gamedesigndocument(GDD)userinterfacecurrencymodularscriptingproductioncycleconceptartdeclarationlocallygameconsolegameplayloopstoryboardslusoryattitudevariablealphastagepre-alphastagegrindingtexturescompilersLODs,or levelsof detailobjectivehalfextentsactorbosscharacterScriptsbetatestingstagespeedrunningragegamesergonomicstresstestmarketopportunity.battleroyalegamestemplateaudiostemmingfunctionsupporteconomysystemRole-playinggames, orRPGsgamecontrollerLinearprogressionGamejamsreleasecandidategamejuiceiterativedesignSpatialaudioRigidbodyviewportdirectionallightDeltaTimecomponentsfield ofviewgameenginerulesgamedesigndocument(GDD)userinterfacecurrencymodularscriptingproductioncycleconceptartdeclarationlocallygameconsolegameplayloopstoryboardslusoryattitudevariablealphastagepre-alphastagegrindingtexturescompilersLODs,or levelsof detailobjectivehalfextentsactorbosscharacterScriptsbetatestingstagespeedrunningragegamesergonomicstresstestmarketopportunity.battleroyalegamestemplateaudiostemmingfunctionsupporteconomysystemRole-playinggames, orRPGsgamecontrollerLinearprogressionGamejamsreleasecandidategamejuiceiterativedesignSpatialaudioRigidbodyviewportdirectionallightDeltaTimecomponentsfield ofviewgameenginerules

Video Game- Week 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game design document (GDD)
  2. user interface
  3. currency
  4. modular scripting
  5. production cycle
  6. concept art
  7. declaration
  8. locally
  9. game console
  10. gameplay loop
  11. storyboards
  12. lusory attitude
  13. variable
  14. alpha stage
  15. pre-alpha stage
  16. grinding
  17. textures
  18. compilers
  19. LODs, or levels of detail
  20. objective
  21. half extents
  22. actor
  23. boss character
  24. Scripts
  25. beta testing stage
  26. speedrunning
  27. rage games
  28. ergonomic
  29. stress test
  30. market opportunity.
  31. battle royale games
  32. template
  33. audio stemming
  34. function
  35. support
  36. economy system
  37. Role-playing games, or RPGs
  38. game controller
  39. Linear progression
  40. Game jams
  41. release candidate
  42. game juice
  43. iterative design
  44. Spatial audio
  45. Rigidbody
  46. viewport
  47. directional light
  48. Delta Time
  49. components
  50. field of view
  51. game engine
  52. rules