(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
Open 3 safes
Secret Garden
Bypass a room's gem cost using the Secret Passage or a Prism Key
Opened a "dead end" room in the Great Hall
Upgrade a room
Get into the basement
Draft a staff bedroom (servant's quarters or maid's chamber)
Lost steps by drafting Weight Room
Find out that a door is locked when you have no keys
Buy out the commissary or the kitchen
Drafted the Lavatory
Spread items in random rooms throughout the manor (and then draft a conference room)
Find an item in the Dark Room after turning on the lights
70+ steps
Dig up some trash
Spend all of your gems (2+) on one room
Enter Room 46
Drew Garage but didn't / couldn't draft it
Pulled an antechamber lever
Draft a Nursery after drafting two other bedrooms
Metal Detector
Lose with 10 or less rooms
Draft 5+ rooms of the same color
(not blue)
Have 10 different items in your inventory
Gain double steps from drafting or entering the Bunk Room
Draft a room that you cannot see (using archives or dark room)
Draft an outer room that isn't the Tomb
Eat a salted turnip
Get the coins at the bottom of the pool
Performed an experiment
Break something with a hammer
Use the watering can 3 times
Ate dinner in the dining room with < 5 step remaining
Enter the underground area
4+ Ivory Dice
Draft The Pool
Aquarium
Find a compass or treasure map
Billiards room has money
Draft a long path through the manor consisting of 20+ rooms
Draft a room that didn't start in the draft pool (Morning room, Pump room, Locker Room, Sauna)
Have two major keys at the same time
30+Rooms
6+Ranks
Made a contraption in the Workshop
Find a Keycard and then make another trip to the Utility Closet
Powered a room (laboratory, laundry, garage, furnace, pump room)