Galileo45PowerHorizontalvelocityVelocityMotionProjectilemotionFnet= maCentripetalaccelerationInertia-9.8m/sIncreasesOrbitalradiusParallelPeriodEnergyAccelerationKineticenergyAirresistanceFreebodydiagramDirectlyproportionalSpringforceConstantVectorsDecreasesJouleLaw ofInertiaPositiveWorkTrajectoryTensionCoefficientof frictionMagnitudeWeightMassInverselyproportionalZeroOppositeGravityFrequencyDisplacementNormalforceBalancedforcesAveragespeedRangeAngleFriction2Galileo45PowerHorizontalvelocityVelocityMotionProjectilemotionFnet= maCentripetalaccelerationInertia-9.8m/sIncreasesOrbitalradiusParallelPeriodEnergyAccelerationKineticenergyAirresistanceFreebodydiagramDirectlyproportionalSpringforceConstantVectorsDecreasesJouleLaw ofInertiaPositiveWorkTrajectoryTensionCoefficientof frictionMagnitudeWeightMassInverselyproportionalZeroOppositeGravityFrequencyDisplacementNormalforceBalancedforcesAveragespeedRangeAngleFriction2

1st Quarter BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Galileo
  2. 45
  3. Power
  4. Horizontal velocity
  5. Velocity
  6. Motion
  7. Projectile motion
  8. Fnet = ma
  9. Centripetal acceleration
  10. Inertia
  11. -9.8 m/s
  12. Increases
  13. Orbital radius
  14. Parallel
  15. Period
  16. Energy
  17. Acceleration
  18. Kinetic energy
  19. Air resistance
  20. Free body diagram
  21. Directly proportional
  22. Spring force
  23. Constant
  24. Vectors
  25. Decreases
  26. Joule
  27. Law of Inertia
  28. Positive
  29. Work
  30. Trajectory
  31. Tension
  32. Coefficient of friction
  33. Magnitude
  34. Weight
  35. Mass
  36. Inversely proportional
  37. Zero
  38. Opposite
  39. Gravity
  40. Frequency
  41. Displacement
  42. Normal force
  43. Balanced forces
  44. Average speed
  45. Range
  46. Angle
  47. Friction
  48. 2