Danmakes anentranceHopeusedInterferenceUsedNat1Playeruses acreativesolutionDMLosesFalseHydraFoundNo onegoesunconsciousKillMoveEarlyAdvantageusedConsecutiveNat 1sCombatAt least 2 ormore PlayergoesunconsciousDMWinsTPKNat20DarkDealsQuarterandEmmajoinsPlayerscreamsLoreAplayerdiesClutchMomentConsecutiveNat 20sHeartbreakDanmakes anentranceHopeusedInterferenceUsedNat1Playeruses acreativesolutionDMLosesFalseHydraFoundNo onegoesunconsciousKillMoveEarlyAdvantageusedConsecutiveNat 1sCombatAt least 2 ormore PlayergoesunconsciousDMWinsTPKNat20DarkDealsQuarterandEmmajoinsPlayerscreamsLoreAplayerdiesClutchMomentConsecutiveNat 20sHeartbreak

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dan makes an entrance
  2. Hope used
  3. Interference Used
  4. Nat 1
  5. Player uses a creative solution
  6. DM Loses
  7. False Hydra Found
  8. No one goes unconscious
  9. Kill Move
  10. Early Advantage used
  11. Consecutive Nat 1s
  12. Combat
  13. At least 2 or more Player goes unconscious
  14. DM Wins
  15. TPK
  16. Nat 20
  17. Dark Deals
  18. Quarter and Emma joins
  19. Player screams
  20. Lore
  21. A player dies
  22. Clutch Moment
  23. Consecutive Nat 20s
  24. Heartbreak