Left Behind Loss of Limbs Forgotten Character A forced to harm Character B Sensory Deprivation Immortality Mistakes Losing will to Live Facing Fears Sacrifice Memories used as a weapon “Make it stop” Last Words Burnout “I don’t think I can trust you anymore.” Alone in a Time of Need “You can’t keep doing this.” Seeking Help from an Enemy Free! Depression Character reaches their breaking point Grief Self- Harm “Why do none of you ever listen to me?!” The Hope of Seeing Them Again Slowly Dies Hiding an Injury Forced to Face Worst Fear Survivor’s Guilt Left Behind Loss of Limbs Forgotten Character A forced to harm Character B Sensory Deprivation Immortality Mistakes Losing will to Live Facing Fears Sacrifice Memories used as a weapon “Make it stop” Last Words Burnout “I don’t think I can trust you anymore.” Alone in a Time of Need “You can’t keep doing this.” Seeking Help from an Enemy Free! Depression Character reaches their breaking point Grief Self- Harm “Why do none of you ever listen to me?!” The Hope of Seeing Them Again Slowly Dies Hiding an Injury Forced to Face Worst Fear Survivor’s Guilt
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Left Behind
Loss of Limbs
Forgotten
Character A forced to harm Character B
Sensory Deprivation
Immortality
Mistakes
Losing will to Live
Facing Fears
Sacrifice
Memories used as a weapon
“Make it stop”
Last Words
Burnout
“I don’t think I can trust you anymore.”
Alone in a Time of Need
“You can’t keep doing this.”
Seeking Help from an Enemy
Free!
Depression
Character reaches their breaking point
Grief
Self-Harm
“Why do none of you ever listen to me?!”
The Hope of Seeing Them Again Slowly Dies
Hiding an Injury
Forced to Face Worst Fear
Survivor’s Guilt