Decreases Inversely proportional Magnitude Law of Inertia 2 Opposite Fnet = ma Motion Increases Energy Zero Horizontal velocity -9.8 m/s Joule Mass Inertia Range Period Kinetic energy Frequency Coefficient of friction Galileo Free body diagram Gravity Power Positive Friction Tension Acceleration Vectors Air resistance Displacement Trajectory Normal force Centripetal acceleration Orbital radius Velocity Constant Projectile motion Work Angle 45 Balanced forces Average speed Weight Spring force Directly proportional Parallel Decreases Inversely proportional Magnitude Law of Inertia 2 Opposite Fnet = ma Motion Increases Energy Zero Horizontal velocity -9.8 m/s Joule Mass Inertia Range Period Kinetic energy Frequency Coefficient of friction Galileo Free body diagram Gravity Power Positive Friction Tension Acceleration Vectors Air resistance Displacement Trajectory Normal force Centripetal acceleration Orbital radius Velocity Constant Projectile motion Work Angle 45 Balanced forces Average speed Weight Spring force Directly proportional Parallel
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Decreases
Inversely proportional
Magnitude
Law of Inertia
2
Opposite
Fnet = ma
Motion
Increases
Energy
Zero
Horizontal velocity
-9.8 m/s
Joule
Mass
Inertia
Range
Period
Kinetic energy
Frequency
Coefficient of friction
Galileo
Free body diagram
Gravity
Power
Positive
Friction
Tension
Acceleration
Vectors
Air resistance
Displacement
Trajectory
Normal force
Centripetal acceleration
Orbital radius
Velocity
Constant
Projectile motion
Work
Angle
45
Balanced forces
Average speed
Weight
Spring force
Directly proportional
Parallel