DeltaTimeuserinterfaceragegamesgamejuiceproductioncyclebetatestingstagetexturesScriptsviewportergonomicstoryboardsLinearprogressioniterativedesignmodularscriptingaudiostemmingobjectivegameconsolehalfextentsGamejamseconomysystemlocallycompilersdeclarationLODs,or levelsof detailRigidbodygameenginetemplaterulescurrencygamecontrollerfunctionstresstestbosscharactergameplayloopalphastagevariablebattleroyalegamespre-alphastagespeedrunningsupportconceptartactorRole-playinggames, orRPGsreleasecandidatedirectionallightgamedesigndocument(GDD)lusoryattitudemarketopportunity.field ofviewgrindingcomponentsSpatialaudioDeltaTimeuserinterfaceragegamesgamejuiceproductioncyclebetatestingstagetexturesScriptsviewportergonomicstoryboardsLinearprogressioniterativedesignmodularscriptingaudiostemmingobjectivegameconsolehalfextentsGamejamseconomysystemlocallycompilersdeclarationLODs,or levelsof detailRigidbodygameenginetemplaterulescurrencygamecontrollerfunctionstresstestbosscharactergameplayloopalphastagevariablebattleroyalegamespre-alphastagespeedrunningsupportconceptartactorRole-playinggames, orRPGsreleasecandidatedirectionallightgamedesigndocument(GDD)lusoryattitudemarketopportunity.field ofviewgrindingcomponentsSpatialaudio

Video Game- Week 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Delta Time
  2. user interface
  3. rage games
  4. game juice
  5. production cycle
  6. beta testing stage
  7. textures
  8. Scripts
  9. viewport
  10. ergonomic
  11. storyboards
  12. Linear progression
  13. iterative design
  14. modular scripting
  15. audio stemming
  16. objective
  17. game console
  18. half extents
  19. Game jams
  20. economy system
  21. locally
  22. compilers
  23. declaration
  24. LODs, or levels of detail
  25. Rigidbody
  26. game engine
  27. template
  28. rules
  29. currency
  30. game controller
  31. function
  32. stress test
  33. boss character
  34. gameplay loop
  35. alpha stage
  36. variable
  37. battle royale games
  38. pre-alpha stage
  39. speedrunning
  40. support
  41. concept art
  42. actor
  43. Role-playing games, or RPGs
  44. release candidate
  45. directional light
  46. game design document (GDD)
  47. lusory attitude
  48. market opportunity.
  49. field of view
  50. grinding
  51. components
  52. Spatial audio