InterferenceUsedEarlyAdvantageusedClutchMomentNat20LoreHopeusedDMLosesCombatNat1Playeruses acreativesolutionConsecutiveNat 1sHeartbreakAt least 2 ormore PlayergoesunconsciousNo onegoesunconsciousAplayerdiesDarkDealsTPKFalseHydraFoundQuarterandEmmajoinsKillMoveConsecutiveNat 20sDMWinsDanmakes anentrancePlayerscreamsInterferenceUsedEarlyAdvantageusedClutchMomentNat20LoreHopeusedDMLosesCombatNat1Playeruses acreativesolutionConsecutiveNat 1sHeartbreakAt least 2 ormore PlayergoesunconsciousNo onegoesunconsciousAplayerdiesDarkDealsTPKFalseHydraFoundQuarterandEmmajoinsKillMoveConsecutiveNat 20sDMWinsDanmakes anentrancePlayerscreams

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interference Used
  2. Early Advantage used
  3. Clutch Moment
  4. Nat 20
  5. Lore
  6. Hope used
  7. DM Loses
  8. Combat
  9. Nat 1
  10. Player uses a creative solution
  11. Consecutive Nat 1s
  12. Heartbreak
  13. At least 2 or more Player goes unconscious
  14. No one goes unconscious
  15. A player dies
  16. Dark Deals
  17. TPK
  18. False Hydra Found
  19. Quarter and Emma joins
  20. Kill Move
  21. Consecutive Nat 20s
  22. DM Wins
  23. Dan makes an entrance
  24. Player screams