random()OverloadedSemicolonStaticMethodMethodCallIndexlength()ScannerAssignmentOperatorDoubleEqualDoubleQuoteMathVoidBehaviorsAttributesCurlyBraceParametersReturnValuesubstring()MethodHeaderDotOperatorArgumentsSystem.out.println()importrandom()OverloadedSemicolonStaticMethodMethodCallIndexlength()ScannerAssignmentOperatorDoubleEqualDoubleQuoteMathVoidBehaviorsAttributesCurlyBraceParametersReturnValuesubstring()MethodHeaderDotOperatorArgumentsSystem.out.println()import

Round 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. random()
  2. Overloaded
  3. Semicolon
  4. Static
  5. Method
  6. Method Call
  7. Index
  8. length()
  9. Scanner
  10. Assignment Operator
  11. Double Equal
  12. Double Quote
  13. Math
  14. Void
  15. Behaviors
  16. Attributes
  17. Curly Brace
  18. Parameters
  19. Return Value
  20. substring()
  21. Method Header
  22. Dot Operator
  23. Arguments
  24. System.out.println()
  25. import