AplayerdiesDMWinsConsecutiveNat 20sHeartbreakPlayerscreamsDarkDealsDanmakes anentranceKillMoveAt least 2 ormore PlayergoesunconsciousEarlyAdvantageusedConsecutiveNat 1sTPKQuarterandEmmajoinsNat1ClutchMomentDMLosesLoreNat20CombatHopeusedNo onegoesunconsciousPlayeruses acreativesolutionInterferenceUsedFalseHydraFoundAplayerdiesDMWinsConsecutiveNat 20sHeartbreakPlayerscreamsDarkDealsDanmakes anentranceKillMoveAt least 2 ormore PlayergoesunconsciousEarlyAdvantageusedConsecutiveNat 1sTPKQuarterandEmmajoinsNat1ClutchMomentDMLosesLoreNat20CombatHopeusedNo onegoesunconsciousPlayeruses acreativesolutionInterferenceUsedFalseHydraFound

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player dies
  2. DM Wins
  3. Consecutive Nat 20s
  4. Heartbreak
  5. Player screams
  6. Dark Deals
  7. Dan makes an entrance
  8. Kill Move
  9. At least 2 or more Player goes unconscious
  10. Early Advantage used
  11. Consecutive Nat 1s
  12. TPK
  13. Quarter and Emma joins
  14. Nat 1
  15. Clutch Moment
  16. DM Loses
  17. Lore
  18. Nat 20
  19. Combat
  20. Hope used
  21. No one goes unconscious
  22. Player uses a creative solution
  23. Interference Used
  24. False Hydra Found