NurseryUpgradea roomNoKeysFree!Have atleast 4Ivory DiceHave twomajor keysat thesame timeEnter theChapelwith 0coinsSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Have 10differentitems in yourinventory30+RoomsBuy out thecommissaryor thekitchenBreaksomethingwith ahammerNoGemsOpen 3safes70+stepsPerformedanexperimentGet intothebasementBypass aroom's gemcost using theSecret Passageor a Prism KeyFullDraftBoardAte dinner inthe diningroom with 1stepremainingDraft anouter roomthat isn'tthe TombSilverKey50+GemsDraft theRumpusRoomMade acontraptionin theWorkshopUse thewateringcan 3timesPowered a room(laboratory,laundry, garage,furnace, pumproom)DraftThePoolFind an itemin the DarkRoom afterturning onthe lightsLose with10 or lessroomsLost stepsby draftingWeightRoomDraft at least5 rooms ofthe samenon-bluecolorEnterRoom46Billiardsroom hasmoneyGetsmetaldetectorDraft a longpath throughthe manorconsisting of20+ rooms100+StepsEnter theundergroundareaDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)LibraryHave atleast 40coinsDrew Garagebutdidn't/couldn'tdraft itOpened a"dead end"room in theGreat HallDig upsometrashPlay anycutsceneFailedtheboxesEnteredthe UtilityCloset 3timesDraftedtheLavatoryFind out thata door islocked whenyou have nokeysDraft aNursery afterdrafting twootherbedroomsPulled anantechamberleverNurseryUpgradea roomNoKeysFree!Have atleast 4Ivory DiceHave twomajor keysat thesame timeEnter theChapelwith 0coinsSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Have 10differentitems in yourinventory30+RoomsBuy out thecommissaryor thekitchenBreaksomethingwith ahammerNoGemsOpen 3safes70+stepsPerformedanexperimentGet intothebasementBypass aroom's gemcost using theSecret Passageor a Prism KeyFullDraftBoardAte dinner inthe diningroom with 1stepremainingDraft anouter roomthat isn'tthe TombSilverKey50+GemsDraft theRumpusRoomMade acontraptionin theWorkshopUse thewateringcan 3timesPowered a room(laboratory,laundry, garage,furnace, pumproom)DraftThePoolFind an itemin the DarkRoom afterturning onthe lightsLose with10 or lessroomsLost stepsby draftingWeightRoomDraft at least5 rooms ofthe samenon-bluecolorEnterRoom46Billiardsroom hasmoneyGetsmetaldetectorDraft a longpath throughthe manorconsisting of20+ rooms100+StepsEnter theundergroundareaDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)LibraryHave atleast 40coinsDrew Garagebutdidn't/couldn'tdraft itOpened a"dead end"room in theGreat HallDig upsometrashPlay anycutsceneFailedtheboxesEnteredthe UtilityCloset 3timesDraftedtheLavatoryFind out thata door islocked whenyou have nokeysDraft aNursery afterdrafting twootherbedroomsPulled anantechamberlever

Blue Prince Day 1 Challenge - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nursery
  2. Upgrade a room
  3. No Keys
  4. Free!
  5. Have at least 4 Ivory Dice
  6. Have two major keys at the same time
  7. Enter the Chapel with 0 coins
  8. Spread items in random rooms throughout the manor (and then draft a conference room)
  9. Have 10 different items in your inventory
  10. 30+ Rooms
  11. Buy out the commissary or the kitchen
  12. Break something with a hammer
  13. No Gems
  14. Open 3 safes
  15. 70+ steps
  16. Performed an experiment
  17. Get into the basement
  18. Bypass a room's gem cost using the Secret Passage or a Prism Key
  19. Full Draft Board
  20. Ate dinner in the dining room with 1 step remaining
  21. Draft an outer room that isn't the Tomb
  22. Silver Key
  23. 50+ Gems
  24. Draft the Rumpus Room
  25. Made a contraption in the Workshop
  26. Use the watering can 3 times
  27. Powered a room (laboratory, laundry, garage, furnace, pump room)
  28. Draft The Pool
  29. Find an item in the Dark Room after turning on the lights
  30. Lose with 10 or less rooms
  31. Lost steps by drafting Weight Room
  32. Draft at least 5 rooms of the same non-blue color
  33. Enter Room 46
  34. Billiards room has money
  35. Gets metal detector
  36. Draft a long path through the manor consisting of 20+ rooms
  37. 100+ Steps
  38. Enter the underground area
  39. Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
  40. Library
  41. Have at least 40 coins
  42. Drew Garage but didn't/couldn't draft it
  43. Opened a "dead end" room in the Great Hall
  44. Dig up some trash
  45. Play any cutscene
  46. Failed the boxes
  47. Entered the Utility Closet 3 times
  48. Drafted the Lavatory
  49. Find out that a door is locked when you have no keys
  50. Draft a Nursery after drafting two other bedrooms
  51. Pulled an antechamber lever