ForeshadowingFrost clung to thewindows, and herbreath puffed out insmall, white cloudsas she hurried downthe street, rubbingher hands togetherfor warmth.​DialogueParallelplotFallingactionExpositionCryinghimselfto sleepInmediasresManin holeDisillusionmentBad toworseResolutionRisingactionFlashbackClimaxGoodnews/Bad newsSensoryDetailsBoymeetsgirlcharacter’sfortune/timeLangstongets up fromthemourners'benchCinderellaFlashforwardSubplotWestleyForeshadowingFrost clung to thewindows, and herbreath puffed out insmall, white cloudsas she hurried downthe street, rubbingher hands togetherfor warmth.​DialogueParallelplotFallingactionExpositionCryinghimselfto sleepInmediasresManin holeDisillusionmentBad toworseResolutionRisingactionFlashbackClimaxGoodnews/Bad newsSensoryDetailsBoymeetsgirlcharacter’sfortune/timeLangstongets up fromthemourners'benchCinderellaFlashforwardSubplotWestley

Creative Nonfiction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Frost clung to the windows, and her breath puffed out in small, white clouds as she hurried down the street, rubbing her hands together for warmth.​
  3. Dialogue
  4. Parallel plot
  5. Falling action
  6. Exposition
  7. Crying himself to sleep
  8. In medias res
  9. Man in hole
  10. Disillusionment
  11. Bad to worse
  12. Resolution
  13. Rising action
  14. Flashback
  15. Climax
  16. Good news/ Bad news
  17. Sensory Details
  18. Boy meets girl
  19. character’s fortune/time
  20. Langston gets up from the mourners' bench
  21. Cinderella
  22. Flashforward
  23. Subplot
  24. Westley