Galileo Acceleration -9.8 m/s 45 Work Joule Centripetal acceleration Air resistance Magnitude Law of Inertia Positive Friction Increases Frequency Spring force 2 Vectors Orbital radius Power Fnet = ma Range Kinetic energy Displacement Trajectory Energy Gravity Projectile motion Parallel Inversely proportional Motion Tension Constant Average speed Opposite Directly proportional Free body diagram Horizontal velocity Angle Inertia Coefficient of friction Period Mass Velocity Normal force Balanced forces Decreases Weight Zero Galileo Acceleration -9.8 m/s 45 Work Joule Centripetal acceleration Air resistance Magnitude Law of Inertia Positive Friction Increases Frequency Spring force 2 Vectors Orbital radius Power Fnet = ma Range Kinetic energy Displacement Trajectory Energy Gravity Projectile motion Parallel Inversely proportional Motion Tension Constant Average speed Opposite Directly proportional Free body diagram Horizontal velocity Angle Inertia Coefficient of friction Period Mass Velocity Normal force Balanced forces Decreases Weight Zero
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Galileo
Acceleration
-9.8 m/s
45
Work
Joule
Centripetal acceleration
Air resistance
Magnitude
Law of Inertia
Positive
Friction
Increases
Frequency
Spring force
2
Vectors
Orbital radius
Power
Fnet = ma
Range
Kinetic energy
Displacement
Trajectory
Energy
Gravity
Projectile motion
Parallel
Inversely proportional
Motion
Tension
Constant
Average speed
Opposite
Directly proportional
Free body diagram
Horizontal velocity
Angle
Inertia
Coefficient of friction
Period
Mass
Velocity
Normal force
Balanced forces
Decreases
Weight
Zero