"Friend"neverexplainedVsRalseiVsSusieDess isalive / canbe savedVsNoelleRalseiwassecretly alightenerMegalovaniaDess ishumanARGrequiredfor trueendingDreemurrparentsknow aboutdark worldsCastletownfinal areaWeirdroutedoesn'tmatterGasterdoesn'tappear ingameBossrushAsrielknewabouteverythingVesseltransferSusiemessedup theprophecyCarol ismisunderstoodDessisn't theKnightHometownis a ruseAlphys wasinvolved,playeddumbMessage isvalue ofagency vsnarrative ingamesProphecywas justanexperimentTime loopor timereset"Friend"neverexplainedVsRalseiVsSusieDess isalive / canbe savedVsNoelleRalseiwassecretly alightenerMegalovaniaDess ishumanARGrequiredfor trueendingDreemurrparentsknow aboutdark worldsCastletownfinal areaWeirdroutedoesn'tmatterGasterdoesn'tappear ingameBossrushAsrielknewabouteverythingVesseltransferSusiemessedup theprophecyCarol ismisunderstoodDessisn't theKnightHometownis a ruseAlphys wasinvolved,playeddumbMessage isvalue ofagency vsnarrative ingamesProphecywas justanexperimentTime loopor timereset

DELTARUNE Final Chapters - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
G
4
N
5
O
6
N
7
G
8
B
9
N
10
N
11
B
12
O
13
O
14
G
15
B
16
I
17
O
18
G
19
G
20
O
21
I
22
I
23
I
24
B
  1. B-"Friend" never explained
  2. I-Vs Ralsei
  3. G-Vs Susie
  4. N-Dess is alive / can be saved
  5. O-Vs Noelle
  6. N-Ralsei was secretly a lightener
  7. G-Megalovania
  8. B-Dess is human
  9. N-ARG required for true ending
  10. N-Dreemurr parents know about dark worlds
  11. B-Castle town final area
  12. O-Weird route doesn't matter
  13. O-Gaster doesn't appear in game
  14. G-Boss rush
  15. B-Asriel knew about everything
  16. I-Vessel transfer
  17. O-Susie messed up the prophecy
  18. G-Carol is misunderstood
  19. G-Dess isn't the Knight
  20. O-Hometown is a ruse
  21. I-Alphys was involved, played dumb
  22. I-Message is value of agency vs narrative in games
  23. I-Prophecy was just an experiment
  24. B-Time loop or time reset