Creepy doll Creepy music box or lullaby "I’ll be right back" Fog rolls in Unexplained symbols carved or drawn Road trip Mirror scare "We shouldn't be here" Killer gets back up Seance or Ouija board Animal senses evil (growl or hiss) Obvious product placement Jumpscare from prank, not killer Powered tool death Object moves on its own Cemetery Can't start car Protagonist moves into town Flashlight dying Someone gets dragged away "Don't go in there!" Possession scene Creepy heavy breathing Killer walking during chase scene "I think you should take a look at this." Creepy doll Creepy music box or lullaby "I’ll be right back" Fog rolls in Unexplained symbols carved or drawn Road trip Mirror scare "We shouldn't be here" Killer gets back up Seance or Ouija board Animal senses evil (growl or hiss) Obvious product placement Jumpscare from prank, not killer Powered tool death Object moves on its own Cemetery Can't start car Protagonist moves into town Flashlight dying Someone gets dragged away "Don't go in there!" Possession scene Creepy heavy breathing Killer walking during chase scene "I think you should take a look at this."
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Creepy doll
Creepy music box or lullaby
"I’ll be right back"
Fog rolls in
Unexplained symbols carved or drawn
Road trip
Mirror scare
"We shouldn't be here"
Killer gets back up
Seance or Ouija board
Animal senses evil (growl or hiss)
Obvious product placement
Jumpscare from prank, not killer
Powered tool death
Object moves on its own
Cemetery
Can't start car
Protagonist moves into town
Flashlight dying
Someone gets dragged away
"Don't go in there!"
Possession scene
Creepy heavy breathing
Killer walking during chase scene
"I think you should take a look at this."