At least 2 ormorePlayers goesUnconsciousDMWinsPartyskips overto Act 2QuarterandEmmaJoinsLoreHeartbreakEarlyAdvantageusedConsecutiveNat 20sClutchNat20InterferenceUsedPlayeruses aCreativeSolutionHopeUsedDarkDealsDMLosesPlayerScreamsDanmakes anentranceConsecutiveNat 1sNo one goesUnconsciousTPKNat1KillMoveAPlayerDiesCombatAt least 2 ormorePlayers goesUnconsciousDMWinsPartyskips overto Act 2QuarterandEmmaJoinsLoreHeartbreakEarlyAdvantageusedConsecutiveNat 20sClutchNat20InterferenceUsedPlayeruses aCreativeSolutionHopeUsedDarkDealsDMLosesPlayerScreamsDanmakes anentranceConsecutiveNat 1sNo one goesUnconsciousTPKNat1KillMoveAPlayerDiesCombat

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At least 2 or more Players goes Unconscious
  2. DM Wins
  3. Party skips over to Act 2
  4. Quarter and Emma Joins
  5. Lore
  6. Heartbreak
  7. Early Advantage used
  8. Consecutive Nat 20s
  9. Clutch
  10. Nat 20
  11. Interference Used
  12. Player uses a Creative Solution
  13. Hope Used
  14. Dark Deals
  15. DM Loses
  16. Player Screams
  17. Dan makes an entrance
  18. Consecutive Nat 1s
  19. No one goes Unconscious
  20. TPK
  21. Nat 1
  22. Kill Move
  23. A Player Dies
  24. Combat