QuarterandEmmaJoinsDarkDealsNat20Playeruses aCreativeSolutionNat1DMLosesConsecutiveNat 1sCombatDMWinsAt least 2 ormorePlayers goesUnconsciousHeartbreakPlayerScreamsPartyskips overto Act 2No one goesUnconsciousClutchLoreConsecutiveNat 20sAPlayerDiesKillMoveEarlyAdvantageusedHopeUsedTPKInterferenceUsedDanmakes anentranceQuarterandEmmaJoinsDarkDealsNat20Playeruses aCreativeSolutionNat1DMLosesConsecutiveNat 1sCombatDMWinsAt least 2 ormorePlayers goesUnconsciousHeartbreakPlayerScreamsPartyskips overto Act 2No one goesUnconsciousClutchLoreConsecutiveNat 20sAPlayerDiesKillMoveEarlyAdvantageusedHopeUsedTPKInterferenceUsedDanmakes anentrance

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quarter and Emma Joins
  2. Dark Deals
  3. Nat 20
  4. Player uses a Creative Solution
  5. Nat 1
  6. DM Loses
  7. Consecutive Nat 1s
  8. Combat
  9. DM Wins
  10. At least 2 or more Players goes Unconscious
  11. Heartbreak
  12. Player Screams
  13. Party skips over to Act 2
  14. No one goes Unconscious
  15. Clutch
  16. Lore
  17. Consecutive Nat 20s
  18. A Player Dies
  19. Kill Move
  20. Early Advantage used
  21. Hope Used
  22. TPK
  23. Interference Used
  24. Dan makes an entrance