Creepy doll Can't start car Animal senses evil (growl or hiss) Obvious product placement Possession scene Decapitation Creepy music box or lullaby Creepy gas station attendant TV turns on by itself Jumpscare from prank, not killer "I’ll be right back" "Behind You!" Object moves on its own Unhelpful authority figure Road trip Fog rolls in Seance or Ouija board "It must have been the wind" Mirror scare Protagonist moves into town Someone gets dragged away Flashlight dying "We shouldn't be here" "Don't go in there!" Killer walking during chase scene Creepy doll Can't start car Animal senses evil (growl or hiss) Obvious product placement Possession scene Decapitation Creepy music box or lullaby Creepy gas station attendant TV turns on by itself Jumpscare from prank, not killer "I’ll be right back" "Behind You!" Object moves on its own Unhelpful authority figure Road trip Fog rolls in Seance or Ouija board "It must have been the wind" Mirror scare Protagonist moves into town Someone gets dragged away Flashlight dying "We shouldn't be here" "Don't go in there!" Killer walking during chase scene
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Creepy doll
Can't start car
Animal senses evil (growl or hiss)
Obvious product placement
Possession scene
Decapitation
Creepy music box or lullaby
Creepy gas station attendant
TV turns on by itself
Jumpscare from prank, not killer
"I’ll be right back"
"Behind You!"
Object moves on its own
Unhelpful authority figure
Road trip
Fog rolls in
Seance or Ouija board
"It must have been the wind"
Mirror scare
Protagonist moves into town
Someone gets dragged away
Flashlight dying
"We shouldn't be here"
"Don't go in there!"
Killer walking during chase scene