KillMoveClutchHeartbreakNat20TPKConsecutiveNat 20sLoreDMLosesInterferenceUsedNat1Partyskips overto Act 2DMWinsEarlyAdvantageusedDanmakes anentranceNo one goesUnconsciousDarkDealsPlayeruses aCreativeSolutionAPlayerDiesHopeUsedQuarterandEmmaJoinsConsecutiveNat 1sPlayerScreamsAt least 2 ormorePlayers goesUnconsciousCombatKillMoveClutchHeartbreakNat20TPKConsecutiveNat 20sLoreDMLosesInterferenceUsedNat1Partyskips overto Act 2DMWinsEarlyAdvantageusedDanmakes anentranceNo one goesUnconsciousDarkDealsPlayeruses aCreativeSolutionAPlayerDiesHopeUsedQuarterandEmmaJoinsConsecutiveNat 1sPlayerScreamsAt least 2 ormorePlayers goesUnconsciousCombat

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill Move
  2. Clutch
  3. Heartbreak
  4. Nat 20
  5. TPK
  6. Consecutive Nat 20s
  7. Lore
  8. DM Loses
  9. Interference Used
  10. Nat 1
  11. Party skips over to Act 2
  12. DM Wins
  13. Early Advantage used
  14. Dan makes an entrance
  15. No one goes Unconscious
  16. Dark Deals
  17. Player uses a Creative Solution
  18. A Player Dies
  19. Hope Used
  20. Quarter and Emma Joins
  21. Consecutive Nat 1s
  22. Player Screams
  23. At least 2 or more Players goes Unconscious
  24. Combat