(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Spread items in random rooms throughout the manor (and then draft a conference room)
Find a compass or treasure map
4+ Ivory Dice
Dig up some trash
Enter the Chapel with 0 coins
Enter Room 46
Performed an experiment
Enter the underground area
Draft The Pool
Use the watering can 3 times
30+Rooms
6+Ranks
Made a contraption in the Workshop
Upgrade a room
40+ Coins
Find a compass or treasure map
Eat a salted turnip
Spend all of your gems (2+) on one room
Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
Full Draft Board
Get the coins at the bottom of the pool
Find out that a door is locked when you have no keys
Get into the basement
Break something with a hammer
Draft a staff bedroom (servant's quarters or maid's chamber)
Draft a room that you cannot see (using archives or dark room)
Draft a long path through the manor consisting of 20+ rooms
Draft the Rumpus Room
Buy out the commissary or the kitchen
Have two major keys at the same time
Find an item in the Dark Room after turning on the lights
Drew Garage but didn't / couldn't draft it
Bypass a room's gem cost using the Secret Passage or a Prism Key
Draft an outer room that isn't the Tomb
Draft 5+ rooms of the same color
(not blue)
Draft a Nursery after drafting two other bedrooms
Pulled an antechamber lever
Secret Garden
Powered a room (laboratory, laundry, garage, furnace, pump room)
Billiards room has money
Open 3 safes
Gain double steps from drafting or entering the Bunk Room
Drafted the Lavatory
Ate dinner in the dining room with < 5 step remaining
Aquarium
Metal Detector
Opened a "dead end" room in the Great Hall
Have 10 different items in your inventory
Open a locker in the Locker Room
70+ steps
Find a Keycard and then make another trip to the Utility Closet