N/aFredburying oflateburgomastergoes withouta hitchismarkgives aresignedlookthomasgets a newanimalcompanionSessioniscanceledThe PartycausesNik aheadacheWeencounteroldcharactersas NPCsN/apartytries tokill ghostNat 20 onsomethingstupidPlayer rollsa nat 1 andinjures partymemberSierraclimbs onthe wallHingledies :*(hinglecommitssacrilegeduring theburialWestartlateN/aNikforgetsloreHinglesavesthe partyFerrisdefends apartymemberToo baplayshis tubaPlayersfinally leavethe Villageof Baroviacorwin callsismark "illy"instead of"izzy"N/aN/aFredburying oflateburgomastergoes withouta hitchismarkgives aresignedlookthomasgets a newanimalcompanionSessioniscanceledThe PartycausesNik aheadacheWeencounteroldcharactersas NPCsN/apartytries tokill ghostNat 20 onsomethingstupidPlayer rollsa nat 1 andinjures partymemberSierraclimbs onthe wallHingledies :*(hinglecommitssacrilegeduring theburialWestartlateN/aNikforgetsloreHinglesavesthe partyFerrisdefends apartymemberToo baplayshis tubaPlayersfinally leavethe Villageof Baroviacorwin callsismark "illy"instead of"izzy"N/a

Oct. 8, 2025 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. N/a
  2. Fred
  3. burying of late burgomaster goes without a hitch
  4. ismark gives a resigned look
  5. thomas gets a new animal companion
  6. Session is canceled
  7. The Party causes Nik a headache
  8. We encounter old characters as NPCs
  9. N/a
  10. party tries to kill ghost
  11. Nat 20 on something stupid
  12. Player rolls a nat 1 and injures party member
  13. Sierra climbs on the wall
  14. Hingle dies :*(
  15. hingle commits sacrilege during the burial
  16. We start late
  17. N/a
  18. Nik forgets lore
  19. Hingle saves the party
  20. Ferris defends a party member
  21. Too ba plays his tuba
  22. Players finally leave the Village of Barovia
  23. corwin calls ismark "illy" instead of "izzy"
  24. N/a