Jumpscare from prank, not killer Mirror scare Powered tool death Creepy heavy breathing Creepy doll Cemetery Object moves on its own "I’ll be right back" Can't start car Road trip "Don't go in there!" Protagonist moves into town Unexplained symbols carved or drawn Flashlight dying Someone gets dragged away Obvious product placement Fog rolls in "We shouldn't be here" Seance or Ouija board Killer gets back up "I think you should take a look at this." Killer walking during chase scene Creepy music box or lullaby Animal senses evil (growl or hiss) Possession scene Jumpscare from prank, not killer Mirror scare Powered tool death Creepy heavy breathing Creepy doll Cemetery Object moves on its own "I’ll be right back" Can't start car Road trip "Don't go in there!" Protagonist moves into town Unexplained symbols carved or drawn Flashlight dying Someone gets dragged away Obvious product placement Fog rolls in "We shouldn't be here" Seance or Ouija board Killer gets back up "I think you should take a look at this." Killer walking during chase scene Creepy music box or lullaby Animal senses evil (growl or hiss) Possession scene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Jumpscare from prank, not killer
Mirror scare
Powered tool death
Creepy heavy breathing
Creepy doll
Cemetery
Object moves on its own
"I’ll be right back"
Can't start car
Road trip
"Don't go in there!"
Protagonist moves into town
Unexplained symbols carved or drawn
Flashlight dying
Someone gets dragged away
Obvious product placement
Fog rolls in
"We shouldn't be here"
Seance or Ouija board
Killer gets back up
"I think you should take a look at this."
Killer walking during chase scene
Creepy music box or lullaby
Animal senses evil (growl or hiss)
Possession scene