TPKHeartbreakHopeusedFalseHydraFoundDMWinsClutchMomentNat20CombatNat1DMLosesNo onegoesunconsciousConsecutiveNat 20sConsecutiveNat 1sQuarterandEmmajoinsKillMoveDarkDealsAplayerdiesPlayerscreamsAt least 2 ormore PlayergoesunconsciousInterferenceUsedLoreDanmakes anentranceEarlyAdvantageusedPlayeruses acreativesolutionTPKHeartbreakHopeusedFalseHydraFoundDMWinsClutchMomentNat20CombatNat1DMLosesNo onegoesunconsciousConsecutiveNat 20sConsecutiveNat 1sQuarterandEmmajoinsKillMoveDarkDealsAplayerdiesPlayerscreamsAt least 2 ormore PlayergoesunconsciousInterferenceUsedLoreDanmakes anentranceEarlyAdvantageusedPlayeruses acreativesolution

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TPK
  2. Heartbreak
  3. Hope used
  4. False Hydra Found
  5. DM Wins
  6. Clutch Moment
  7. Nat 20
  8. Combat
  9. Nat 1
  10. DM Loses
  11. No one goes unconscious
  12. Consecutive Nat 20s
  13. Consecutive Nat 1s
  14. Quarter and Emma joins
  15. Kill Move
  16. Dark Deals
  17. A player dies
  18. Player screams
  19. At least 2 or more Player goes unconscious
  20. Interference Used
  21. Lore
  22. Dan makes an entrance
  23. Early Advantage used
  24. Player uses a creative solution