AplayerdiesDarkDealsTPKDanmakes anentranceDMLosesNo onegoesunconsciousEarlyAdvantageusedHeartbreakNat20ConsecutiveNat 1sPlayeruses acreativesolutionHopeusedConsecutiveNat 20sClutchMomentKillMoveDMWinsInterferenceUsedCombatLoreFalseHydraFoundPlayerscreamsQuarterandEmmajoinsAt least 2 ormore PlayergoesunconsciousNat1AplayerdiesDarkDealsTPKDanmakes anentranceDMLosesNo onegoesunconsciousEarlyAdvantageusedHeartbreakNat20ConsecutiveNat 1sPlayeruses acreativesolutionHopeusedConsecutiveNat 20sClutchMomentKillMoveDMWinsInterferenceUsedCombatLoreFalseHydraFoundPlayerscreamsQuarterandEmmajoinsAt least 2 ormore PlayergoesunconsciousNat1

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player dies
  2. Dark Deals
  3. TPK
  4. Dan makes an entrance
  5. DM Loses
  6. No one goes unconscious
  7. Early Advantage used
  8. Heartbreak
  9. Nat 20
  10. Consecutive Nat 1s
  11. Player uses a creative solution
  12. Hope used
  13. Consecutive Nat 20s
  14. Clutch Moment
  15. Kill Move
  16. DM Wins
  17. Interference Used
  18. Combat
  19. Lore
  20. False Hydra Found
  21. Player screams
  22. Quarter and Emma joins
  23. At least 2 or more Player goes unconscious
  24. Nat 1