Lose with10 or lessroomsEnteredthe UtilityCloset 3timesOpened a"dead end"room in theGreat HallFind out thata door islocked whenyou have nokeysUpgradea roomOpen 3safesMade acontraptionin theWorkshop30+RoomsDig upsometrashFind an itemin the DarkRoom afterturning onthe lightsEnter theundergroundareaBilliardsroom hasmoneyUse thewateringcan 3times50+GemsDrew Garagebutdidn't/couldn'tdraft itNoKeysFailedtheboxesEnterRoom46Bypass aroom's gemcost using theSecret Passageor a Prism KeyBreaksomethingwith ahammerLost stepsby draftingWeightRoomGetsmetaldetectorAte dinner inthe diningroom with 1stepremainingGet intothebasementFullDraftBoard100+StepsFree!Have atleast 40coinsBuy out thecommissaryor thekitchenSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Have atleast 4Ivory DiceDraftedtheLavatorySilverKeyEnter theChapelwith 0coinsHave 10differentitems in yourinventoryPulled anantechamberleverNurseryPowered a room(laboratory,laundry, garage,furnace, pumproom)Have twomajor keysat thesame timePlay anycutsceneDraft theRumpusRoomDraft anouter roomthat isn'tthe TombDraft at least5 rooms ofthe samenon-bluecolorDraftThePoolDraft aNursery afterdrafting twootherbedroomsLibraryDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)PerformedanexperimentDraft a longpath throughthe manorconsisting of20+ roomsNoGems70+stepsLose with10 or lessroomsEnteredthe UtilityCloset 3timesOpened a"dead end"room in theGreat HallFind out thata door islocked whenyou have nokeysUpgradea roomOpen 3safesMade acontraptionin theWorkshop30+RoomsDig upsometrashFind an itemin the DarkRoom afterturning onthe lightsEnter theundergroundareaBilliardsroom hasmoneyUse thewateringcan 3times50+GemsDrew Garagebutdidn't/couldn'tdraft itNoKeysFailedtheboxesEnterRoom46Bypass aroom's gemcost using theSecret Passageor a Prism KeyBreaksomethingwith ahammerLost stepsby draftingWeightRoomGetsmetaldetectorAte dinner inthe diningroom with 1stepremainingGet intothebasementFullDraftBoard100+StepsFree!Have atleast 40coinsBuy out thecommissaryor thekitchenSpread items inrandom roomsthroughout themanor (and thendraft aconference room)Have atleast 4Ivory DiceDraftedtheLavatorySilverKeyEnter theChapelwith 0coinsHave 10differentitems in yourinventoryPulled anantechamberleverNurseryPowered a room(laboratory,laundry, garage,furnace, pumproom)Have twomajor keysat thesame timePlay anycutsceneDraft theRumpusRoomDraft anouter roomthat isn'tthe TombDraft at least5 rooms ofthe samenon-bluecolorDraftThePoolDraft aNursery afterdrafting twootherbedroomsLibraryDraft a room thatdidn't start in thedraft pool (Morningroom, Pump room,Locker Room,Sauna)PerformedanexperimentDraft a longpath throughthe manorconsisting of20+ roomsNoGems70+steps

Blue Prince Day 1 Challenge - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose with 10 or less rooms
  2. Entered the Utility Closet 3 times
  3. Opened a "dead end" room in the Great Hall
  4. Find out that a door is locked when you have no keys
  5. Upgrade a room
  6. Open 3 safes
  7. Made a contraption in the Workshop
  8. 30+ Rooms
  9. Dig up some trash
  10. Find an item in the Dark Room after turning on the lights
  11. Enter the underground area
  12. Billiards room has money
  13. Use the watering can 3 times
  14. 50+ Gems
  15. Drew Garage but didn't/couldn't draft it
  16. No Keys
  17. Failed the boxes
  18. Enter Room 46
  19. Bypass a room's gem cost using the Secret Passage or a Prism Key
  20. Break something with a hammer
  21. Lost steps by drafting Weight Room
  22. Gets metal detector
  23. Ate dinner in the dining room with 1 step remaining
  24. Get into the basement
  25. Full Draft Board
  26. 100+ Steps
  27. Free!
  28. Have at least 40 coins
  29. Buy out the commissary or the kitchen
  30. Spread items in random rooms throughout the manor (and then draft a conference room)
  31. Have at least 4 Ivory Dice
  32. Drafted the Lavatory
  33. Silver Key
  34. Enter the Chapel with 0 coins
  35. Have 10 different items in your inventory
  36. Pulled an antechamber lever
  37. Nursery
  38. Powered a room (laboratory, laundry, garage, furnace, pump room)
  39. Have two major keys at the same time
  40. Play any cutscene
  41. Draft the Rumpus Room
  42. Draft an outer room that isn't the Tomb
  43. Draft at least 5 rooms of the same non-blue color
  44. Draft The Pool
  45. Draft a Nursery after drafting two other bedrooms
  46. Library
  47. Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
  48. Performed an experiment
  49. Draft a long path through the manor consisting of 20+ rooms
  50. No Gems
  51. 70+ steps