Danmakes anentranceDarkDealsPlayeruses acreativesolutionAt least 2 ormore PlayergoesunconsciousTPKNo onegoesunconsciousDMLosesHopeusedPlayerscreamsCombatClutchMomentInterferenceUsedKillMoveLoreAplayerdiesFalseHydraFoundNat20EarlyAdvantageusedNat1QuarterandEmmajoinsConsecutiveNat 1sDMWinsConsecutiveNat 20sHeartbreakDanmakes anentranceDarkDealsPlayeruses acreativesolutionAt least 2 ormore PlayergoesunconsciousTPKNo onegoesunconsciousDMLosesHopeusedPlayerscreamsCombatClutchMomentInterferenceUsedKillMoveLoreAplayerdiesFalseHydraFoundNat20EarlyAdvantageusedNat1QuarterandEmmajoinsConsecutiveNat 1sDMWinsConsecutiveNat 20sHeartbreak

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dan makes an entrance
  2. Dark Deals
  3. Player uses a creative solution
  4. At least 2 or more Player goes unconscious
  5. TPK
  6. No one goes unconscious
  7. DM Loses
  8. Hope used
  9. Player screams
  10. Combat
  11. Clutch Moment
  12. Interference Used
  13. Kill Move
  14. Lore
  15. A player dies
  16. False Hydra Found
  17. Nat 20
  18. Early Advantage used
  19. Nat 1
  20. Quarter and Emma joins
  21. Consecutive Nat 1s
  22. DM Wins
  23. Consecutive Nat 20s
  24. Heartbreak