ðŸĶ™ðŸ…ðŸĶœðŸĶĒ🐊🐒ðŸĶ‡ðŸðŸšðŸ—🐄🐂ðŸŧðŸĶ’ðŸĶƒðŸĶšðŸĶ“ðŸŠŋðŸĶĻ🐆ðŸĶĄðŸĶŒðŸ•‍ðŸĶšðŸĶĪðŸĶ†ðŸĶ”ðŸĶ§ðŸðŸĶŦ🐃ðŸĶ‍⮛ðŸĐðŸĶðŸŦðŸĶ›ðŸĻðŸĶ…ðŸĶĨðŸĶĢðŸĶŪðŸĶŽðŸ“🐕ðŸĶ‰ðŸĶðŸ˜ðŸĶðŸŦŽðŸĶ™ðŸ…ðŸĶœðŸĶĒ🐊🐒ðŸĶ‡ðŸðŸšðŸ—🐄🐂ðŸŧðŸĶ’ðŸĶƒðŸĶšðŸĶ“ðŸŠŋðŸĶĻ🐆ðŸĶĄðŸĶŒðŸ•‍ðŸĶšðŸĶĪðŸĶ†ðŸĶ”ðŸĶ§ðŸðŸĶŦ🐃ðŸĶ‍⮛ðŸĐðŸĶðŸŦðŸĶ›ðŸĻðŸĶ…ðŸĶĨðŸĶĢðŸĶŪðŸĶŽðŸ“🐕ðŸĶ‰ðŸĶðŸ˜ðŸĶðŸŦŽ

Animals - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ðŸĶ™
  2. 🐅
  3. ðŸĶœ
  4. ðŸĶĒ
  5. 🐊
  6. 🐒
  7. ðŸĶ‡
  8. 🐍
  9. 🐚
  10. 🐗
  11. 🐄
  12. 🐂
  13. ðŸŧ
  14. ðŸĶ’
  15. ðŸĶƒ
  16. ðŸĶš
  17. ðŸĶ“
  18. ðŸŠŋ
  19. ðŸĶĻ
  20. 🐆
  21. ðŸĶĄ
  22. ðŸĶŒ
  23. 🐕‍ðŸĶš
  24. ðŸĶĪ
  25. ðŸĶ†
  26. ðŸĶ”
  27. ðŸĶ§
  28. 🐐
  29. ðŸĶŦ
  30. 🐃
  31. ðŸĶ‍⮛
  32. ðŸĐ
  33. ðŸĶ
  34. ðŸŦ
  35. ðŸĶ›
  36. ðŸĻ
  37. ðŸĶ…
  38. ðŸĶĨ
  39. ðŸĶĢ
  40. ðŸĶŪ
  41. ðŸĶŽ
  42. 🐓
  43. 🐕
  44. ðŸĶ‰
  45. ðŸĶ
  46. 🐘
  47. ðŸĶ
  48. ðŸŦŽ