Upgradea roomDraft a longpath throughthe manorconsisting of20+ roomsBypass aroom's gemcost using theSecret Passageor a Prism KeyGet intothebasementSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Enter theundergroundareaHave atleast 40coinsUse thewateringcan 3timesLibraryPerformedanexperimentEnterRoom46Play anycutsceneNoKeysSilverKeyFullDraftBoardEnter theChapelwith 0coins100+StepsGetsmetaldetectorBuy out thecommissaryor thekitchenBilliardsroom hasmoneyDraft anouter roomthat isn'tthe TombBreaksomethingwith ahammerFailedtheboxesHave twomajor keysat thesame timeDraft theRumpusRoomAte dinner inthe diningroom with 1stepremainingDig upsometrashPowered a room(laboratory,laundry, garage,furnace, pumproom)NurseryHave 10differentitems in yourinventoryPulled anantechamberleverMade acontraptionin theWorkshopDrew Garagebutdidn't/couldn'tdraft itNoGemsOpen 3safes30+RoomsEnteredthe UtilityCloset 3timesLost stepsby draftingWeightRoomLose with10 or lessroomsDraft at least5 rooms ofthe samenon-bluecolorOpened a"dead end"room in theGreat HallFind an itemin the DarkRoom afterturning onthe lightsHave atleast 4Ivory DiceDraftThePoolDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)70+stepsFind out thata door islocked whenyou have nokeysFree!Draft aNursery afterdrafting twootherbedroomsDraftedtheLavatory50+GemsUpgradea roomDraft a longpath throughthe manorconsisting of20+ roomsBypass aroom's gemcost using theSecret Passageor a Prism KeyGet intothebasementSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Enter theundergroundareaHave atleast 40coinsUse thewateringcan 3timesLibraryPerformedanexperimentEnterRoom46Play anycutsceneNoKeysSilverKeyFullDraftBoardEnter theChapelwith 0coins100+StepsGetsmetaldetectorBuy out thecommissaryor thekitchenBilliardsroom hasmoneyDraft anouter roomthat isn'tthe TombBreaksomethingwith ahammerFailedtheboxesHave twomajor keysat thesame timeDraft theRumpusRoomAte dinner inthe diningroom with 1stepremainingDig upsometrashPowered a room(laboratory,laundry, garage,furnace, pumproom)NurseryHave 10differentitems in yourinventoryPulled anantechamberleverMade acontraptionin theWorkshopDrew Garagebutdidn't/couldn'tdraft itNoGemsOpen 3safes30+RoomsEnteredthe UtilityCloset 3timesLost stepsby draftingWeightRoomLose with10 or lessroomsDraft at least5 rooms ofthe samenon-bluecolorOpened a"dead end"room in theGreat HallFind an itemin the DarkRoom afterturning onthe lightsHave atleast 4Ivory DiceDraftThePoolDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)70+stepsFind out thata door islocked whenyou have nokeysFree!Draft aNursery afterdrafting twootherbedroomsDraftedtheLavatory50+Gems

Blue Prince Day 1 Challenge - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Upgrade a room
  2. Draft a long path through the manor consisting of 20+ rooms
  3. Bypass a room's gem cost using the Secret Passage or a Prism Key
  4. Get into the basement
  5. Spread items in random rooms throughout the manor (and then draft a conference room)
  6. Enter the underground area
  7. Have at least 40 coins
  8. Use the watering can 3 times
  9. Library
  10. Performed an experiment
  11. Enter Room 46
  12. Play any cutscene
  13. No Keys
  14. Silver Key
  15. Full Draft Board
  16. Enter the Chapel with 0 coins
  17. 100+ Steps
  18. Gets metal detector
  19. Buy out the commissary or the kitchen
  20. Billiards room has money
  21. Draft an outer room that isn't the Tomb
  22. Break something with a hammer
  23. Failed the boxes
  24. Have two major keys at the same time
  25. Draft the Rumpus Room
  26. Ate dinner in the dining room with 1 step remaining
  27. Dig up some trash
  28. Powered a room (laboratory, laundry, garage, furnace, pump room)
  29. Nursery
  30. Have 10 different items in your inventory
  31. Pulled an antechamber lever
  32. Made a contraption in the Workshop
  33. Drew Garage but didn't/couldn't draft it
  34. No Gems
  35. Open 3 safes
  36. 30+ Rooms
  37. Entered the Utility Closet 3 times
  38. Lost steps by drafting Weight Room
  39. Lose with 10 or less rooms
  40. Draft at least 5 rooms of the same non-blue color
  41. Opened a "dead end" room in the Great Hall
  42. Find an item in the Dark Room after turning on the lights
  43. Have at least 4 Ivory Dice
  44. Draft The Pool
  45. Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
  46. 70+ steps
  47. Find out that a door is locked when you have no keys
  48. Free!
  49. Draft a Nursery after drafting two other bedrooms
  50. Drafted the Lavatory
  51. 50+ Gems