DMLosesHopeUsedDarkDealsTPKHeartbreakInterferenceUsedLoreConsecutiveNat 20sEarlyAdvantageusedCombatDanmakes anentranceNat20At least 2 ormorePlayers goesUnconsciousQuarterandEmmaJoinsDMWinsConsecutiveNat 1sNat1ClutchKillMoveNo one goesUnconsciousPlayeruses aCreativeSolutionPartyskips overto Act 2PlayerScreamsAPlayerDiesDMLosesHopeUsedDarkDealsTPKHeartbreakInterferenceUsedLoreConsecutiveNat 20sEarlyAdvantageusedCombatDanmakes anentranceNat20At least 2 ormorePlayers goesUnconsciousQuarterandEmmaJoinsDMWinsConsecutiveNat 1sNat1ClutchKillMoveNo one goesUnconsciousPlayeruses aCreativeSolutionPartyskips overto Act 2PlayerScreamsAPlayerDies

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM Loses
  2. Hope Used
  3. Dark Deals
  4. TPK
  5. Heartbreak
  6. Interference Used
  7. Lore
  8. Consecutive Nat 20s
  9. Early Advantage used
  10. Combat
  11. Dan makes an entrance
  12. Nat 20
  13. At least 2 or more Players goes Unconscious
  14. Quarter and Emma Joins
  15. DM Wins
  16. Consecutive Nat 1s
  17. Nat 1
  18. Clutch
  19. Kill Move
  20. No one goes Unconscious
  21. Player uses a Creative Solution
  22. Party skips over to Act 2
  23. Player Screams
  24. A Player Dies