IndexMethodHeaderCurlyBraceArgumentslength()MathReturnValueBehaviorsParametersrandom()System.out.println()AttributesAssignmentOperatorScannerMethodCallimportMethodDotOperatorOverloadedVoidDoubleEqualDoubleQuotesubstring()SemicolonStaticIndexMethodHeaderCurlyBraceArgumentslength()MathReturnValueBehaviorsParametersrandom()System.out.println()AttributesAssignmentOperatorScannerMethodCallimportMethodDotOperatorOverloadedVoidDoubleEqualDoubleQuotesubstring()SemicolonStatic

Round 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Index
  2. Method Header
  3. Curly Brace
  4. Arguments
  5. length()
  6. Math
  7. Return Value
  8. Behaviors
  9. Parameters
  10. random()
  11. System.out.println()
  12. Attributes
  13. Assignment Operator
  14. Scanner
  15. Method Call
  16. import
  17. Method
  18. Dot Operator
  19. Overloaded
  20. Void
  21. Double Equal
  22. Double Quote
  23. substring()
  24. Semicolon
  25. Static