(izble)Employer xemployeepvpCompanionlorewe findthe taxcollectorTrainSomeonelearnssomethingnew aboutRMEFoodBreakWe makeit toBerrybankArtifactlore(tyler)Chrysoffendssomeone(korbrn)Decius doesa classism(or gets donea classism)+5quotesPC getscharmedTeamworkcompanionhits zerohpPC hitszero hp(Koil)dutch does thedarkestdungeon stressanimationNat1PCLoreNat20organizationloreAsuccubusdoes itsjob(Solmn)Monte is inmelee rangeof an enemycombat endswithout oneside beingtotallymurdered(Rees)The dogdoes adog thing(izble)Employer xemployeepvpCompanionlorewe findthe taxcollectorTrainSomeonelearnssomethingnew aboutRMEFoodBreakWe makeit toBerrybankArtifactlore(tyler)Chrysoffendssomeone(korbrn)Decius doesa classism(or gets donea classism)+5quotesPC getscharmedTeamworkcompanionhits zerohpPC hitszero hp(Koil)dutch does thedarkestdungeon stressanimationNat1PCLoreNat20organizationloreAsuccubusdoes itsjob(Solmn)Monte is inmelee rangeof an enemycombat endswithout oneside beingtotallymurdered(Rees)The dogdoes adog thing

~Chapter One: Session Three ~ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. (izble) Employer x employee pvp
  2. Companion lore
  3. we find the tax collector
  4. Train
  5. Someone learns something new about RME
  6. Food Break
  7. We make it to Berrybank
  8. Artifact lore
  9. (tyler) Chrys offends someone
  10. (korbrn) Decius does a classism (or gets done a classism)
  11. +5 quotes
  12. PC gets charmed
  13. Teamwork
  14. companion hits zero hp
  15. PC hits zero hp
  16. (Koil) dutch does the darkest dungeon stress animation
  17. Nat 1
  18. PC Lore
  19. Nat 20
  20. organization lore
  21. A succubus does its job
  22. (Solmn) Monte is in melee range of an enemy
  23. combat ends without one side being totally murdered
  24. (Rees) The dog does a dog thing