ClutchAPlayerDiesConsecutiveNat 1sQuarterandEmmaJoinsCombatConsecutiveNat 20sDarkDealsInterferenceUsedNat1PlayerScreamsLoreNo one goesUnconsciousHeartbreakPartyskips overto Act 2EarlyAdvantageusedNat20At least 2 ormorePlayers goesUnconsciousDMWinsHopeUsedPlayeruses aCreativeSolutionTPKDanmakes anentranceKillMoveDMLosesClutchAPlayerDiesConsecutiveNat 1sQuarterandEmmaJoinsCombatConsecutiveNat 20sDarkDealsInterferenceUsedNat1PlayerScreamsLoreNo one goesUnconsciousHeartbreakPartyskips overto Act 2EarlyAdvantageusedNat20At least 2 ormorePlayers goesUnconsciousDMWinsHopeUsedPlayeruses aCreativeSolutionTPKDanmakes anentranceKillMoveDMLoses

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clutch
  2. A Player Dies
  3. Consecutive Nat 1s
  4. Quarter and Emma Joins
  5. Combat
  6. Consecutive Nat 20s
  7. Dark Deals
  8. Interference Used
  9. Nat 1
  10. Player Screams
  11. Lore
  12. No one goes Unconscious
  13. Heartbreak
  14. Party skips over to Act 2
  15. Early Advantage used
  16. Nat 20
  17. At least 2 or more Players goes Unconscious
  18. DM Wins
  19. Hope Used
  20. Player uses a Creative Solution
  21. TPK
  22. Dan makes an entrance
  23. Kill Move
  24. DM Loses