Climax Antagonist Protagonist Man vs God/ Fate Context Literary Device Conflict Climax Onomatopoeia Style Context Structure Man vs Man Personification Character Denouement Tracks Theme Symbolism Imagery Exposition Man vs Himself Metaphor Setting Alliteration Train Engine Setting Characters Conflict Plot Theme Simile Man vs Society Style Assonance Allusion Rising Action Conclusion Man vs Nature/ Animal Free! Conflict Structure Climax Antagonist Protagonist Man vs God/ Fate Context Literary Device Conflict Climax Onomatopoeia Style Context Structure Man vs Man Personification Character Denouement Tracks Theme Symbolism Imagery Exposition Man vs Himself Metaphor Setting Alliteration Train Engine Setting Characters Conflict Plot Theme Simile Man vs Society Style Assonance Allusion Rising Action Conclusion Man vs Nature/ Animal Free! Conflict Structure
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Climax
O-Antagonist
O-Protagonist
N-Man vs God/
Fate
B-Context
I-Literary Device
O-Conflict
Climax
G-Onomatopoeia
B-Style
Context
Structure
N-Man vs Man
I-Personification
I-Character
N-Denouement
O-Tracks
O-Theme
O-Symbolism
B-Imagery
O-Exposition
I-Man vs Himself
G-Metaphor
N-Setting
O-Alliteration
O-Train
O-Engine
G-Setting
Characters
Conflict
Plot
Theme
N-Simile
B-Man vs Society
N-Style
O-Assonance
O-Allusion
B-Rising Action
G-Conclusion
G-Man vs Nature/
Animal
B-Free!
G-Conflict
I-Structure