TPKDMLosesFalseHydraFoundDarkDealsConsecutiveNat 1sPlayeruses acreativesolutionInterferenceUsedHopeusedNo onegoesunconsciousNat1Nat20CombatDanmakes anentranceConsecutiveNat 20sAt least 2 ormore PlayergoesunconsciousAplayerdiesHeartbreakEarlyAdvantageusedLoreQuarterandEmmajoinsKillMoveDMWinsClutchMomentPlayerscreamsTPKDMLosesFalseHydraFoundDarkDealsConsecutiveNat 1sPlayeruses acreativesolutionInterferenceUsedHopeusedNo onegoesunconsciousNat1Nat20CombatDanmakes anentranceConsecutiveNat 20sAt least 2 ormore PlayergoesunconsciousAplayerdiesHeartbreakEarlyAdvantageusedLoreQuarterandEmmajoinsKillMoveDMWinsClutchMomentPlayerscreams

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TPK
  2. DM Loses
  3. False Hydra Found
  4. Dark Deals
  5. Consecutive Nat 1s
  6. Player uses a creative solution
  7. Interference Used
  8. Hope used
  9. No one goes unconscious
  10. Nat 1
  11. Nat 20
  12. Combat
  13. Dan makes an entrance
  14. Consecutive Nat 20s
  15. At least 2 or more Player goes unconscious
  16. A player dies
  17. Heartbreak
  18. Early Advantage used
  19. Lore
  20. Quarter and Emma joins
  21. Kill Move
  22. DM Wins
  23. Clutch Moment
  24. Player screams