static character problem and solution concrete foreshadowing tone falling action cause and effect compare and contrast minor character indirect characterization fallacy foreshadowing description exposition flat character protagonist sympathetic character direct characterization allusion abstract foreshadowing order and sequence dynamic character prophecy foreshadowing antagonist analogy rising action climax resolution round character inciting incident plot mood theme static character problem and solution concrete foreshadowing tone falling action cause and effect compare and contrast minor character indirect characterization fallacy foreshadowing description exposition flat character protagonist sympathetic character direct characterization allusion abstract foreshadowing order and sequence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dynamic character
prophecy foreshadowing
antagonist
analogy
rising action
climax
resolution
round character
inciting incident
plot
mood
theme
static character
problem and solution
concrete foreshadowing
tone
falling action
cause and effect
compare and contrast
minor character
indirect characterization
fallacy foreshadowing
description
exposition
flat character
protagonist
sympathetic character
direct characterization
allusion
abstract foreshadowing
order and sequence