Character reaches their breaking point Losing will to Live Hiding an Injury Loss of Limbs “You can’t keep doing this.” Alone in a Time of Need Sacrifice Grief Memories used as a weapon Burnout Mistakes Forgotten Last Words Depression Sensory Deprivation Seeking Help from an Enemy “I don’t think I can trust you anymore.” Survivor’s Guilt Free! Facing Fears “Make it stop” Character A forced to harm Character B Immortality Forced to Face Worst Fear The Hope of Seeing Them Again Slowly Dies “Why do none of you ever listen to me?!” Left Behind Self- Harm Character reaches their breaking point Losing will to Live Hiding an Injury Loss of Limbs “You can’t keep doing this.” Alone in a Time of Need Sacrifice Grief Memories used as a weapon Burnout Mistakes Forgotten Last Words Depression Sensory Deprivation Seeking Help from an Enemy “I don’t think I can trust you anymore.” Survivor’s Guilt Free! Facing Fears “Make it stop” Character A forced to harm Character B Immortality Forced to Face Worst Fear The Hope of Seeing Them Again Slowly Dies “Why do none of you ever listen to me?!” Left Behind Self- Harm
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character reaches their breaking point
Losing will to Live
Hiding an Injury
Loss of Limbs
“You can’t keep doing this.”
Alone in a Time of Need
Sacrifice
Grief
Memories used as a weapon
Burnout
Mistakes
Forgotten
Last Words
Depression
Sensory Deprivation
Seeking Help from an Enemy
“I don’t think I can trust you anymore.”
Survivor’s Guilt
Free!
Facing Fears
“Make it stop”
Character A forced to harm Character B
Immortality
Forced to Face Worst Fear
The Hope of Seeing Them Again Slowly Dies
“Why do none of you ever listen to me?!”
Left Behind
Self-Harm