TPKAt least 2 ormorePlayers goesUnconsciousDanmakes anentranceNo one goesUnconsciousPlayeruses aCreativeSolutionInterferenceUsedAPlayerDiesPlayerScreamsKillMoveDarkDealsConsecutiveNat 20sHeartbreakConsecutiveNat 1sNat20DMWinsDMLosesNat1Partyskips overto Act 2CombatQuarterandEmmaJoinsClutchHopeUsedEarlyAdvantageusedLoreTPKAt least 2 ormorePlayers goesUnconsciousDanmakes anentranceNo one goesUnconsciousPlayeruses aCreativeSolutionInterferenceUsedAPlayerDiesPlayerScreamsKillMoveDarkDealsConsecutiveNat 20sHeartbreakConsecutiveNat 1sNat20DMWinsDMLosesNat1Partyskips overto Act 2CombatQuarterandEmmaJoinsClutchHopeUsedEarlyAdvantageusedLore

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TPK
  2. At least 2 or more Players goes Unconscious
  3. Dan makes an entrance
  4. No one goes Unconscious
  5. Player uses a Creative Solution
  6. Interference Used
  7. A Player Dies
  8. Player Screams
  9. Kill Move
  10. Dark Deals
  11. Consecutive Nat 20s
  12. Heartbreak
  13. Consecutive Nat 1s
  14. Nat 20
  15. DM Wins
  16. DM Loses
  17. Nat 1
  18. Party skips over to Act 2
  19. Combat
  20. Quarter and Emma Joins
  21. Clutch
  22. Hope Used
  23. Early Advantage used
  24. Lore