MethodVoidReturnValueArgumentsDotOperatorrandom()System.out.println()MethodHeaderCurlyBraceScannerParametersAssignmentOperatorimportMathMethodCallIndexStaticAttributesOverloadedDoubleEqualsubstring()DoubleQuotelength()BehaviorsSemicolonMethodVoidReturnValueArgumentsDotOperatorrandom()System.out.println()MethodHeaderCurlyBraceScannerParametersAssignmentOperatorimportMathMethodCallIndexStaticAttributesOverloadedDoubleEqualsubstring()DoubleQuotelength()BehaviorsSemicolon

Round 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Method
  2. Void
  3. Return Value
  4. Arguments
  5. Dot Operator
  6. random()
  7. System.out.println()
  8. Method Header
  9. Curly Brace
  10. Scanner
  11. Parameters
  12. Assignment Operator
  13. import
  14. Math
  15. Method Call
  16. Index
  17. Static
  18. Attributes
  19. Overloaded
  20. Double Equal
  21. substring()
  22. Double Quote
  23. length()
  24. Behaviors
  25. Semicolon