Train(Solmn)Monte is inmelee rangeof an enemy(korbrn)Decius doesa classism(or gets donea classism)+5quotes(tyler)ChrysoffendssomeoneNat20combat endswithout oneside beingtotallymurdered(Koil)dutch does thedarkestdungeon stressanimationTeamworkcompanionhits zerohpPCLorePC hitszero hp(izble)Employer xemployeepvpSomeonelearnssomethingnew aboutRMEArtifactlorePC getscharmedorganizationloreCompanionlore(Rees)The dogdoes adog thingAsuccubusdoes itsjobWe makeit toBerrybankNat1we findthe taxcollectorFoodBreakTrain(Solmn)Monte is inmelee rangeof an enemy(korbrn)Decius doesa classism(or gets donea classism)+5quotes(tyler)ChrysoffendssomeoneNat20combat endswithout oneside beingtotallymurdered(Koil)dutch does thedarkestdungeon stressanimationTeamworkcompanionhits zerohpPCLorePC hitszero hp(izble)Employer xemployeepvpSomeonelearnssomethingnew aboutRMEArtifactlorePC getscharmedorganizationloreCompanionlore(Rees)The dogdoes adog thingAsuccubusdoes itsjobWe makeit toBerrybankNat1we findthe taxcollectorFoodBreak

~Chapter One: Session Three ~ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Train
  2. (Solmn) Monte is in melee range of an enemy
  3. (korbrn) Decius does a classism (or gets done a classism)
  4. +5 quotes
  5. (tyler) Chrys offends someone
  6. Nat 20
  7. combat ends without one side being totally murdered
  8. (Koil) dutch does the darkest dungeon stress animation
  9. Teamwork
  10. companion hits zero hp
  11. PC Lore
  12. PC hits zero hp
  13. (izble) Employer x employee pvp
  14. Someone learns something new about RME
  15. Artifact lore
  16. PC gets charmed
  17. organization lore
  18. Companion lore
  19. (Rees) The dog does a dog thing
  20. A succubus does its job
  21. We make it to Berrybank
  22. Nat 1
  23. we find the tax collector
  24. Food Break