QuarterandEmmajoinsDMWinsNat20KillMoveCombatDMLosesNat1No onegoesunconsciousPlayerscreamsPlayeruses acreativesolutionClutchMomentTPKAplayerdiesFalseHydraFoundConsecutiveNat 20sAt least 2 ormore PlayergoesunconsciousDarkDealsConsecutiveNat 1sInterferenceUsedEarlyAdvantageusedDanmakes anentranceHopeusedLoreHeartbreakQuarterandEmmajoinsDMWinsNat20KillMoveCombatDMLosesNat1No onegoesunconsciousPlayerscreamsPlayeruses acreativesolutionClutchMomentTPKAplayerdiesFalseHydraFoundConsecutiveNat 20sAt least 2 ormore PlayergoesunconsciousDarkDealsConsecutiveNat 1sInterferenceUsedEarlyAdvantageusedDanmakes anentranceHopeusedLoreHeartbreak

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quarter and Emma joins
  2. DM Wins
  3. Nat 20
  4. Kill Move
  5. Combat
  6. DM Loses
  7. Nat 1
  8. No one goes unconscious
  9. Player screams
  10. Player uses a creative solution
  11. Clutch Moment
  12. TPK
  13. A player dies
  14. False Hydra Found
  15. Consecutive Nat 20s
  16. At least 2 or more Player goes unconscious
  17. Dark Deals
  18. Consecutive Nat 1s
  19. Interference Used
  20. Early Advantage used
  21. Dan makes an entrance
  22. Hope used
  23. Lore
  24. Heartbreak