(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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B-Symbolism
O-Alliteration
G-The necklace seemed to call out to her, promising a life of luxury.
N-Imagery
G-Mathilde's discontent hinted at her eventual downfall.
O-Oxymoron
G-A contrast between expectation and reality.
I-Hyperbole
O-The necklace was a symbol of Mathilde's desires and dreams.
N-In the end, the necklace was a fake, just like her dreams of wealth.
I-The beautiful dress sparkled under the lights of the ballroom.
B-
She sighed softly, staring at the shimmering stones.
O-Giving human traits or characteristics to non-human objects or concepts.
I-The necklace represents Mathilde's longing for a life of wealth and status.
G-Irony
B-Metaphor
N-She was as unhappy as a poor women can be.
G-The joy of her dreams felt like a painful pleasure.
N-She felt like a queen at the ball, the most beautiful woman in the world.
O-Foreshadowing
B-Simile
B-Hints or clues about what will happen later in the story.
I-Personification
I-A comparison between two unlike things using "like" or "as"