PC getscharmedCompanionloreArtifactlore+5quotes(korbrn)Decius doesa classism(or gets donea classism)organizationlorecompanionhits zerohpNat1(izble)Employer xemployeepvpWe makeit toBerrybankAsuccubusdoes itsjobNat20(tyler)ChrysoffendssomeonePC hitszero hpwe findthe taxcollectorSomeonelearnssomethingnew aboutRME(Koil)dutch does thedarkestdungeon stressanimationcombat endswithout oneside beingtotallymurderedPCLore(Rees)The dogdoes adog thingTeamworkFoodBreakTrain(Solmn)Monte is inmelee rangeof an enemyPC getscharmedCompanionloreArtifactlore+5quotes(korbrn)Decius doesa classism(or gets donea classism)organizationlorecompanionhits zerohpNat1(izble)Employer xemployeepvpWe makeit toBerrybankAsuccubusdoes itsjobNat20(tyler)ChrysoffendssomeonePC hitszero hpwe findthe taxcollectorSomeonelearnssomethingnew aboutRME(Koil)dutch does thedarkestdungeon stressanimationcombat endswithout oneside beingtotallymurderedPCLore(Rees)The dogdoes adog thingTeamworkFoodBreakTrain(Solmn)Monte is inmelee rangeof an enemy

~Chapter One: Session Three ~ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC gets charmed
  2. Companion lore
  3. Artifact lore
  4. +5 quotes
  5. (korbrn) Decius does a classism (or gets done a classism)
  6. organization lore
  7. companion hits zero hp
  8. Nat 1
  9. (izble) Employer x employee pvp
  10. We make it to Berrybank
  11. A succubus does its job
  12. Nat 20
  13. (tyler) Chrys offends someone
  14. PC hits zero hp
  15. we find the tax collector
  16. Someone learns something new about RME
  17. (Koil) dutch does the darkest dungeon stress animation
  18. combat ends without one side being totally murdered
  19. PC Lore
  20. (Rees) The dog does a dog thing
  21. Teamwork
  22. Food Break
  23. Train
  24. (Solmn) Monte is in melee range of an enemy