Danmakes anentranceLoreTPKCombatAplayerdiesEarlyAdvantageusedDMWinsConsecutiveNat 20sPlayerscreamsInterferenceUsedConsecutiveNat 1sHopeusedNo onegoesunconsciousDMLosesNat20DarkDealsAt least 2 ormore PlayergoesunconsciousHeartbreakQuarterandEmmajoinsKillMoveFalseHydraFoundPlayeruses acreativesolutionClutchMomentNat1Danmakes anentranceLoreTPKCombatAplayerdiesEarlyAdvantageusedDMWinsConsecutiveNat 20sPlayerscreamsInterferenceUsedConsecutiveNat 1sHopeusedNo onegoesunconsciousDMLosesNat20DarkDealsAt least 2 ormore PlayergoesunconsciousHeartbreakQuarterandEmmajoinsKillMoveFalseHydraFoundPlayeruses acreativesolutionClutchMomentNat1

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dan makes an entrance
  2. Lore
  3. TPK
  4. Combat
  5. A player dies
  6. Early Advantage used
  7. DM Wins
  8. Consecutive Nat 20s
  9. Player screams
  10. Interference Used
  11. Consecutive Nat 1s
  12. Hope used
  13. No one goes unconscious
  14. DM Loses
  15. Nat 20
  16. Dark Deals
  17. At least 2 or more Player goes unconscious
  18. Heartbreak
  19. Quarter and Emma joins
  20. Kill Move
  21. False Hydra Found
  22. Player uses a creative solution
  23. Clutch Moment
  24. Nat 1