RisingactionParallelplotBad toworseDisillusionmentFallingactioncharacter’sfortune/timeSubplotLangstongets up fromthemourners'benchGoodnews/Bad newsWestleyFlashforwardDialogueFrost clung to thewindows, and herbreath puffed out insmall, white cloudsas she hurried downthe street, rubbingher hands togetherfor warmth.​ClimaxExpositionCinderellaFlashbackForeshadowingBoymeetsgirlSensoryDetailsInmediasresManin holeCryinghimselfto sleepResolutionRisingactionParallelplotBad toworseDisillusionmentFallingactioncharacter’sfortune/timeSubplotLangstongets up fromthemourners'benchGoodnews/Bad newsWestleyFlashforwardDialogueFrost clung to thewindows, and herbreath puffed out insmall, white cloudsas she hurried downthe street, rubbingher hands togetherfor warmth.​ClimaxExpositionCinderellaFlashbackForeshadowingBoymeetsgirlSensoryDetailsInmediasresManin holeCryinghimselfto sleepResolution

Creative Nonfiction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising action
  2. Parallel plot
  3. Bad to worse
  4. Disillusionment
  5. Falling action
  6. character’s fortune/time
  7. Subplot
  8. Langston gets up from the mourners' bench
  9. Good news/ Bad news
  10. Westley
  11. Flashforward
  12. Dialogue
  13. Frost clung to the windows, and her breath puffed out in small, white clouds as she hurried down the street, rubbing her hands together for warmth.​
  14. Climax
  15. Exposition
  16. Cinderella
  17. Flashback
  18. Foreshadowing
  19. Boy meets girl
  20. Sensory Details
  21. In medias res
  22. Man in hole
  23. Crying himself to sleep
  24. Resolution