HopeUsedDMLosesEarlyAdvantageusedDanmakes anentranceDarkDealsClutchTPKQuarterandEmmaJoinsPlayeruses aCreativeSolutionDMWinsConsecutiveNat 20sHeartbreakCombatLorePartyskips overto Act 2ConsecutiveNat 1sNat20Nat1No one goesUnconsciousPlayerScreamsInterferenceUsedKillMoveAt least 2 ormorePlayers goesUnconsciousAPlayerDiesHopeUsedDMLosesEarlyAdvantageusedDanmakes anentranceDarkDealsClutchTPKQuarterandEmmaJoinsPlayeruses aCreativeSolutionDMWinsConsecutiveNat 20sHeartbreakCombatLorePartyskips overto Act 2ConsecutiveNat 1sNat20Nat1No one goesUnconsciousPlayerScreamsInterferenceUsedKillMoveAt least 2 ormorePlayers goesUnconsciousAPlayerDies

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hope Used
  2. DM Loses
  3. Early Advantage used
  4. Dan makes an entrance
  5. Dark Deals
  6. Clutch
  7. TPK
  8. Quarter and Emma Joins
  9. Player uses a Creative Solution
  10. DM Wins
  11. Consecutive Nat 20s
  12. Heartbreak
  13. Combat
  14. Lore
  15. Party skips over to Act 2
  16. Consecutive Nat 1s
  17. Nat 20
  18. Nat 1
  19. No one goes Unconscious
  20. Player Screams
  21. Interference Used
  22. Kill Move
  23. At least 2 or more Players goes Unconscious
  24. A Player Dies