KillMoveHopeusedConsecutiveNat 20sNat20ConsecutiveNat 1sClutchMomentAt least 2 ormore PlayergoesunconsciousInterferenceUsedDMWinsLoreAplayerdiesFalseHydraFoundDMLosesDanmakes anentranceHeartbreakPlayerscreamsTPKNat1No onegoesunconsciousDarkDealsQuarterandEmmajoinsPlayeruses acreativesolutionCombatEarlyAdvantageusedKillMoveHopeusedConsecutiveNat 20sNat20ConsecutiveNat 1sClutchMomentAt least 2 ormore PlayergoesunconsciousInterferenceUsedDMWinsLoreAplayerdiesFalseHydraFoundDMLosesDanmakes anentranceHeartbreakPlayerscreamsTPKNat1No onegoesunconsciousDarkDealsQuarterandEmmajoinsPlayeruses acreativesolutionCombatEarlyAdvantageused

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Kill Move
  2. Hope used
  3. Consecutive Nat 20s
  4. Nat 20
  5. Consecutive Nat 1s
  6. Clutch Moment
  7. At least 2 or more Player goes unconscious
  8. Interference Used
  9. DM Wins
  10. Lore
  11. A player dies
  12. False Hydra Found
  13. DM Loses
  14. Dan makes an entrance
  15. Heartbreak
  16. Player screams
  17. TPK
  18. Nat 1
  19. No one goes unconscious
  20. Dark Deals
  21. Quarter and Emma joins
  22. Player uses a creative solution
  23. Combat
  24. Early Advantage used