staticargumentsrandom()libraryinstancevariableobjectvoiddoublecastingreturnvalueprimitivetypeoverloadedindexnewparametersMathclassdotoperatorcompareTodoubleequalintegerScannersemicoloncurlybraceattributessubstring()declarationvariablesyntaxerrorsoperatorequalsdatatypelength()expressionmethodmainmethodimportbehaviorsdoublequoteclassmethodintitializationStringmethodcallbooleanconcatenationmodulusconstructorstaticargumentsrandom()libraryinstancevariableobjectvoiddoublecastingreturnvalueprimitivetypeoverloadedindexnewparametersMathclassdotoperatorcompareTodoubleequalintegerScannersemicoloncurlybraceattributessubstring()declarationvariablesyntaxerrorsoperatorequalsdatatypelength()expressionmethodmainmethodimportbehaviorsdoublequoteclassmethodintitializationStringmethodcallbooleanconcatenationmodulusconstructor

CSAwesome Unit #1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. static
  2. arguments
  3. random()
  4. library
  5. instance variable
  6. object
  7. void
  8. double
  9. casting
  10. return value
  11. primitive type
  12. overloaded
  13. index
  14. new
  15. parameters
  16. Math
  17. class
  18. dot operator
  19. compareTo
  20. double equal
  21. integer
  22. Scanner
  23. semicolon
  24. curly brace
  25. attributes
  26. substring()
  27. declaration
  28. variable
  29. syntax errors
  30. operator
  31. equals
  32. data type
  33. length()
  34. expression
  35. method
  36. main method
  37. import
  38. behaviors
  39. double quote
  40. class method
  41. intitialization
  42. String
  43. method call
  44. boolean
  45. concatenation
  46. modulus
  47. constructor