At least 2 ormore PlayergoesunconsciousHopeusedKillMoveTPKEarlyAdvantageusedQuarterandEmmajoinsPlayeruses acreativesolutionCombatDMWinsHeartbreakNat20FalseHydraFoundDarkDealsPlayerscreamsNo onegoesunconsciousNat1ClutchMomentLoreConsecutiveNat 1sInterferenceUsedDMLosesDanmakes anentranceAplayerdiesConsecutiveNat 20sAt least 2 ormore PlayergoesunconsciousHopeusedKillMoveTPKEarlyAdvantageusedQuarterandEmmajoinsPlayeruses acreativesolutionCombatDMWinsHeartbreakNat20FalseHydraFoundDarkDealsPlayerscreamsNo onegoesunconsciousNat1ClutchMomentLoreConsecutiveNat 1sInterferenceUsedDMLosesDanmakes anentranceAplayerdiesConsecutiveNat 20s

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At least 2 or more Player goes unconscious
  2. Hope used
  3. Kill Move
  4. TPK
  5. Early Advantage used
  6. Quarter and Emma joins
  7. Player uses a creative solution
  8. Combat
  9. DM Wins
  10. Heartbreak
  11. Nat 20
  12. False Hydra Found
  13. Dark Deals
  14. Player screams
  15. No one goes unconscious
  16. Nat 1
  17. Clutch Moment
  18. Lore
  19. Consecutive Nat 1s
  20. Interference Used
  21. DM Loses
  22. Dan makes an entrance
  23. A player dies
  24. Consecutive Nat 20s