halfextentscompilersvariablebetatestingstagealphastagecomponentsactorspeedrunningcurrencystresstestreleasecandidateRole-playinggames, orRPGsgameplayloopconceptartrulesfield ofviewstoryboardsLODs,or levelsof detailmodularscriptinggamecontrollerScriptsmarketopportunity.productioncyclebattleroyalegamesergonomicdirectionallightlocallygrindingpre-alphastagelusoryattitudetemplateviewportobjectivegamedesigndocument(GDD)economysystemaudiostemmingbosscharactergameconsolesupportragegamesiterativedesignLinearprogressionDeltaTimegameengineRigidbodyGamejamstexturesSpatialaudiogamejuiceuserinterfacedeclarationfunctionhalfextentscompilersvariablebetatestingstagealphastagecomponentsactorspeedrunningcurrencystresstestreleasecandidateRole-playinggames, orRPGsgameplayloopconceptartrulesfield ofviewstoryboardsLODs,or levelsof detailmodularscriptinggamecontrollerScriptsmarketopportunity.productioncyclebattleroyalegamesergonomicdirectionallightlocallygrindingpre-alphastagelusoryattitudetemplateviewportobjectivegamedesigndocument(GDD)economysystemaudiostemmingbosscharactergameconsolesupportragegamesiterativedesignLinearprogressionDeltaTimegameengineRigidbodyGamejamstexturesSpatialaudiogamejuiceuserinterfacedeclarationfunction

Video Game- Week 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. half extents
  2. compilers
  3. variable
  4. beta testing stage
  5. alpha stage
  6. components
  7. actor
  8. speedrunning
  9. currency
  10. stress test
  11. release candidate
  12. Role-playing games, or RPGs
  13. gameplay loop
  14. concept art
  15. rules
  16. field of view
  17. storyboards
  18. LODs, or levels of detail
  19. modular scripting
  20. game controller
  21. Scripts
  22. market opportunity.
  23. production cycle
  24. battle royale games
  25. ergonomic
  26. directional light
  27. locally
  28. grinding
  29. pre-alpha stage
  30. lusory attitude
  31. template
  32. viewport
  33. objective
  34. game design document (GDD)
  35. economy system
  36. audio stemming
  37. boss character
  38. game console
  39. support
  40. rage games
  41. iterative design
  42. Linear progression
  43. Delta Time
  44. game engine
  45. Rigidbody
  46. Game jams
  47. textures
  48. Spatial audio
  49. game juice
  50. user interface
  51. declaration
  52. function