Playeruses aCreativeSolutionNat1Nat20At least 2 ormorePlayers goesUnconsciousKillMoveAPlayerDiesEarlyAdvantageusedClutchTPKPlayerScreamsHeartbreakConsecutiveNat 1sPartyskips overto Act 2LoreConsecutiveNat 20sDMWinsNo one goesUnconsciousCombatDarkDealsHopeUsedDMLosesInterferenceUsedDanmakes anentranceQuarterandEmmaJoinsPlayeruses aCreativeSolutionNat1Nat20At least 2 ormorePlayers goesUnconsciousKillMoveAPlayerDiesEarlyAdvantageusedClutchTPKPlayerScreamsHeartbreakConsecutiveNat 1sPartyskips overto Act 2LoreConsecutiveNat 20sDMWinsNo one goesUnconsciousCombatDarkDealsHopeUsedDMLosesInterferenceUsedDanmakes anentranceQuarterandEmmaJoins

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player uses a Creative Solution
  2. Nat 1
  3. Nat 20
  4. At least 2 or more Players goes Unconscious
  5. Kill Move
  6. A Player Dies
  7. Early Advantage used
  8. Clutch
  9. TPK
  10. Player Screams
  11. Heartbreak
  12. Consecutive Nat 1s
  13. Party skips over to Act 2
  14. Lore
  15. Consecutive Nat 20s
  16. DM Wins
  17. No one goes Unconscious
  18. Combat
  19. Dark Deals
  20. Hope Used
  21. DM Loses
  22. Interference Used
  23. Dan makes an entrance
  24. Quarter and Emma Joins