Fog rolls in "I think you should take a look at this." Jumpscare from prank, not killer Cemetery Seance or Ouija board Someone gets dragged away Can't start car Protagonist moves into town Powered tool death Animal senses evil (growl or hiss) Object moves on its own "Don't go in there!" Flashlight dying Creepy music box or lullaby Creepy doll "We shouldn't be here" "I’ll be right back" Creepy heavy breathing Killer gets back up Road trip Unexplained symbols carved or drawn Killer walking during chase scene Possession scene Mirror scare Obvious product placement Fog rolls in "I think you should take a look at this." Jumpscare from prank, not killer Cemetery Seance or Ouija board Someone gets dragged away Can't start car Protagonist moves into town Powered tool death Animal senses evil (growl or hiss) Object moves on its own "Don't go in there!" Flashlight dying Creepy music box or lullaby Creepy doll "We shouldn't be here" "I’ll be right back" Creepy heavy breathing Killer gets back up Road trip Unexplained symbols carved or drawn Killer walking during chase scene Possession scene Mirror scare Obvious product placement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fog rolls in
"I think you should take a look at this."
Jumpscare from prank, not killer
Cemetery
Seance or Ouija board
Someone gets dragged away
Can't start car
Protagonist moves into town
Powered tool death
Animal senses evil (growl or hiss)
Object moves on its own
"Don't go in there!"
Flashlight dying
Creepy music box or lullaby
Creepy doll
"We shouldn't be here"
"I’ll be right back"
Creepy heavy breathing
Killer gets back up
Road trip
Unexplained symbols carved or drawn
Killer walking during chase scene
Possession scene
Mirror scare
Obvious product placement