Use thewateringcan 3timesGetsmetaldetectorDraft at least5 rooms ofthe samenon-bluecolorDraft anouter roomthat isn'tthe TombBuy out thecommissaryor thekitchenEnterRoom46Made acontraptionin theWorkshopDraft a longpath throughthe manorconsisting of20+ roomsEnter theundergroundareaNurseryOpen 3safesFailedtheboxesFree!Have twomajor keysat thesame time50+GemsBypass aroom's gemcost using theSecret Passageor a Prism KeyPlay anycutsceneBilliardsroom hasmoneyLost stepsby draftingWeightRoomDig upsometrashDraft aNursery afterdrafting twootherbedroomsFind an itemin the DarkRoom afterturning onthe lightsPulled anantechamberleverPerformedanexperimentHave 10differentitems in yourinventoryEnter theChapelwith 0coinsDraftedtheLavatoryUpgradea roomPowered a room(laboratory,laundry, garage,furnace, pumproom)Have atleast 40coins70+stepsLose with10 or lessroomsFullDraftBoard100+StepsHave atleast 4Ivory DiceDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)Find out thata door islocked whenyou have nokeysLibrary30+RoomsDraft theRumpusRoomNoKeysOpened a"dead end"room in theGreat HallDrew Garagebutdidn't/couldn'tdraft itDraftThePoolSilverKeyAte dinner inthe diningroom with 1stepremainingBreaksomethingwith ahammerSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Get intothebasementEnteredthe UtilityCloset 3timesNoGemsUse thewateringcan 3timesGetsmetaldetectorDraft at least5 rooms ofthe samenon-bluecolorDraft anouter roomthat isn'tthe TombBuy out thecommissaryor thekitchenEnterRoom46Made acontraptionin theWorkshopDraft a longpath throughthe manorconsisting of20+ roomsEnter theundergroundareaNurseryOpen 3safesFailedtheboxesFree!Have twomajor keysat thesame time50+GemsBypass aroom's gemcost using theSecret Passageor a Prism KeyPlay anycutsceneBilliardsroom hasmoneyLost stepsby draftingWeightRoomDig upsometrashDraft aNursery afterdrafting twootherbedroomsFind an itemin the DarkRoom afterturning onthe lightsPulled anantechamberleverPerformedanexperimentHave 10differentitems in yourinventoryEnter theChapelwith 0coinsDraftedtheLavatoryUpgradea roomPowered a room(laboratory,laundry, garage,furnace, pumproom)Have atleast 40coins70+stepsLose with10 or lessroomsFullDraftBoard100+StepsHave atleast 4Ivory DiceDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)Find out thata door islocked whenyou have nokeysLibrary30+RoomsDraft theRumpusRoomNoKeysOpened a"dead end"room in theGreat HallDrew Garagebutdidn't/couldn'tdraft itDraftThePoolSilverKeyAte dinner inthe diningroom with 1stepremainingBreaksomethingwith ahammerSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Get intothebasementEnteredthe UtilityCloset 3timesNoGems

Blue Prince Day 1 Challenge - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use the watering can 3 times
  2. Gets metal detector
  3. Draft at least 5 rooms of the same non-blue color
  4. Draft an outer room that isn't the Tomb
  5. Buy out the commissary or the kitchen
  6. Enter Room 46
  7. Made a contraption in the Workshop
  8. Draft a long path through the manor consisting of 20+ rooms
  9. Enter the underground area
  10. Nursery
  11. Open 3 safes
  12. Failed the boxes
  13. Free!
  14. Have two major keys at the same time
  15. 50+ Gems
  16. Bypass a room's gem cost using the Secret Passage or a Prism Key
  17. Play any cutscene
  18. Billiards room has money
  19. Lost steps by drafting Weight Room
  20. Dig up some trash
  21. Draft a Nursery after drafting two other bedrooms
  22. Find an item in the Dark Room after turning on the lights
  23. Pulled an antechamber lever
  24. Performed an experiment
  25. Have 10 different items in your inventory
  26. Enter the Chapel with 0 coins
  27. Drafted the Lavatory
  28. Upgrade a room
  29. Powered a room (laboratory, laundry, garage, furnace, pump room)
  30. Have at least 40 coins
  31. 70+ steps
  32. Lose with 10 or less rooms
  33. Full Draft Board
  34. 100+ Steps
  35. Have at least 4 Ivory Dice
  36. Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
  37. Find out that a door is locked when you have no keys
  38. Library
  39. 30+ Rooms
  40. Draft the Rumpus Room
  41. No Keys
  42. Opened a "dead end" room in the Great Hall
  43. Drew Garage but didn't/couldn't draft it
  44. Draft The Pool
  45. Silver Key
  46. Ate dinner in the dining room with 1 step remaining
  47. Break something with a hammer
  48. Spread items in random rooms throughout the manor (and then draft a conference room)
  49. Get into the basement
  50. Entered the Utility Closet 3 times
  51. No Gems