compilersmarketopportunity.componentsactorpre-alphastagefield ofviewgamejuicelocallyDeltaTimeLODs,or levelsof detailLinearprogressionGamejamsiterativedesignbetatestingstagedirectionallightgrindingeconomysystembattleroyalegamesproductioncycleaudiostemmingmodularscriptinggameconsoletemplateergonomichalfextentsbosscharactergamecontrollerScriptstextureslusoryattitudefunctionviewportRigidbodyuserinterfacegameenginedeclarationgamedesigndocument(GDD)currencyalphastageobjectiverulesstoryboardsspeedrunningstresstestgameplayloopSpatialaudioreleasecandidatevariablesupportconceptartRole-playinggames, orRPGsragegamescompilersmarketopportunity.componentsactorpre-alphastagefield ofviewgamejuicelocallyDeltaTimeLODs,or levelsof detailLinearprogressionGamejamsiterativedesignbetatestingstagedirectionallightgrindingeconomysystembattleroyalegamesproductioncycleaudiostemmingmodularscriptinggameconsoletemplateergonomichalfextentsbosscharactergamecontrollerScriptstextureslusoryattitudefunctionviewportRigidbodyuserinterfacegameenginedeclarationgamedesigndocument(GDD)currencyalphastageobjectiverulesstoryboardsspeedrunningstresstestgameplayloopSpatialaudioreleasecandidatevariablesupportconceptartRole-playinggames, orRPGsragegames

Video Game- Week 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. compilers
  2. market opportunity.
  3. components
  4. actor
  5. pre-alpha stage
  6. field of view
  7. game juice
  8. locally
  9. Delta Time
  10. LODs, or levels of detail
  11. Linear progression
  12. Game jams
  13. iterative design
  14. beta testing stage
  15. directional light
  16. grinding
  17. economy system
  18. battle royale games
  19. production cycle
  20. audio stemming
  21. modular scripting
  22. game console
  23. template
  24. ergonomic
  25. half extents
  26. boss character
  27. game controller
  28. Scripts
  29. textures
  30. lusory attitude
  31. function
  32. viewport
  33. Rigidbody
  34. user interface
  35. game engine
  36. declaration
  37. game design document (GDD)
  38. currency
  39. alpha stage
  40. objective
  41. rules
  42. storyboards
  43. speedrunning
  44. stress test
  45. gameplay loop
  46. Spatial audio
  47. release candidate
  48. variable
  49. support
  50. concept art
  51. Role-playing games, or RPGs
  52. rage games