DotOperatorMethodsubstring()OverloadedDoubleEqualMathVoidParametersSystem.out.println()MethodHeaderAssignmentOperatorrandom()CurlyBraceDoubleQuoteMethodCallStaticBehaviorsScannerlength()AttributesReturnValueArgumentsIndexSemicolonimportDotOperatorMethodsubstring()OverloadedDoubleEqualMathVoidParametersSystem.out.println()MethodHeaderAssignmentOperatorrandom()CurlyBraceDoubleQuoteMethodCallStaticBehaviorsScannerlength()AttributesReturnValueArgumentsIndexSemicolonimport

Round 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dot Operator
  2. Method
  3. substring()
  4. Overloaded
  5. Double Equal
  6. Math
  7. Void
  8. Parameters
  9. System.out.println()
  10. Method Header
  11. Assignment Operator
  12. random()
  13. Curly Brace
  14. Double Quote
  15. Method Call
  16. Static
  17. Behaviors
  18. Scanner
  19. length()
  20. Attributes
  21. Return Value
  22. Arguments
  23. Index
  24. Semicolon
  25. import