HopeusedClutchMomentFalseHydraFoundAplayerdiesConsecutiveNat 1sDMWinsTPKKillMoveHeartbreakAt least 2 ormore PlayergoesunconsciousInterferenceUsedNo onegoesunconsciousPlayeruses acreativesolutionQuarterandEmmajoinsPlayerscreamsNat20ConsecutiveNat 20sCombatEarlyAdvantageusedDMLosesDanmakes anentranceDarkDealsNat1LoreHopeusedClutchMomentFalseHydraFoundAplayerdiesConsecutiveNat 1sDMWinsTPKKillMoveHeartbreakAt least 2 ormore PlayergoesunconsciousInterferenceUsedNo onegoesunconsciousPlayeruses acreativesolutionQuarterandEmmajoinsPlayerscreamsNat20ConsecutiveNat 20sCombatEarlyAdvantageusedDMLosesDanmakes anentranceDarkDealsNat1Lore

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hope used
  2. Clutch Moment
  3. False Hydra Found
  4. A player dies
  5. Consecutive Nat 1s
  6. DM Wins
  7. TPK
  8. Kill Move
  9. Heartbreak
  10. At least 2 or more Player goes unconscious
  11. Interference Used
  12. No one goes unconscious
  13. Player uses a creative solution
  14. Quarter and Emma joins
  15. Player screams
  16. Nat 20
  17. Consecutive Nat 20s
  18. Combat
  19. Early Advantage used
  20. DM Loses
  21. Dan makes an entrance
  22. Dark Deals
  23. Nat 1
  24. Lore