Nat1Playeruses acreativesolutionConsecutiveNat 20sEarlyAdvantageusedClutchMomentDanmakes anentranceInterferenceUsedTPKAplayerdiesKillMoveDMWinsFalseHydraFoundPlayerscreamsLoreDMLosesDarkDealsAt least 2 ormore PlayergoesunconsciousHeartbreakConsecutiveNat 1sNo onegoesunconsciousQuarterandEmmajoinsNat20CombatHopeusedNat1Playeruses acreativesolutionConsecutiveNat 20sEarlyAdvantageusedClutchMomentDanmakes anentranceInterferenceUsedTPKAplayerdiesKillMoveDMWinsFalseHydraFoundPlayerscreamsLoreDMLosesDarkDealsAt least 2 ormore PlayergoesunconsciousHeartbreakConsecutiveNat 1sNo onegoesunconsciousQuarterandEmmajoinsNat20CombatHopeused

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 1
  2. Player uses a creative solution
  3. Consecutive Nat 20s
  4. Early Advantage used
  5. Clutch Moment
  6. Dan makes an entrance
  7. Interference Used
  8. TPK
  9. A player dies
  10. Kill Move
  11. DM Wins
  12. False Hydra Found
  13. Player screams
  14. Lore
  15. DM Loses
  16. Dark Deals
  17. At least 2 or more Player goes unconscious
  18. Heartbreak
  19. Consecutive Nat 1s
  20. No one goes unconscious
  21. Quarter and Emma joins
  22. Nat 20
  23. Combat
  24. Hope used