Role-playinggames, orRPGsgrindingScriptsLinearprogressionbattleroyalegameseconomysystemiterativedesignviewportlocallygameconsolecurrencyrulesactorpre-alphastagedeclarationgameengineconceptartfunctionRigidbodytexturessupportalphastagetemplatecomponentshalfextentsproductioncycleuserinterfacelusoryattitudevariableSpatialaudioGamejamsDeltaTimedirectionallightcompilersmodularscriptinggamedesigndocument(GDD)field ofviewbetatestingstagereleasecandidategameplayloopgamecontrollermarketopportunity.objectiveragegamesbosscharacterstresstestgamejuiceergonomicstoryboardsspeedrunningLODs,or levelsof detailaudiostemmingRole-playinggames, orRPGsgrindingScriptsLinearprogressionbattleroyalegameseconomysystemiterativedesignviewportlocallygameconsolecurrencyrulesactorpre-alphastagedeclarationgameengineconceptartfunctionRigidbodytexturessupportalphastagetemplatecomponentshalfextentsproductioncycleuserinterfacelusoryattitudevariableSpatialaudioGamejamsDeltaTimedirectionallightcompilersmodularscriptinggamedesigndocument(GDD)field ofviewbetatestingstagereleasecandidategameplayloopgamecontrollermarketopportunity.objectiveragegamesbosscharacterstresstestgamejuiceergonomicstoryboardsspeedrunningLODs,or levelsof detailaudiostemming

Video Game- Week 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Role-playing games, or RPGs
  2. grinding
  3. Scripts
  4. Linear progression
  5. battle royale games
  6. economy system
  7. iterative design
  8. viewport
  9. locally
  10. game console
  11. currency
  12. rules
  13. actor
  14. pre-alpha stage
  15. declaration
  16. game engine
  17. concept art
  18. function
  19. Rigidbody
  20. textures
  21. support
  22. alpha stage
  23. template
  24. components
  25. half extents
  26. production cycle
  27. user interface
  28. lusory attitude
  29. variable
  30. Spatial audio
  31. Game jams
  32. Delta Time
  33. directional light
  34. compilers
  35. modular scripting
  36. game design document (GDD)
  37. field of view
  38. beta testing stage
  39. release candidate
  40. gameplay loop
  41. game controller
  42. market opportunity.
  43. objective
  44. rage games
  45. boss character
  46. stress test
  47. game juice
  48. ergonomic
  49. storyboards
  50. speedrunning
  51. LODs, or levels of detail
  52. audio stemming