Have 10differentitems in yourinventoryOpened a"dead end"room in theGreat HallDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)Use thewateringcan 3timesEnterRoom46DraftThePoolDig upsometrashFullDraftBoardLost stepsby draftingWeightRoomNoGemsPerformedanexperimentFailedtheboxesAte dinner inthe diningroom with 1stepremainingDraft a longpath throughthe manorconsisting of20+ roomsDraft aNursery afterdrafting twootherbedroomsHave atleast 40coinsDraft theRumpusRoomBreaksomethingwith ahammer30+RoomsEnter theundergroundareaPowered a room(laboratory,laundry, garage,furnace, pumproom)Draft at least5 rooms ofthe samenon-bluecolorLibraryFind out thata door islocked whenyou have nokeysFree!Upgradea roomOpen 3safesBuy out thecommissaryor thekitchenDraftedtheLavatoryGet intothebasement100+StepsNoKeysSpread items inrandom roomsthroughout themanor (and thendraft aconference room)70+stepsNurseryFind an itemin the DarkRoom afterturning onthe lightsDrew Garagebutdidn't/couldn'tdraft itSilverKeyLose with10 or lessroomsMade acontraptionin theWorkshopHave atleast 4Ivory Dice50+GemsPlay anycutsceneHave twomajor keysat thesame timeEnteredthe UtilityCloset 3timesEnter theChapelwith 0coinsPulled anantechamberleverGetsmetaldetectorBilliardsroom hasmoneyBypass aroom's gemcost using theSecret Passageor a Prism KeyDraft anouter roomthat isn'tthe TombHave 10differentitems in yourinventoryOpened a"dead end"room in theGreat HallDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)Use thewateringcan 3timesEnterRoom46DraftThePoolDig upsometrashFullDraftBoardLost stepsby draftingWeightRoomNoGemsPerformedanexperimentFailedtheboxesAte dinner inthe diningroom with 1stepremainingDraft a longpath throughthe manorconsisting of20+ roomsDraft aNursery afterdrafting twootherbedroomsHave atleast 40coinsDraft theRumpusRoomBreaksomethingwith ahammer30+RoomsEnter theundergroundareaPowered a room(laboratory,laundry, garage,furnace, pumproom)Draft at least5 rooms ofthe samenon-bluecolorLibraryFind out thata door islocked whenyou have nokeysFree!Upgradea roomOpen 3safesBuy out thecommissaryor thekitchenDraftedtheLavatoryGet intothebasement100+StepsNoKeysSpread items inrandom roomsthroughout themanor (and thendraft aconference room)70+stepsNurseryFind an itemin the DarkRoom afterturning onthe lightsDrew Garagebutdidn't/couldn'tdraft itSilverKeyLose with10 or lessroomsMade acontraptionin theWorkshopHave atleast 4Ivory Dice50+GemsPlay anycutsceneHave twomajor keysat thesame timeEnteredthe UtilityCloset 3timesEnter theChapelwith 0coinsPulled anantechamberleverGetsmetaldetectorBilliardsroom hasmoneyBypass aroom's gemcost using theSecret Passageor a Prism KeyDraft anouter roomthat isn'tthe Tomb

Blue Prince Day 1 Challenge - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 10 different items in your inventory
  2. Opened a "dead end" room in the Great Hall
  3. Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
  4. Use the watering can 3 times
  5. Enter Room 46
  6. Draft The Pool
  7. Dig up some trash
  8. Full Draft Board
  9. Lost steps by drafting Weight Room
  10. No Gems
  11. Performed an experiment
  12. Failed the boxes
  13. Ate dinner in the dining room with 1 step remaining
  14. Draft a long path through the manor consisting of 20+ rooms
  15. Draft a Nursery after drafting two other bedrooms
  16. Have at least 40 coins
  17. Draft the Rumpus Room
  18. Break something with a hammer
  19. 30+ Rooms
  20. Enter the underground area
  21. Powered a room (laboratory, laundry, garage, furnace, pump room)
  22. Draft at least 5 rooms of the same non-blue color
  23. Library
  24. Find out that a door is locked when you have no keys
  25. Free!
  26. Upgrade a room
  27. Open 3 safes
  28. Buy out the commissary or the kitchen
  29. Drafted the Lavatory
  30. Get into the basement
  31. 100+ Steps
  32. No Keys
  33. Spread items in random rooms throughout the manor (and then draft a conference room)
  34. 70+ steps
  35. Nursery
  36. Find an item in the Dark Room after turning on the lights
  37. Drew Garage but didn't/couldn't draft it
  38. Silver Key
  39. Lose with 10 or less rooms
  40. Made a contraption in the Workshop
  41. Have at least 4 Ivory Dice
  42. 50+ Gems
  43. Play any cutscene
  44. Have two major keys at the same time
  45. Entered the Utility Closet 3 times
  46. Enter the Chapel with 0 coins
  47. Pulled an antechamber lever
  48. Gets metal detector
  49. Billiards room has money
  50. Bypass a room's gem cost using the Secret Passage or a Prism Key
  51. Draft an outer room that isn't the Tomb