APlayerDiesHopeUsedQuarterandEmmaJoinsHeartbreakNo one goesUnconsciousLorePartyskips overto Act 2TPKDMLosesInterferenceUsedEarlyAdvantageusedAt least 2 ormorePlayers goesUnconsciousNat1ClutchConsecutiveNat 1sCombatNat20DarkDealsDMWinsKillMoveDanmakes anentrancePlayerScreamsConsecutiveNat 20sPlayeruses aCreativeSolutionAPlayerDiesHopeUsedQuarterandEmmaJoinsHeartbreakNo one goesUnconsciousLorePartyskips overto Act 2TPKDMLosesInterferenceUsedEarlyAdvantageusedAt least 2 ormorePlayers goesUnconsciousNat1ClutchConsecutiveNat 1sCombatNat20DarkDealsDMWinsKillMoveDanmakes anentrancePlayerScreamsConsecutiveNat 20sPlayeruses aCreativeSolution

Bingo #18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Player Dies
  2. Hope Used
  3. Quarter and Emma Joins
  4. Heartbreak
  5. No one goes Unconscious
  6. Lore
  7. Party skips over to Act 2
  8. TPK
  9. DM Loses
  10. Interference Used
  11. Early Advantage used
  12. At least 2 or more Players goes Unconscious
  13. Nat 1
  14. Clutch
  15. Consecutive Nat 1s
  16. Combat
  17. Nat 20
  18. Dark Deals
  19. DM Wins
  20. Kill Move
  21. Dan makes an entrance
  22. Player Screams
  23. Consecutive Nat 20s
  24. Player uses a Creative Solution