Conflict Climax Antagonist Man vs Himself Style Assonance Protagonist Alliteration Structure Metaphor Setting Characters Conflict Plot Theme Allusion Onomatopoeia Conclusion Simile Man vs Society Denouement Man vs God/ Fate Train Exposition Personification Tracks Imagery Context Theme Setting Man vs Man Style Context Structure Symbolism Climax Free! Literary Device Rising Action Character Engine Man vs Nature/ Animal Conflict Conflict Climax Antagonist Man vs Himself Style Assonance Protagonist Alliteration Structure Metaphor Setting Characters Conflict Plot Theme Allusion Onomatopoeia Conclusion Simile Man vs Society Denouement Man vs God/ Fate Train Exposition Personification Tracks Imagery Context Theme Setting Man vs Man Style Context Structure Symbolism Climax Free! Literary Device Rising Action Character Engine Man vs Nature/ Animal Conflict
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Conflict
Climax
O-Antagonist
I-Man vs Himself
N-Style
O-Assonance
O-Protagonist
O-Alliteration
I-Structure
G-Metaphor
G-Setting
Characters
Conflict
Plot
Theme
O-Allusion
G-Onomatopoeia
G-Conclusion
N-Simile
B-Man vs Society
N-Denouement
N-Man vs God/
Fate
O-Train
O-Exposition
I-Personification
O-Tracks
B-Imagery
B-Context
O-Theme
N-Setting
N-Man vs Man
B-Style
Context
Structure
O-Symbolism
I-Climax
B-Free!
I-Literary Device
B-Rising Action
I-Character
O-Engine
G-Man vs Nature/
Animal
G-Conflict