Obvious product placement "Don't go in there!" Mirror scare Fog rolls in Animal senses evil (growl or hiss) Road trip Flashlight dying Creepy doll Jumpscare from prank, not killer Cemetery Seance or Ouija board Unexplained symbols carved or drawn Killer walking during chase scene Can't start car Creepy heavy breathing "We shouldn't be here" Possession scene Powered tool death Protagonist moves into town Killer gets back up Creepy music box or lullaby Object moves on its own Someone gets dragged away "I think you should take a look at this." "I’ll be right back" Obvious product placement "Don't go in there!" Mirror scare Fog rolls in Animal senses evil (growl or hiss) Road trip Flashlight dying Creepy doll Jumpscare from prank, not killer Cemetery Seance or Ouija board Unexplained symbols carved or drawn Killer walking during chase scene Can't start car Creepy heavy breathing "We shouldn't be here" Possession scene Powered tool death Protagonist moves into town Killer gets back up Creepy music box or lullaby Object moves on its own Someone gets dragged away "I think you should take a look at this." "I’ll be right back"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Obvious product placement
"Don't go in there!"
Mirror scare
Fog rolls in
Animal senses evil (growl or hiss)
Road trip
Flashlight dying
Creepy doll
Jumpscare from prank, not killer
Cemetery
Seance or Ouija board
Unexplained symbols carved or drawn
Killer walking during chase scene
Can't start car
Creepy heavy breathing
"We shouldn't be here"
Possession scene
Powered tool death
Protagonist moves into town
Killer gets back up
Creepy music box or lullaby
Object moves on its own
Someone gets dragged away
"I think you should take a look at this."
"I’ll be right back"