Playeruses acreativesolutionNo onegoesunconsciousQuarterandEmmajoinsFalseHydraFoundHeartbreakDMLosesConsecutiveNat 20sAplayerdiesConsecutiveNat 1sHopeusedEarlyAdvantageusedAt least 2 ormore PlayergoesunconsciousNat1ClutchMomentTPKCombatDMWinsInterferenceUsedNat20KillMovePlayerscreamsLoreDanmakes anentranceDarkDealsPlayeruses acreativesolutionNo onegoesunconsciousQuarterandEmmajoinsFalseHydraFoundHeartbreakDMLosesConsecutiveNat 20sAplayerdiesConsecutiveNat 1sHopeusedEarlyAdvantageusedAt least 2 ormore PlayergoesunconsciousNat1ClutchMomentTPKCombatDMWinsInterferenceUsedNat20KillMovePlayerscreamsLoreDanmakes anentranceDarkDeals

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player uses a creative solution
  2. No one goes unconscious
  3. Quarter and Emma joins
  4. False Hydra Found
  5. Heartbreak
  6. DM Loses
  7. Consecutive Nat 20s
  8. A player dies
  9. Consecutive Nat 1s
  10. Hope used
  11. Early Advantage used
  12. At least 2 or more Player goes unconscious
  13. Nat 1
  14. Clutch Moment
  15. TPK
  16. Combat
  17. DM Wins
  18. Interference Used
  19. Nat 20
  20. Kill Move
  21. Player screams
  22. Lore
  23. Dan makes an entrance
  24. Dark Deals