No onegoesunconsciousDMLosesHeartbreakInterferenceUsedNat1Playeruses acreativesolutionClutchMomentKillMoveTPKEarlyAdvantageusedConsecutiveNat 20sAplayerdiesDarkDealsDMWinsCombatHopeusedPlayerscreamsAt least 2 ormore PlayergoesunconsciousQuarterandEmmajoinsFalseHydraFoundConsecutiveNat 1sNat20LoreDanmakes anentranceNo onegoesunconsciousDMLosesHeartbreakInterferenceUsedNat1Playeruses acreativesolutionClutchMomentKillMoveTPKEarlyAdvantageusedConsecutiveNat 20sAplayerdiesDarkDealsDMWinsCombatHopeusedPlayerscreamsAt least 2 ormore PlayergoesunconsciousQuarterandEmmajoinsFalseHydraFoundConsecutiveNat 1sNat20LoreDanmakes anentrance

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No one goes unconscious
  2. DM Loses
  3. Heartbreak
  4. Interference Used
  5. Nat 1
  6. Player uses a creative solution
  7. Clutch Moment
  8. Kill Move
  9. TPK
  10. Early Advantage used
  11. Consecutive Nat 20s
  12. A player dies
  13. Dark Deals
  14. DM Wins
  15. Combat
  16. Hope used
  17. Player screams
  18. At least 2 or more Player goes unconscious
  19. Quarter and Emma joins
  20. False Hydra Found
  21. Consecutive Nat 1s
  22. Nat 20
  23. Lore
  24. Dan makes an entrance